Quite. Hardly any games use the d-pad so the buttons would double up as 'proper' buttons like A/B/X/Yrowan wrote:Or my design which I don't think I've seen implemented:
4 separate buttons, just like on the PS1 but *not* actually joined as one
piece inside.
I'm sure this would be the most precise way.
F***king 360 joystick
- benedictw
- Baaaaaaa!

- Posts: 6012
- Joined: Thu Mar 25, 2004 3:44 pm 0
- XBL Gamertag: CoderBen
- Location: Poole, UK
- Contact:
Gamertag\PSN: CoderBen
- Ghostbiscuit
- Baaaaa!

- Posts: 1328
- Joined: Fri Jun 16, 2006 5:20 pm 0
- Location: Argyll
- Contact:
I think I did manage to fix this by shaving a bit off of the nubbin on the bottom of the dpad, after I had disassembled the controller.
Been round this road so many times
Feel like it's skin is part of mine
This taste of milk is almost gone
Still got my shame, but not for long
Been wrong so many times before
But never quite like this
Heard all, in the rain
But the rain all turned to piss
Feel like it's skin is part of mine
This taste of milk is almost gone
Still got my shame, but not for long
Been wrong so many times before
But never quite like this
Heard all, in the rain
But the rain all turned to piss
- ThetaReactor
- Baaaaaa!

- Posts: 3543
- Joined: Wed Jan 21, 2004 4:46 am 0
- Location: Face-down in the shag rug.
- Guru-Meditation
- Baaaaaa!

- Posts: 4093
- Joined: Mon Jun 16, 2003 10:46 am 0
- Location: Bellevue near Seattle
- Contact:
Yah but this is America, the patent will probably expire some time in the distant future.ThetaReactor wrote:Nintendo's d-pad has scarcely changed in 23 years. I'm sure the original patent has expired. Have they trademarked the cross shape or something?
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
- Deckard
- Sheepie Whore

- Posts: 10746
- Joined: Fri Jun 18, 2004 11:27 pm 0
- Location: Falmouth, Cornwall, UK
Right chasing Sickboy's Robotron high score last night reminded me that we were talking about replacement joysticks - did anyone get one and was it any good ? As frankly I am getting fed up of running straight into Grunts cause the diagonal is so unreliable 
Now with a new Mac Mini Pro so dont judge me !
- Stone
- Sheepie Whore

- Posts: 14497
- Joined: Thu Jun 26, 2003 6:49 pm 0
- XBL Gamertag: thestony1
- Location: Harpenden
Same method as on the NeoGeo Pocket Colour, then? That had an awesome stick, shame it didn't catch on, really.benedictw wrote:Quite. Hardly any games use the d-pad so the buttons would double up as 'proper' buttons like A/B/X/Yrowan wrote:Or my design which I don't think I've seen implemented:
4 separate buttons, just like on the PS1 but *not* actually joined as one
piece inside.
I'm sure this would be the most precise way.
Stone
- Muttley
- Sheepie Whore

- Posts: 13169
- Joined: Thu Apr 25, 2002 12:30 pm 0
- XBL Gamertag: Mu77ley
- Location: In a maze of twisty passages, all alike.
- Contact:
Yes, I got one. Unfortunately my 360 died the same day so I've only used it on the PC. It's excellent in MAME and other emulators though. There's only one stick though, so not sure how much help it would be in Robotron...Deckard wrote:Right chasing Sickboy's Robotron high score last night reminded me that we were talking about replacement joysticks - did anyone get one and was it any good ? As frankly I am getting fed up of running straight into Grunts cause the diagonal is so unreliable
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
- Muttley
- Sheepie Whore

- Posts: 13169
- Joined: Thu Apr 25, 2002 12:30 pm 0
- XBL Gamertag: Mu77ley
- Location: In a maze of twisty passages, all alike.
- Contact:
That's the one I'm talking about. Came out 3 weeks ago.Flabio wrote:I think there's a Hori one coming out branded for Virtua Fighter 5. Might be worth a punt.
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
- Ratsoap
- Baaaaaaa!

- Posts: 6344
- Joined: Fri Dec 19, 2003 1:46 pm 0
- Location: Back in Edinburgh
- Contact:
I have that one, the directions are still rather wooly on it. The Gamester one I have for my original xbox is miles better.Flabio wrote:I think there's a Hori one coming out branded for Virtua Fighter 5. Might be worth a punt.
Because fucking marketing cunts would never call a spade anything other than a Deluxe Easi-Shift Earth Movement Solution.
- Deckard
- Sheepie Whore

- Posts: 10746
- Joined: Fri Jun 18, 2004 11:27 pm 0
- Location: Falmouth, Cornwall, UK
And another night of death by dodgy diagonal has convinced me that for Robo and Smash the controls were implemented by blind, armless monkeys. Any one found a reliable alternative yet ? Anyone got one of these - http://hardware.teamxbox.com/reviews/xb ... eStick/p1/
Now with a new Mac Mini Pro so dont judge me !
