My take on it (which shouldn't be considered an 'official' statement in any way.)
Neon is Llamasoft's 'core' tech, and the end result that you get to see is great in context. Thing is though, the back end synth stuff that drives it, and the editor side of the synth is pretty complex to get into and so to develop a front-end which would make that a commercially viable and user-friendly package would need a fuck-load of dev time.
The existing editor as it stands is pretty fully-featured and enables Jeff (and the ninjas on the beta team) to get some amazing results, but, it's got a pretty steep learning curve and the GUI is not really acceptable for something to release into the wild.
To be a commercial success in todays VJ market for example it's going to need a really polished GUI front end, support for stuff like midi and DMX (both perfectly do-able but not in at the mo) and some forward planning for future modular expansion etc. That's all stuff that Jeff & Giles would *like* to do, but when you consider the time required to develop such an application has to be entirely self-funded, at the moment the priority has to be games which have the potential for a more steady income in a shorter time frame.
'Course, I'm sure if someone wanted to stump up a large wodge of cash to fund development Mr Minter would be only too pleased to discuss it...




