~360 Homebrew: XNA Game Studio Express

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Re: ~360 Homebrew: XNA Game Studio Express

Post by sack »

are those beta codes you get in your profile supposed to work? I tried entering it as the instructions say and it just gets rejected. Is this a problem or have they just not flicked the switch yet?
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

I'm pretty sure you must be in the US to download them at the moment.
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Cheers,
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Re: ~360 Homebrew: XNA Game Studio Express

Post by t0ne »

Thanks for the heads up on this Paul... where does time go though, I still haven't got around to playing with xna properly despite my best intentions and stumping up for a premium account :roll: :oops:
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Re: ~360 Homebrew: XNA Game Studio Express

Post by sack »

so... right now us brits can put the effort in to write stuff but we can't play yet?

bollocks to that then
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Not quite.

If you are writing XNA games for Windows you don't need anything other than the free tools (Visual Studio, Game Studio) plus a shader model 1.1 GFX card. End users (e.g. people you want to play your game) will need Game Studio redist dlls and latest DX 9.0c.

Writing games for Xbox (and deploying them locally) you'll need the tools, at least a Silver connection to Live AND a Creator's Club subscription. The Creator's sub allows you to download a little app to your 360 that you can use to deploy and run your games.

To be able to submit your game to the Community Games beta - you need a Creator's sub.

To peer review games for the beta you need a Creator's sub and you download them from the site and deploy locally.

To download and play approved Community Games during the beta you need, a US Live account and a Creator's sub. You do this via the Xbox dash.

Apparently as the beta progresses more regions will become active.

The full release of Community Games is scheduled for 'holiday' 2008 - all regions should be supported then.

As far as actually playing XNA games on the 360 this latest release doesn't change much. If you are in the US you can download them via a different route but it's all still Creator's Club based at them moment.
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Re: ~360 Homebrew: XNA Game Studio Express

Post by sack »

okay then - I misunderstood that lot completely - the stuff I was reading implied you download and rated stuff on the console. I'll have another look then.

or at least I will when I figure out why i can't create and open XNA projects on my desktop PC
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Yay - Doppelganger and Sumo passed review and can now be downloaded from Marketplace!

:bigsmiley:
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Re: ~360 Homebrew: XNA Game Studio Express

Post by amanset »

PaulCunningham wrote:Yay - Doppelganger and Sumo passed review and can now be downloaded from Marketplace!

:bigsmiley:
Congrats!
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Re: ~360 Homebrew: XNA Game Studio Express

Post by fog »

PaulCunningham wrote:Yay - Doppelganger and Sumo passed review and can now be downloaded from Marketplace!

:bigsmiley:
Congrats matey.

Is there anywhere online that lists what is already available on there alnong with content ratings etc?
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Cheers chaps.

Here's the list of submitted games...

http://catalog.xna.com/gamescatalog.aspx
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Re: ~360 Homebrew: XNA Game Studio Express

Post by fog »

PaulCunningham wrote:Cheers chaps.

Here's the list of submitted games...

http://catalog.xna.com/gamescatalog.aspx
Thanks Paul. I've just looked at the screenies and vids for all the other games and I have to say yours stand out a mile.

But I'm already praying the community review system means there's going to be some sort of quality control.
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

Cheers again :)

The peer review merely tests that the game doesn't use any content it shouldn't (pornographic images, IP infringement, etc), the author's ratings and media reflect the actual gameplay experience and it doesn't crash out every 5 seconds.

It will be down to Joe Public to decide if the game is 'any good' and rate it accordingly.
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Re: ~360 Homebrew: XNA Game Studio Express

Post by fog »

PaulCunningham wrote:Cheers again :)

The peer review merely tests that the game doesn't use any content it shouldn't (pornographic images, IP infringement, etc), the author's ratings and media reflect the actual gameplay experience and it doesn't crash out every 5 seconds.

It will be down to Joe Public to decide if the game is 'any good' and rate it accordingly.
Yeah I actually meant Joe Public when I said community, but I forgot that in this case community has a slightly different meaning :)

I'm not sure what I was expecting from the first batch of games, but it's a fair representation of what any typical indi community throws up. The good, the bad and the ugly.
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Re: ~360 Homebrew: XNA Game Studio Express

Post by PaulCunningham »

There were some games from last year's DBP comp that I expected to be submitted that haven't been yet for whatever reason. Some stuff there seemed to be of a genuinely decent quality.

I'm hoping there will be a real divide between games and all the other stuff that will inevitably get shunted over. As ever though the team are pretty tight lipped on future plans and 'are aware of the issues and are working on them'.
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