gravy wrote:chr$ wrote:Correct me if I'm wrong but isn't Neon an integral part of SG? If it is then that would put a stop to a PS3 version as I seem to remember talk of an exclusivity contract for x length of time with Microsoft. The only way round it that I can see would be to write a new visualzer engine and I'm sure neither Jeff or Giles would want to do that at the moment.
No, we're allowed to reuse it for non visualizer applications on other next gen platforms.
But there is period of exclusivity to being on X360 for XBLA games. Practical matters aside (dev costs and platform acclimatisation) I can't see Sony seeing an old XBLA game on PSN as a something they'd want to encourage.
It would be quite a bit of work and I can't see it happening to be honest. Stranger things have happened though

I was here because I had to check stuff ..
What Gaz said, the big tech problem I see is that the PS3 architecture is so different that it would take a) quite some time to learn it, b) see if it's really possible to someway convert all this stuff and how.
Seeing all the problems we are having with the PC version I can only say "yes all can be done but it takes a fuck load of time".
We could maybe do it if we'd have enough resource to say "ok we can try a new project" but so far we really can't, the "Neon Engine" is
looking like quite a bit of a tough thing .. "portable" yes but yes but .. hmmmm ..
I could say "they made the 360 even too well", everything works so nice and smooth there without many problems
Bit of a complex story really things are lot more complex than what one could think/imagine, always.