The MY MACHINE WONT run it thread ...
The MY MACHINE WONT run it thread ...
So anoying ... really need to upgrade the whole PC ... GRR runs like a slug on it ...
Come on ... who else cant run it because of their PC?
Come on ... who else cant run it because of their PC?
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Re: The MY MACHINE WONT run it thread ...
My windows (vista) laptop got as far as starting the first wave but the screen remained on the select level screen
Tried it on via VMWare on my iMac but while it worked there was just a cross where the ship should be and words where the sheepies were. It was actually playable but not very enjoyable as missing a considerable bit of the graphics so gave me the feeling I was missing quite a bit (I like the visuals of Yak's game so no fair)
Spent 12 hours defragging the HDD on the iMAc to do a bootcamp install (the iMac does have enough oomph to play the game) only to find that my windows install disc was borked. Now not destined to play it for a while yet
Now scrabbling about trying to find my other windows installation disc so I can play it.
edit:posted first bit as question on GRRev support forum
Tried it on via VMWare on my iMac but while it worked there was just a cross where the ship should be and words where the sheepies were. It was actually playable but not very enjoyable as missing a considerable bit of the graphics so gave me the feeling I was missing quite a bit (I like the visuals of Yak's game so no fair)
Spent 12 hours defragging the HDD on the iMAc to do a bootcamp install (the iMac does have enough oomph to play the game) only to find that my windows install disc was borked. Now not destined to play it for a while yet
Now scrabbling about trying to find my other windows installation disc so I can play it.
edit:posted first bit as question on GRRev support forum
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My avatar is the cover of Tower of Babel's first single
"Sky is not roof, Earth is not bottom, the world is not yours, you are the world's" from Brown by Grotus
Re: The MY MACHINE WONT run it thread ...
Heh.
Athlon XP 2000+
512MB RAM
Windows 2000!!!
Some cheap-ass nvidia AGP card.
I've about as much chance of running it on my old ZX81
Athlon XP 2000+
512MB RAM
Windows 2000!!!
Some cheap-ass nvidia AGP card.
I've about as much chance of running it on my old ZX81
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My stuff
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Re: The MY MACHINE WONT run it thread ...
The sheep says BAA! when I try it on my netbook 
Main PC runs it fine providing I don't switch to 3.0 shaders... then it's like watching a slideshow. A very pretty slideshow - GRRev is a game you can play while holding a cup of tea... GRRev with 3.0 shaders on my pc = game you can play while *making* a cup of tea
Main PC runs it fine providing I don't switch to 3.0 shaders... then it's like watching a slideshow. A very pretty slideshow - GRRev is a game you can play while holding a cup of tea... GRRev with 3.0 shaders on my pc = game you can play while *making* a cup of tea
return (0);
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Re: The MY MACHINE WONT run it thread ...
Centrino 1.4Ghz laptop with 1Gb RAM and a nasty Intel memory sharing crap video chip refused to run SG let alone GRR. I was looking forward to an OxBox release, but that seems to of been squished in another thread.
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Re: The MY MACHINE WONT run it thread ...
Hopefully this game isn't too hard on the CPU - I'm getting a Radeon HD4650 (1GB) because my Radeon 9200 just isn't up to scratch anymore.
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Re: The MY MACHINE WONT run it thread ...
Downloaded and installed. Starts initialising graphics and then BOOM!
Oh dear the Sheep says BAAA!
"Impossible to initialise the Neon engine !!!"

Installed on a fairly high end machine, but I'm running XP 64 bit.
OS Name Microsoft(R) Windows(R) XP Professional x64 Edition
Version 5.2.3790 Service Pack 2 Build 3790
System Model P5K-VM
System Type x64-based PC
Processor EM64T Family 6 Model 23 Stepping 6 GenuineIntel ~3006 Mhz
Processor EM64T Family 6 Model 23 Stepping 6 GenuineIntel ~3006 Mhz
BIOS Version/Date American Megatrends Inc. 0602, 10/30/2007
SMBIOS Version 2.4
Hardware Abstraction Layer Version = "5.2.3790.3959 (srv03_sp2_rtm.070216-1710)"
Total Physical Memory 4,094.81 MB
Available Physical Memory 2.29 GB
Total Virtual Memory 7.75 GB
Available Virtual Memory 6.25 GB
Page File Space 4.00 GB
Name NVIDIA GeForce 8800 GTS 512
PNP Device ID PCI\VEN_10DE&DEV_0600&SUBSYS_C8423842&REV_A2\4&196AFE53&0&0008
Adapter Type GeForce 8800 GTS 512, NVIDIA compatible
Adapter Description NVIDIA GeForce 8800 GTS 512
Adapter RAM 512.00 MB (536,870,912 bytes)
Installed Drivers nv4_disp.dll
Driver Version 6.14.11.6921
INF File oem8.inf (nv4_NV3x section)
Color Planes 1
Color Table Entries 4294967296
Resolution 1440 x 900 x 60 hertz
Bits/Pixel 32
Driver c:\windows\system32\drivers\nv4_mini.sys (6.14.11.6921, 9.08 MB (9,525,888 bytes), 12/5/2007 1:41 AM)
Oh dear the Sheep says BAAA!
