The Apple thread

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Cloudane
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Re: The Apple thread

Post by Cloudane »

I have mixed feelings about the $99.... it'll put a lot of people off, but at the same time it'll keep a lot of the quick and dirty crap out. And it's better than I thought would be the answer i.e. apps only sold through iTunes.
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Re: The Apple thread

Post by matt »

Sure, I'd rather not spend $99 but of course I'm going to.
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Re: The Apple thread

Post by ravuya »

Is it $99 an app, or is it $99 per developer?
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Re: The Apple thread

Post by Kemper_Boyd »

During the beta iPhone SDK program, a limited number of developers will be accepted into Apple’s new iPhone Developer Program and offered the ability to get code onto iPhones for testing. The Standard Program costs $99 (US) per year and gives members an iPhone SDK and development tools; access to pre-release iPhone software; technical support; the ability to get code onto iPhones for testing; and distribution of applications via the new App Store. The Enterprise Program costs $299 (US) per year.
So $99 per developer per year.
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Re: The Apple thread

Post by fritx »

Edit: sorry double post
Last edited by fritx on Fri Mar 07, 2008 1:51 pm 0, edited 1 time in total.
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Re: The Apple thread

Post by fritx »

Trying to download the SDK now with no success so far :( Seems to be a failure at dsauthweb.corp.apple.com.
Anyone else having this problem?
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Re: The Apple thread

Post by Sir_LANs-a-lot »

fritx wrote:Edit: sorry double post
I downloaded a .dmg image but it only seems to be just over 1Mb in size so I suspect it's not downloaded it correctly?
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Re: The Apple thread

Post by matt »

The download site has been overwhelmed since the keynote
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Re: The Apple thread

Post by Rod_S »

Sir_LANs-a-lot wrote:
I downloaded a .dmg image but it only seems to be just over 1Mb in size so I suspect it's not downloaded it correctly?
It's 2.5GB.
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Re: The Apple thread

Post by Sir_LANs-a-lot »

Rod_S wrote:
Sir_LANs-a-lot wrote:
I downloaded a .dmg image but it only seems to be just over 1Mb in size so I suspect it's not downloaded it correctly?
It's 2.5GB.
Ah. Thought it seemed a bit small.

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Re: The Apple thread

Post by fritx »

Ace, I've got registered and downloading the noo :)
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Re: The Apple thread

Post by kalmar »

It's going to be a bit of an impatient wait for the 2.0.x firmware to come out, to actually use the thing :D
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Re: The Apple thread

Post by axel000 »

Can't wait to see some llamasoft games go up, need to pick up an iPhone very soon, as soon as Gridrunner++ hits :D

A 30% royatly to Apple doesn't seem too bad on the face of things, 70% to the DEV is better than many other arrangements right ?

Any word on set pricing or can you set your own price ?
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Re: The Apple thread

Post by kalmar »

axel000 wrote:Can't wait to see some llamasoft games go up, need to pick up an iPhone very soon, as soon as Gridrunner++ hits :D

A 30% royatly to Apple doesn't seem too bad on the face of things, 70% to the DEV is better than many other arrangements right ?

Any word on set pricing or can you set your own price ?
Set your own price. The 30% does indeed seem pretty fair (especially to small developers) in exchange for listing in the one-stop-shop of iTunes. I was expecting at least a listing fee, to cover time spent checking the content and so on. Going to be a bit different from XBLA innit?

I'm going to try to get an iPhone tomorrow :)
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Re: The Apple thread

Post by Gus »

Anyone tried to do anything yet? I've compiled up a bunch of the sample code demos, but can't get any of the GL demos to run. They all say something along the lines of "can't run this in the simulator, connect a device to run it", but of course you can only run software on the device if you've subscribed to one of the developer programs (standard & enterprise) & it seems to be saying that they're only available to developers in the US, with the rest of the world following over the next few months. Doh!


Guy

P.S. I could be way off, I'm not known for my patience at actually reading stuff through :-)
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