~360 Homebrew: XNA Game Studio Express

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Re: ~360 Homebrew: XNA Game Studio Express

Post by benedictw »

Mark wrote: The Jelly Car game does have a bunch of levels though. It just manages to hide them quite well. You select different ones by pushing up and down on the game set-up screen. IIRC there are tiny arrows above and below the name that suggest this. Well worth a second look - I only played a couple on 360, because I've played through it on PC. The physics seemed a bit more temperamental on the 360, but (if it's got the same set of levels) it shows a lot of potential.
I'll have to give that another go then. Someone on the XNA forum thinks that MS should provide some guides for human interface interaction (always allow pausing, quit to arcade etc). If we're missing something as obvious as this then some developers need some help!
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

I downloaded The Dishwasher and I gotta say it's damn impressive. Especially so when you consider it's all the work of one fella (*relies on memory rather than Google to check this fact*). It's not my favorite game type but presentation wise it definitely won't look out of place on XBLA.
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Re: ~360 Homebrew: XNA Game Studio Express

Post by teamonkey »

Yeah, Dishwasher's by far the most impressive of those games and could easily sit on XBLA.

I agree about the interface issues, but I don't think it's Microsoft's place to offer HID guidelines. There's lots of HID theory out there, but the easiest thing to do is to get someone new to play your game and just watch what they do and where they struggle.
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

You'll notice that all (well a lot of) the XBLA games use the same menuing structure. This is something I'm going to be changing in my framework. The whole, Help and Options stuff, How to Play, Return to Arcade, etc.
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

XNA 3.0 Beta in May?

From the XNA forums...

"That beta is now on the verge of beginning, as we found out when we caught up with XNA group general manager Chris Satchell this week. "We always said spring, and we think May is a good time to make sure we've got all the pieces in place for us to record what people do," he told us, with a full launch "by the end of the year"."

http://www.eurogamer.net/article.php?ar ... 505&page=1
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Re: ~360 Homebrew: XNA Game Studio Express

Post by Oaf »

Oh blummin eck, I've not even looked at XNA 2 yet! :D
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

CTP a couple of weeks away.

Mike Klucher: XNA Framework games running on Zune
http://channel9.msdn.com/ShowPost.aspx? ... 948#400948

(From Ziggyware: http://www.ziggyware.com/news.php?readmore=704)
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

And now I'll have my Zune in a couple of days too :)
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Ctp is out...
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Re: ~360 Homebrew: XNA Game Studio Express

Post by SiN »

PaulCunningham wrote:And now I'll have my Zune in a couple of days too :)
Where'd you get it from? They're not out in Canada either, and Amazon won't ship Zunes outside of USA.

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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

MP3 Direct UK via Ebay. Came in at about 150 quid including postage.

DUOtris would be sweet on it :)
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Re: ~360 Homebrew: XNA Game Studio Express

Post by SiN »

PaulCunningham wrote:DUOtris would be sweet on it :)
Hmmm, what's that? I have no idea what you're talking about, sir. ;)


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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Community Games Beta soon...
New XNA Creators Club Online web site coming soon!

David "LetsKillDave" Weller

Program Manager - XNA Community

Next week, the XNA Creators Club Online site will be shut down for a short time in preparation for the launch of our new site featuring the Community Games on Xbox LIVE Beta. We’re excited about the new design and functionality of the improved XNA Creators Club Online web site, and we eagerly look forward to your return! In the meantime, please accept our apologies for any inconvenience this may cause during the outage
http://blogs.msdn.com/xna/archive/2008/ ... -soon.aspx
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Blimey that was quick...
Stay Tuned...

We're closed for a little while, getting new features ready for you.
Check back soon, and check XNA Team Blog for updates.

Thanks for your patience.
http://creators.xna.com/default.aspx
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Ooooh, it's back....
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