"Impossible to initialise the Neon engine !!!"
Installed on a fairly high end machine, but I'm running XP 64 bit.
OS Name Microsoft(R) Windows(R) XP Professional x64 Edition
Version 5.2.3790 Service Pack 2 Build 3790
System Model P5K-VM
System Type x64-based PC
Processor EM64T Family 6 Model 23 Stepping 6 GenuineIntel ~3006 Mhz
Processor EM64T Family 6 Model 23 Stepping 6 GenuineIntel ~3006 Mhz
BIOS Version/Date American Megatrends Inc. 0602, 10/30/2007
SMBIOS Version 2.4
Hardware Abstraction Layer Version = "5.2.3790.3959 (srv03_sp2_rtm.070216-1710)"
Total Physical Memory 4,094.81 MB
Available Physical Memory 2.29 GB
Total Virtual Memory 7.75 GB
Available Virtual Memory 6.25 GB
Page File Space 4.00 GB
Name NVIDIA GeForce 8800 GTS 512
PNP Device ID PCI\VEN_10DE&DEV_0600&SUBSYS_C8423842&REV_A2\4&196AFE53&0&0008
Adapter Type GeForce 8800 GTS 512, NVIDIA compatible
Adapter Description NVIDIA GeForce 8800 GTS 512
Adapter RAM 512.00 MB (536,870,912 bytes)
Installed Drivers nv4_disp.dll
Driver Version 6.14.11.6921
INF File oem8.inf (nv4_NV3x section)
Color Planes 1
Color Table Entries 4294967296
Resolution 1440 x 900 x 60 hertz
Bits/Pixel 32
Driver c:\windows\system32\drivers\nv4_mini.sys (6.14.11.6921, 9.08 MB (9,525,888 bytes), 12/5/2007 1:41 AM)
- ALLseeingEYE
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Re: The MY MACHINE WONT run it thread ...
I had that problem after uninstalling it, then trying to re-install it again, without clicking the 'Delete Profiles' box during the first uninstall. I just needed to unistall then re-installing it again, but remember to click the delte profile box.
Looks like you're problem is different though. I don't see any reason it wouldn't work for you.
Looks like you're problem is different though. I don't see any reason it wouldn't work for you.
Last edited by ALLseeingEYE on Tue Sep 29, 2009 1:32 am 0, edited 1 time in total.
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ChigleyWigley
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Re: The MY MACHINE WONT run it thread ...
Forum keeps logging me out and I don't seem to be able to edit my previous post ..
Anyway, here is the log ..
Getting flavours list
PathFound : C:\Program Files (x86)\GridRunnerREV\
File : chunk.chunk
Flavours found : 1
GUSTO : 0
Main begin
Virtual gamepad initialsed
Registering window class
Main begin
Initialising critical section for XACT
Critical section initialised, initialising COM
COM initialised, opening config file
Config file opened and parsed
Initialising DIRECT3D
DIRECT3D OK, initstage = 1
Best desktop window size found
Windowed mode, mouse non exclusive, resizing window
Showing the window, going to initialise video device
VIDTEST: Pixel Shader version (3.0) OK !
VIDTEST: Vertex Shader version (3.0) OK !
VIDTEST: Device supports VSYNC OK
VIDTEST: Texture size supported OK
VIDTEST: ZBUF FORMAT OK
VIDTEST: Alpha blend and Z Buffer possibly OK !
VIDTEST: Shading mode OK
VIDTEST: NON Square textures supported ok !
VIDTEST: NON Power of two textures supported, good !
VIDTEST: Texture can be used as render target A8R8G8B8 OK
VIDTEST: Texture can be used as dynamic A8R8G8B8 OK
VIDTEST: Texture support should be OK
VIDTEST: Antialiasing supported OK
Video device initialisation OK, initstage = 2
Initialising DSOUND Audio CAPTURE
InitAllAudio() : let's init DSOUND
InitDirectSound() : enumerating ..
InitDirectSound() : creating capture device.
InitDirectSound() : capture device creation OK.
InitAllAudio() : DSOUND init OK, get available formats
Attempting creation of capture buffer ..
Samples Per sec : 44100 , Bits Per sampl 16
Channels : 2
Create capture buffer succeeded, releasing it.
InitAllAudio() : valid format got, initialising capture buffer
Capture buffer creation called
Capture buffer creation SUCCEEDED
InitAllAudio() : all OK, capture ready to run.
Opening modules.ox file for SHADER 2.0
Ox file loaded into memory, creating two textures.
Textures 0 and 1 OK, initstage = 3
Initialising CONTEXT
Releasing temp copy of modules.ox
Context initialisation OK
Initialising the whole Neon engine
Neon_Init: initialise all vars
Neon_Init: all vars ok, initialising buffers
Neon_Init: buffers OK, initialising graphic lib
Neon_Init: graphic lib OK, initalising tables.
