The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by fuwafuwa »

another week of no XBLA release here in Japan *sigh* :(
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by chub »

fuwafuwa wrote:another week of no XBLA release here in Japan *sigh* :(
Really? I assumed the XBLA releases came out everywhere at the same time. Do they get released later in Japan, or just not at all?
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by fuwafuwa »

chub wrote:
fuwafuwa wrote:another week of no XBLA release here in Japan *sigh* :(
Really? I assumed the XBLA releases came out everywhere at the same time. Do they get released later in Japan, or just not at all?
It's rare these Not-available-in-Japan titles get released here later. We don't have Atari titles. No SWOS. No Capcom titles. Sierra no longer release their titles in Japan.
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by Flabio »

With the Japanese 360 market being so small, and the profit margins on a live title also so small, I imagine most companies are electing to avoid the expense of getting a game localised and certified.
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by fuwafuwa »

Well, the Live attach rate is very high, and there are hardcore users who spend lots of their money on Marketplace here. 1.2 million downloads(200 million MSP) of Idolmaster DLCs - does this sound small to you?
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by Flabio »

The Idolmaster thing is very much the exception rather than the rule though, if the figures are to be believed.
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by Jedburgh »

This week on XBLA: N+ :D
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by Misfit »

Jedburgh wrote:This week on XBLA: N+ :D
The N+ team wrote:
At this point we’re completely anxious, worried that it’s too hard and no one will buy it because the graphics are so minimal and stylized (though stylish), and after struggling with the demo for the hypothetical 3 minutes you have before people get bored, they’ll give up instead of pushing on and finding their inner ninja. All we can do is hope people will see/play past all that and get incurably addicted. And then addict their friends!
Sounds a bit like some other game we all love over here....
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by fog »

Jedburgh wrote:This week on XBLA: N+ :D
I've always hated N because, strangely, I've always wanted to really love the game but it just wont let me. I'll be giving the demo a go though and hopefully with 360 controller in hand it'll click.
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by turk182 »

So The club then.. its a bit meeh , completed it on easy will try on normal now .I don't know why but I do like the kill baddies on a 'lap' , also is it only me that thinks the club secretary voice is des lynam? :lol:
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by Mark »

fog wrote:
Jedburgh wrote:This week on XBLA: N+ :D
I've always hated N because, strangely, I've always wanted to really love the game but it just wont let me. I'll be giving the demo a go though and hopefully with 360 controller in hand it'll click.
I've had it on PC for ages and barely touched it. On PartnerNet I found it seemed to work better. Whether it works well enough is another matter. Certainly it feels more at home on the console, and as I'm no expert on the PC version, it may well have been tweaked to play better (the deaths feel more brutal than I remember, which makes screwing up much more fun for starters). Other than that the controls feel very similar to how I remember, the art style is a little more developed but not enough to count, but I'm guessing the level designs have changed.

It could be that on PC it just gets lost in the huge folder of Indie game I've got vying for attention when I fancy playing something different - not different enough from the other bunch of "agile ninja" type games I've got, whereas on the 360 it's one of a kind, pretty much.

Then again maybe the difference is just playing it on the big old screen at work though, rather than in a window on PC.

Or perhaps it's just the natty new red scarf the ninja wears - maybe I'm THAT shallow ;).
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by Jedburgh »

Mark wrote:Or perhaps it's just the natty new red scarf the ninja wears - maybe I'm THAT shallow ;).
It's a nice scarf all right. I hope they've fixed that thing where it gets caught on a bit of scenery and stretches out into a row of red pixels.

They've done a nice job on it, I reckon; good work translating the tippy-tappy PC controls onto the X360 pad. My main criticism's that they've shovelled far too many levels in there. You could lose at least half of the levels and end up with a much better game.
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by Rod_S »

Wasn't someone say the RRoD problem is fixed now?

http://www.bbc.co.uk/blogs/technology/2 ... turns.html
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Re: The 360 thread! KUF:COD + The Club + Undertow (free)

Post by PVB »

Rod_S wrote:Wasn't someone say the RRoD problem is fixed now?

http://www.bbc.co.uk/blogs/technology/2 ... turns.html
As the article says, there's no way of knowing how old the demo console is though. :wink:

Mine's started to get a bit noisier during Mass Effect loading, so I guess it's on borrowed time. :roll: :|
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