Space Giraffe ... on PSN???
- axel000
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Re: Space Giraffe ... on PSN???
Well the 360 went into hardware development just after the xbox launched if I recall ... so there is definately work being done. Not sure when the work approaches whispering to devs, probably not there yet.
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hugheverett
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Re: Space Giraffe ... on PSN???
sony have released a FREE 3d engine, so PC and 360 games can be so easily ported over!!!
PhyreEngine, Sony's new (free!) cross-platform engine
http://www.ps3fanboy.com/2008/02/21/gdc ... orm-engine
'simple re-compile for ps3' is what it says on the slides!
So looks like this is highly realistic and able to be done!
If it runs on the 360, it can be made to run on the ps3.
It's another revenue stream, so it should be really seriously considered.
Infact it's smarter to convert it to the ps3 than write a whole new release for the 360, as the code is all there.
It's a no brainer.
Heck are we going to let every shooter get all the attention?
PhyreEngine, Sony's new (free!) cross-platform engine
http://www.ps3fanboy.com/2008/02/21/gdc ... orm-engine
'simple re-compile for ps3' is what it says on the slides!
So looks like this is highly realistic and able to be done!
If it runs on the 360, it can be made to run on the ps3.
It's another revenue stream, so it should be really seriously considered.
Infact it's smarter to convert it to the ps3 than write a whole new release for the 360, as the code is all there.
It's a no brainer.
Heck are we going to let every shooter get all the attention?
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Re: Space Giraffe ... on PSN???
Woah there, that's not even remotely truehugheverett wrote:If it runs on the 360, it can be made to run on the ps3.
Cheers
Bubba
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Re: Space Giraffe ... on PSN???
hugheverett wrote:'simple re-compile for ps3' is what it says on the slides!
So looks like this is highly realistic and able to be done!
If it runs on the 360, it can be made to run on the ps3.
It's another revenue stream, so it should be really seriously considered.
Infact it's smarter to convert it to the ps3 than write a whole new release for the 360, as the code is all there.
It's a no brainer.
Don't tell Giles; he'll have a fit.
Re: Space Giraffe ... on PSN???
Bubba wrote:Woah there, that's not even remotely truehugheverett wrote:If it runs on the 360, it can be made to run on the ps3.
Cheers
Bubba
It is true. It also makes a side-scrolling platform version for the gameboy advance.
the hairy pies
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Re: Space Giraffe ... on PSN???
And saying "not even remotely true" is being kind.Bubba wrote:Woah there, that's not even remotely truehugheverett wrote:If it runs on the 360, it can be made to run on the ps3.
Cheers
Bubba
Re: Space Giraffe ... on PSN???
Of course it's true, all you need to do is completely re-code the game from scratch. You people are just a bunch of quitters.
James
James
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Re: Space Giraffe ... on PSN???
I saw it ...PVB wrote:hugheverett wrote:'simple re-compile for ps3' is what it says on the slides!
So looks like this is highly realistic and able to be done!
If it runs on the 360, it can be made to run on the ps3.
It's another revenue stream, so it should be really seriously considered.
Infact it's smarter to convert it to the ps3 than write a whole new release for the 360, as the code is all there.
It's a no brainer.![]()
Don't tell Giles; he'll have a fit.
What about "LS invested about 2 years in doing/debugging/improving its own 3D engine that runs only on the 360 and is
a hell of a nightmare to convert for anything else ?".
We don't do things like photorealistic rendering or animate human characters or render huge database of objects with
behaviours or such ..
In fact the one of the main problems of SG is that is not exactly "a game" it's more "a light synthesizer with a game add-on"
it's a fucking bloody light synth that does "all the stuff that the graphic cards do not like to do and are not designed for".
It's .. all a different universe .. you can't compare it to any of those "classic 3D engines", it really does "all else in all other ways", not even a bit close to those things ..
