Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
I was gonna get Infamous, but I wanted one with the Naughty Dog beta test for Uncharted 2.
Couldn't find one in the shops (only saw them with the code on Play.com), so never got round to getting it (but will).
I'm picking my mates nephew up at 9am, so we can both go into town & get Prototype.
Thing is, I'm meant to be decorating all this week ... but, i'm sure I'll find time for a sneaky quick go this morning.
I may have no control over the length of my life, but the depth & width is entirely up to me.
I played some more of Prototype today and got about halfway through the story. Come to the conclusion I don't like it as much as Infamous. For some reason it just isn't clicking with me and I feel like I'm just going through the motions to play and not really enjoying it. Maybe it's because I just played Infamous and wasn't in the mood for another open world game so soon.
Phineasfool wrote:I played some more of Prototype today and got about halfway through the story. Come to the conclusion I don't like it as much as Infamous. For some reason it just isn't clicking with me and I feel like I'm just going through the motions to play and not really enjoying it. Maybe it's because I just played Infamous and wasn't in the mood for another open world game so soon.
I managed to spend enought time to get to mission 7 & all though it is quite fun, it's no where near the entertainment level of Crackdown.
The fact that you can run up any building without any effort is a let down for me. It is more fun to be able to explore the building & find a route up to the higher levels, & then you also appreciate a sense of height too (cos you don't want to fall off & climb your way back up again).
I may have no control over the length of my life, but the depth & width is entirely up to me.
My 2p is that its a relaunch - an Xboxthreesixty (slimline, natal bundled). I can't see them introducing a whole new platform with the economy the way it is. Granted the Xbox 360 came out 'now' in the original Xboxes cycle but I'm not feeling the 360 is pushed-to-capacity the way (say) the original Xbox was.
My 2p is that its a relaunch - an Xboxthreesixty (slimline, natal bundled). I can't see them introducing a whole new platform with the economy the way it is. Granted the Xbox 360 came out 'now' in the original Xboxes cycle but I'm not feeling the 360 is pushed-to-capacity the way (say) the original Xbox was.
From the Mirror
Xbox 360 “maxed out†says EA exec, “more power†from PS3 to come
8/06/2009
The Microsoft Xbox 360 is being used to the limits of its powers, according to a senior executive at Electronic Arts in Europe. But while the Xbox 360 is “maxed outâ€, the Sony PS3 still has “more power†to give, according to Patrick Soderland, Senior VP, EA Games Europe.
“We’ve maxed out the 360, but we haven’t maxed out the PS3″ Soderland told Official Xbox Magazine at E3. “We’ll see developers inside [Electronic Arts] getting to understand the PS3 better and we’re getting more power out of PS3 right now.â€
It’s not all bad news for Microsoft Xbox 360 owners according to the EA exec, though. Project Natal, Microsoft’s Xbox 360 motion-sensing tech, is “cool. It’s an interesting device, so I’m truly impressed by Xbox. It’s my personal favourite console… I think Microsoft is on a roll right now. If I was Sony, I would have a headache, to be honest.â€
So while the present apparently belongs to the Microsoft Xbox 360, according to Soderland, the future may belong to the Sony PS3.
Burnout Paradise developer Criterion reckons that developers who talk about maxing out the potential of a games console are being a bit silly.
"That's proof that you're not the best," technical director Richard Parr told Eurogamer's Digital Foundry channel. "It means you're out of ideas."
"You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do," senior engineer Alex Fry added. "Whether it's a sequel or whether it's a new game, you learn to do things differently... better. The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."
Burnout Paradise developer Criterion reckons that developers who talk about maxing out the potential of a games console are being a bit silly.
"That's proof that you're not the best," technical director Richard Parr told Eurogamer's Digital Foundry channel. "It means you're out of ideas."
"You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do," senior engineer Alex Fry added. "Whether it's a sequel or whether it's a new game, you learn to do things differently... better. The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."
Look at the 8bit machines like the Spectrum and C64. Coders learned to push the hardware, they didn't try and ask for more memory or a faster CPU.
Those were the days when people squeezed machines til they squealed for mercy, rather than waiting for more powerful processors.
Burnout Paradise developer Criterion reckons that developers who talk about maxing out the potential of a games console are being a bit silly.
"That's proof that you're not the best," technical director Richard Parr told Eurogamer's Digital Foundry channel. "It means you're out of ideas."
"You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do," senior engineer Alex Fry added. "Whether it's a sequel or whether it's a new game, you learn to do things differently... better. The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."
Look at the 8bit machines like the Spectrum and C64. Coders learned to push the hardware, they didn't try and ask for more memory or a faster CPU.
Those were the days when people squeezed machines til they squealed for mercy, rather than waiting for more powerful processors.
And people are still trying to push those machines.
Burnout Paradise developer Criterion reckons that developers who talk about maxing out the potential of a games console are being a bit silly.
"That's proof that you're not the best," technical director Richard Parr told Eurogamer's Digital Foundry channel. "It means you're out of ideas."
"You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do," senior engineer Alex Fry added. "Whether it's a sequel or whether it's a new game, you learn to do things differently... better. The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."
Dead right. Anyone that says they have maxed out any hardware in the last 20 years is talking bollocks and, as he says in that quote, they need to find new ways of doing things with some creative thinking. It's hardly a surprise the claims to have maxed out the 360 came from EA.
Sadly that EA opinion just strengthens the perception that the increased performance of modern hardware is often just used as an excuse to write less efficient code.