The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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Chunk
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Re: The 360 thread!

Post by Chunk »

Still waiting for that call from MS support. They've gone past there "response in 24 hours" claim now.
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Re: The 360 thread!

Post by peter_cushion »

Mark wrote:Wits and Wagers on Wednesday for XBLA: http://gamerscoreblog.com/team/archive/ ... 58955.aspx
Tried this and the questions are in TINY FUCKING TYPE. I'm on a 42" hi-def TV running 1080P through HDMI and can just about make it out. For fuck's sake.
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Re: The 360 thread!

Post by Phineasfool »

peter_cushion wrote:
Mark wrote:Wits and Wagers on Wednesday for XBLA: http://gamerscoreblog.com/team/archive/ ... 58955.aspx
Tried this and the questions are in TINY FUCKING TYPE. I'm on a 42" hi-def TV running 1080P through HDMI and can just about make it out. For fuck's sake.
That sucks. When are they going to learn to stop using this tiny type? Not everyone has a fucking 80" TV.
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Re: The 360 thread!

Post by PVB »

Phineasfool wrote:
peter_cushion wrote:
Mark wrote:Wits and Wagers on Wednesday for XBLA: http://gamerscoreblog.com/team/archive/ ... 58955.aspx
Tried this and the questions are in TINY FUCKING TYPE. I'm on a 42" hi-def TV running 1080P through HDMI and can just about make it out. For fuck's sake.
That sucks. When are they going to learn to stop using this tiny type? Not everyone has a fucking 80" TV.
Especially when, during Space Giraffe certification, MS blocked the use of the word 'FINAL SCORE' because in the SG font it looked like 'ANAL SCORE'. :roll:
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Re: The 360 thread!

Post by benedictw »

The Tiny Type thing has been an issue since day one (Dead Rising anyone?) - MS has been very good about localisation etc, so why not specify a minimum text size for essential in game text ? Not all of us game next to the HDTV.
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Re: The 360 thread!

Post by peter_cushion »

Image
Surely someone must have mentioned it during development.
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Re: The 360 thread!

Post by Rod_S »

Codemaster's Grid demo is up - it is this: another average racer with a rubbish drifting mechanic. BORING.
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Re: The 360 thread!

Post by Chunk »

Chunk wrote:
Phineasfool wrote:You would lose your gamerscore anyway if you use the offline account to go online. Had a coworker with several thousand points before he decided to go online with his 360. His gamerscore was reset to zero when he went online with that account.
Seriously? There must be a way around that, it just seems ridiculous for there not to be.

I've logged a call with the xbox live help desk, asking them to delete the account I made online. I'm then going to attempt to sign up via my offline account and xbox 360. Have to see what happens.
Not sure what your co-worker did but I've now got my offline profile online. I decided to go for a different tag in the end, saved me 800 points. Through talking with MS, apparently it's impossible to delete a gamertag and associated account. Not sure how that fits with the Data protection act:
DPA wrote:Personal information may be kept for no longer than is necessary.
Anyway, the other intersting thing I learned is that an MS Live ID (or whatever they call it) cannot be removed from a gamertag. Once they are linked, that's it, the link can never be broken.

Consequently, I now have a different tag with an email address I didnt want to use. Such is life.
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Re: The 360 thread!

Post by fog »

Rod_S wrote:Codemaster's Grid demo is up - it is this: another average racer with a rubbish drifting mechanic. BORING.
Nice summary Rod. Shame the one thing it offers over say PGR4, the drift mode, is so fucking awful.
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Re: The 360 thread!

Post by Guru-Meditation »

Rod_S wrote:Codemaster's Grid demo is up - it is this: another average racer with a rubbish drifting mechanic. BORING.
Can't quite agree with you there Rod.

There isn't much I look for from an arcade racer. Pretty graphics, easy to drive, simple game mechanics, lots of cars and feels fast. Oh, and needs to be fun. Ignoring the bugs (split second pauses totally break the gameplay in a twitch racer) this game hits most of those requirements on the nose. The game looks very nice and is dead simple to play. Any idiot could drive the car. The track feels packed and there's still room to have fun. It's been a while since we had a good simple arcade racer (I didn't like Ridge Racer 6). Can't really rate the drift element of it because drift games are bleh in the first place.

-But- I certainly wouldn't pay $60 for it. It's a quality $30 game, but not worthy of full price. I don't think it's a 5/10 game based off the demo .. I'd put it closer to 7. Unfortunately you can buy PGR4 at around $30-40 today, and I doubt Grid gives you the chance to drive the Nurburgring in the snow.

(checks IGN ... ooh it's a $40 game)

Codemasters, please, take this engine and make a remake of Whiplash/Fatal Racing based off it. Some trackmania style stunt tracks, nice destruction engine, proper league system ... it can't fail!
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Re: The 360 thread!

Post by Guru-Meditation »

Chunk wrote:Still waiting for that call from MS support. They've gone past there "response in 24 hours" claim now.
Good luck. Took them 10 days to fix my account problem.
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Re: The 360 thread!

Post by peter_cushion »

If they could just make the car handling feel a bit more solid and less floaty then they'd be on to a winner here. Damage models are brilliant and that San Francisco track is ace.
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Re: The 360 thread!

Post by peter_cushion »

Gears of War 2 gameplay footage. Looks stunning! 8)

http://www.1up.com/do/newsStory?cId=3167745
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Re: The 360 thread!

Post by Flabio »

That it does.
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Re: The 360 thread!

Post by WiredWorm »

Gears footage does look lovely - but it's needs more meat cubes!! ;)

Of course i'm really keen to see just how good the multiplayer is - despite the fact that we don't play GoW quite so often now I still find it's one of my favourite online games.
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