Yak wrote:
I've talked to another indy who is seeing more or less exactly the same kind of profile as we did with SG but with a game that is much more "mainstream" and less contentious than SG was, so I think we can dispense with the idea that the tutorial mode or the design were in any way to blame. The response that SG had appears to be *typical* for an indy game. The games that sell well unfortunately appear to be the emulations or remakes of famous old games rather than new IP.
In retrospect, I think this may be the most important paragraph in the thread. It says a lot of things-
1) Yak can stop second-guessing his design decisions. If he wants to explore some gameplay twists in Gridrunner+++ then it's not going to alienate anyone. The downside is if the game is revolutionarily genius it's not going to do too much to attract anyone, either.
2) Space Giraffe's sales can be taken as a baseline for XBLA. If lots of quick projects done in this format, taking into account 800 points each, three months of red-tape limbo, and each pulling in the exact numbers at the same rate as Space Giraffe can't keep Llamasoft in curry and plushies, alternate income is going to have to be chased. Neon PC, the Cafepress stuff, other PC conversions, etc are all happening or being worked on, so that's covered.
3) Life is stressful and aggravating. I think we knew that already, though.
James