hyphz wrote:Darkflame wrote:
My point was not the lack of need for money, but that it didnt have to come from a publisher. We might get speculative game investors, other games firms, or even some sort of "Game Futures" share-system.
But the problem is that these would wind up having exactly the same rules that publishers do. They would want to know as surely as possible that they would get their money back so they would be reluctant to finance original games, etc.
My take is that "EVERYTHING IS UNPREDICTABLE", you can't really say
or wish to say "from this job we'll get X" ..
You don't know, it does not matter what you do .. it could work it could work less.
But I am also convinced that unless what you do is totally and really crap
then it should even not be possible to get it THAT wrong.
The experience that I saw seems to tell that maybe the most important
thing is how you present something and this in a way, if someone is
organized to do that, should be a kind of cost "independent" of what you are going to present.
It could be a fridge, it could be a piece of paper, it could be the next game .. it does not matter ..
"A good seller has to be able to sell anything and generate people's interest in it".
Sure, maybe it could interest the 0.00001% of people .. but so what ?
If you really can "hit" many people at once even that 0.00001% could
be very worth doing.
So where's the problem again ? Small numbers, poor knowledge, poor promotion, limited visibility, limited accessibility of the stuff.
This is why the retail still is above everything .. ANYONE can go in a store
see touch and get it with just cash in the pockets.
Let's not even mention TV adverts and such.
The problem of all those new medias is that they still have limited visibility
and accessibility IMHO, it may look "but potentially there are millions" but
the reality I think it's much smaller and lot more different.
Just the idea "everyone has a credit card" is really false, the idea of
"anyone can buy on the internet" is even more false and the idea that
"anyone can get to know" is false again.
It does not work really like that, it works for a minority yet.
I think we are simply facing "the old usual problem" with the difference
that today we think "but
potentially it should not be like that" ..
except that .. the problem is still like that.
It's not "not working" it's "not working THAT fine yet".
Then there's also in this case maybe an "exclusion problem" that does
not help ..
Yes you can buy "cool games" on XBLA *BUT* you can't really download
and but the same ( it's not practical ) the
SAME game you get on
DVD and you stick inside your console.
So how can you "divert" people from stores/retail or make them understand
"you can get the same quality" somewhere else ?
A LOT of work about "information and teaching" is necessary, one thing
I think it's really sure "this does not happen by magic just because
something exists and works".
If we just wait for this to happen .. we have time to get well old and yet
have to seen big results
