~360 Homebrew: XNA Game Studio Express

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Guru-Meditation
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Post by Guru-Meditation »

Gamasutra also have an article about it.

Guess it's going to be one of Microsofts midnight on the West coast releases :)
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Post by Dave »

There's some sort of code conversion process involved, to migrate 1.0 stuff to 2.0. Part of it is automated with a tool, and another part is manual.

MS had a KB up on it for the 2.0 beta.
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Post by Guru-Meditation »

Up now. Microsoft have done a rollout of various SPs so I guess they needed time to upload everything.

Edit: Ok apparently it will be up early tomorrow morning, which I guess means around midnight PST :P
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Post by benedictw »

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Post by benedictw »

Impressions: The code converter was pretty spot on - I had to change one line of code.

XNA2 did break one of my shaders that (cough) hadn't been written correctly in the first place.
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Post by PaulCunningham »

I had a little bit more agro due to not using SpriteBatch but I'm pretty much all converted now.

I'm really hoping they concentrate on getting the YouTube for games running ASAP.
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Post by Guru-Meditation »

More freebies from the creators.xna.com site, targeted at those who want to build multiplayer games.

For the rest of you, there are some free fonts. Ain't nothing wrong with free!
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Post by Oaf »

Guru-Meditation wrote:More freebies from the creators.xna.com site, targeted at those who want to build multiplayer games.
Bugger! Need more arms and brains! 8O
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Post by polyhex »

Can you use a Core Xbox360 for XNA deployment or is a hard drive requred?

Was thinking of picking up a cheap(er) arcade pack for use with this.
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Post by PaulCunningham »

http://msdn2.microsoft.com/en-us/library/bb203925.aspx
To develop XNA Framework games for Xbox 360, you will need to have a hard drive connected to your Xbox 360 console.
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Post by polyhex »

PaulCunningham wrote:http://msdn2.microsoft.com/en-us/library/bb203925.aspx
To develop XNA Framework games for Xbox 360, you will need to have a hard drive connected to your Xbox 360 console.
Thanks... looks like I will have to save a few extra pennies then/wait for the price to come down.
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Post by Sir_LANs-a-lot »

Decided to grab GSE 2.0 (Final) today and installed it all along with VisualC#2005 (as recommended) - However, In the VC#2K5 "News channel" I see you can download the 2008 editions of the tools now...

Should I stick with Visual C#2005 Express w/ GSE 2.0? or is it better to upgrade to Visual C# 2008 Express?

:?:
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Post by Dave »

Sir_LANs-a-lot wrote:Decided to grab GSE 2.0 (Final) today and installed it all along with VisualC#2005 (as recommended) - However, In the VC#2K5 "News channel" I see you can download the 2008 editions of the tools now...

Should I stick with Visual C#2005 Express w/ GSE 2.0? or is it better to upgrade to Visual C# 2008 Express?

:?:
I think I read somewhere that the 2008 versions of things are not compatible with XNA 2.0. Correct me if I'm wrong...
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Post by PaulCunningham »

What is the status of VS2008 support for Game Studio (Express)
The ZMan wrote:There is currently no support for Visual Studio 2008 for Game Studio Express 1.0 or Game Studio 2.0

See http://forums.xna.com/thread/7263.aspx for more details

Any announcement on compatibility will not be made in these forums so asking the question will as best get you a link to this FAQ and at worst bring out the sarcasm and bitterness of the moderators who have answered this question many times for people who do not search the forums or browse the FAQs.

For information on what is new in Visual Studio 2008 see http://msdn2.microsoft.com/en-us/vstudi ... 31331.aspx and http://www.microsoft.com/downloads/deta ... 96674B2F38
The ZMan is usually pretty quick to update the FAQ.

Save yourself the agro and stay on 2005 for now.
Last edited by PaulCunningham on Wed Jan 09, 2008 8:56 am 0, edited 1 time in total.
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Post by Oaf »

I had the same dilemma when I came to install it all the other day.

Quick search on the XNA forum reveals it's not 2008 compatible - they decided in order to ship XNA 2 asap, they'd build against 2005.

I'm sure there'll be an update soon, though!
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