It would probably be interesting but a hell of a work to make a PS3 "port", I think by the nature of the PS3 it would be
a totally new design that then would work on the PS3 only and nothing else.
In fact even this PC version is coming out quite a redesign of stuff .. with problems ..
Giles the billy goat
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Re: Space Giraffe ... on PSN???
:moononnastick:
Damn, I was sure it would work. gravey?
Damn, I was sure it would work. gravey?
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Re: Space Giraffe ... on PSN???
Once the PC ver is done it wouldn't be that technically tricky. The X360 version leans heavily on the fact it's very easy to send stuff to and from the GPU with little overhead. That's not the case for other architectures. The work Giles is doing on the PC is ironing out those dependencies. Once that's in hand I'm pretty sure it'd map to a PS3 GPU pretty well which as far as I know is a GeForce 7 part.Baggypants wrote::moononnastick:
Damn, I was sure it would work. gravey?
DirectX would have to go. The majority of the game has been written to an abstract-ish interface which you could target to work with another underlying API. I'm not sure how it works with the PS3, I know it has OGL ES but it would not surprise me if you had to write for a proprietary API to get decent performance. I've heard from friends that the machine is a lot easier to code for than the PS2 so maybe it wouldn't be too hard to learn
I'm a little sceptical about the new Sony engine until I see a project written under it run at a good speed on more than one platform.
Still as I said before technical issues aside there's a million other things in the way of a PS3 version happening.
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Re: Space Giraffe ... on PSN???
I was thinking more in terms of a moononnastick emoticon.gravy wrote:Once the PC ver is done it wouldn't be that technically tricky. The X360 version leans heavily on the fact it's very easy to send stuff to and from the GPU with little overhead. That's not the case for other architectures. The work Giles is doing on the PC is ironing out those dependencies. Once that's in hand I'm pretty sure it'd map to a PS3 GPU pretty well which as far as I know is a GeForce 7 part.Baggypants wrote::moononnastick:
Damn, I was sure it would work. gravey?
DirectX would have to go. The majority of the game has been written to an abstract-ish interface which you could target to work with another underlying API. I'm not sure how it works with the PS3, I know it has OGL ES but it would not surprise me if you had to write for a proprietary API to get decent performance. I've heard from friends that the machine is a lot easier to code for than the PS2 so maybe it wouldn't be too hard to learn
I'm a little sceptical about the new Sony engine until I see a project written under it run at a good speed on more than one platform.
Still as I said before technical issues aside there's a million other things in the way of a PS3 version happening.
"The eggs, get them!"
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Re: Space Giraffe ... on PSN???
DiRT used it, so it's been in at least one commercial multi-platform title. Precious little info on the engine though, just that Joystiq article.I'm a little sceptical about the new Sony engine until I see a project written under it run at a good speed on more than one platform.
There's a thread about it here.
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Re: Space Giraffe ... on PSN???
I always thought DiRT used Codemasters own engine (ironically called Neon IIRC). I certainly remember them making a lot of noise about it at the time so is Neon part of PhyreEngine or vice versa?teamonkey wrote:DiRT used it, so it's been in at least one commercial multi-platform title. Precious little info on the engine though, just that Joystiq article.I'm a little sceptical about the new Sony engine until I see a project written under it run at a good speed on more than one platform.
There's a thread about it here.
Re: Space Giraffe ... on PSN???
They did kick up a big fuss about their own engine and did add the qualifier "seen". Not seen dirt on the PS3 or the PC as yetfog wrote:I always thought DiRT used Codemasters own engine (ironically called Neon IIRC). I certainly remember them making a lot of noise about it at the time so is Neon part of PhyreEngine or vice versa?teamonkey wrote:DiRT used it, so it's been in at least one commercial multi-platform title. Precious little info on the engine though, just that Joystiq article.I'm a little sceptical about the new Sony engine until I see a project written under it run at a good speed on more than one platform.
There's a thread about it here.
