Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
benedictw wrote:Care to give us some impressions? Upto Burnout 2 quality or more like the last 2 ?
I love / hate this game. It drives and handles really nicely (probably slightly closer to 2 than 4 or 3 to be honest. But the much touted "drive anywhere" open ended experience is fucking dire. I want to race, and if for some reason (such as the poorly signalled race routes) I come in 1mm off first place I want to start again. Instantly. I don't want to have to drive back to the feckin start, totalling my car twice along the way.
I seriously hope this is just a demo thing. Not being able to restart a race right away is just not Burnout.
I bet they're looking over somebody's shoulder at Test Drive Unlimited and thinking 'Oops'.
And am I the only one who thinks that NFS:PS is closer to Need For Speed 2 than the rest? (And therefore at least deserves a decent shot?)
Guru-Meditation wrote:I think I was expecting more. It's hard to play Trackmania United on one side and then this. Gripshift just can't compare in my books.
I can see that. As mentioned earlier I was slightly disappointed by the PSP version because it wasn't Rollcage. IMO though the racing in Gripshift is pretty poor but the real fun is to be had with the challenges. Completing all 3 on every track is really addictive.
fog wrote:I can see that. As mentioned earlier I was slightly disappointed by the PSP version because it wasn't Rollcage. IMO though the racing in Gripshift is pretty poor but the real fun is to be had with the challenges. Completing all 3 on every track is really addictive.
I bought Gripshift and found there was more puzzling and platform type challenges than races and so I quickly got bored of it. It's like a poor mans Trackmania but the racing/time trail model wasn't for me. Pity because the track editor looked great.
Guru-Meditation wrote:I think I was expecting more. It's hard to play Trackmania United on one side and then this. Gripshift just can't compare in my books.
I can see that. As mentioned earlier I was slightly disappointed by the PSP version because it wasn't Rollcage. IMO though the racing in Gripshift is pretty poor but the real fun is to be had with the challenges. Completing all 3 on every track is really addictive.
That's just it. Don't think of it as a racing game. The races do pretty much suck. I just love all the challenges and trying to stay in the top 10 for as long as I can.
Phineasfool wrote:That's just it. Don't think of it as a racing game. The races do pretty much suck. I just love all the challenges and trying to stay in the top 10 for as long as I can.
Well Trackmania isn't only races too. It has puzzles, (including the race creator ones) as well as online leaderboards
I think the other problem with it is when driving my brain harkened back to the bad old days when the SNES had Mario Kart, and every programmer and their grandmother was trying to recreate it on the Amiga and for some reason every single time they failed to create anything other than a Lotus clone that was trying to be a kart game (anyone fancy a game of Bump'n'Burn? Thought not.) Which means I'm probably giving unfair judgment to Gripshift, but I just can't get the comparison out of my head.
Kamineko wrote:And am I the only one who thinks that NFS:PS is closer to Need For Speed 2 than the rest? (And therefore at least deserves a decent shot?)
NFS:PS is awful in my books. I saw a glimmer of hope in Carbon but as soon as I heard the DJ dude any hopes were blasted away. As a brand it should have signed off with it's wonderful finale NFS:Porsche and left it at that instead of bastardizing it, and then buy the rights to Fast'N'Furious and tagged the Underground games on top of that. That would have been a great movie/game tie-in because NFS:Underground as a game itself really wasn't that bad at all.
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
Ugh, Gripshift. Downloaded, played, quickly deleted. Everything from the handling of the cars to the menu system was truly horrible. I couldn't quit fast enough.