Neon_Init: LUT OK
Neon_Init: Textures init OK
Neon_Init: VS init OK
Using Pixel Shader version : ps_2_0
WRITING shaders into file
Compiling/Assembling shader 0
HLSL shader
Creating shader 0
Compiling/Assembling shader 1
HLSL shader
Creating shader 1
Using Pixel Shader version : ps_2_0
Compiling/Assembling shader 37
HLSL shader
Creating shader 37
InitPixelshaders (part 0,2 )
Using Pixel Shader version : ps_2_0
WRITING shaders into file
Compiling/Assembling shader 0
HLSL shader
Compiling/Assembling shader 1
HLSL shader
Compiling/Assembling shader 2
HLSL shader
Creating shader 2
Compiling/Assembling shader 3
HLSL shader
Creating shader 3
Compiling/Assembling shader 4
HLSL shader
Creating shader 4
Compiling/Assembling shader 5
HLSL shader
Creating shader 5
Compiling/Assembling shader 6
HLSL shader
Creating shader 6
.
.
lots of shaders ..
.
.
Compiling/Assembling shader 88
HLSL shader
Creating shader 88
Compiling/Assembling shader 89
HLSL shader
Creating shader 89
Compiling/Assembling shader 90
HLSL shader
Creating shader 90
Compiling/Assembling shader 91
HLSL shader
Creating shader 91
Anyway, here is the log ..
Getting flavours list
PathFound : C:\Program Files (x86)\GridRunnerREV\
File : chunk.chunk
Flavours found : 1
GUSTO : 0
Main begin
Virtual gamepad initialsed
Registering window class
Main begin
Initialising critical section for XACT
Critical section initialised, initialising COM
COM initialised, opening config file
Config file opened and parsed
Initialising DIRECT3D
DIRECT3D OK, initstage = 1
Best desktop window size found
Windowed mode, mouse non exclusive, resizing window
Showing the window, going to initialise video device
VIDTEST: Pixel Shader version (3.0) OK !
VIDTEST: Vertex Shader version (3.0) OK !
VIDTEST: Device supports VSYNC OK
VIDTEST: Texture size supported OK
VIDTEST: ZBUF FORMAT OK
VIDTEST: Alpha blend and Z Buffer possibly OK !
VIDTEST: Shading mode OK
VIDTEST: NON Square textures supported ok !
VIDTEST: NON Power of two textures supported, good !
VIDTEST: Texture can be used as render target A8R8G8B8 OK
VIDTEST: Texture can be used as dynamic A8R8G8B8 OK
VIDTEST: Texture support should be OK
VIDTEST: Antialiasing supported OK
Video device initialisation OK, initstage = 2
Initialising DSOUND Audio CAPTURE
InitAllAudio() : let's init DSOUND
InitDirectSound() : enumerating ..
InitDirectSound() : creating capture device.
InitDirectSound() : capture device creation OK.
InitAllAudio() : DSOUND init OK, get available formats
Attempting creation of capture buffer ..
Samples Per sec : 44100 , Bits Per sampl 16
Channels : 2
Create capture buffer succeeded, releasing it.
InitAllAudio() : valid format got, initialising capture buffer
Capture buffer creation called
Capture buffer creation SUCCEEDED
InitAllAudio() : all OK, capture ready to run.
Opening modules.ox file for SHADER 2.0
Ox file loaded into memory, creating two textures.
Textures 0 and 1 OK, initstage = 3
Initialising CONTEXT
Releasing temp copy of modules.ox
Context initialisation OK
Initialising the whole Neon engine
Neon_Init: initialise all vars
Neon_Init: all vars ok, initialising buffers
Neon_Init: buffers OK, initialising graphic lib
Neon_Init: graphic lib OK, initalising tables.
Neon_Init: LUT OK
Neon_Init: Textures init OK
Neon_Init: VS init OK
Using Pixel Shader version : ps_2_0
WRITING shaders into file
Compiling/Assembling shader 0
HLSL shader
Creating shader 0
Compiling/Assembling shader 1
HLSL shader
Creating shader 1
Using Pixel Shader version : ps_2_0
Compiling/Assembling shader 37
HLSL shader
Creating shader 37
InitPixelshaders (part 0,2 )
Using Pixel Shader version : ps_2_0
WRITING shaders into file
Compiling/Assembling shader 0
HLSL shader
Compiling/Assembling shader 1
HLSL shader
Compiling/Assembling shader 2
HLSL shader
Creating shader 2
Compiling/Assembling shader 3
HLSL shader
Creating shader 3
Compiling/Assembling shader 4
HLSL shader
Creating shader 4
Compiling/Assembling shader 5
HLSL shader
Creating shader 5
Compiling/Assembling shader 6
HLSL shader
Creating shader 6
.
.
lots of shaders ..
.
.
Compiling/Assembling shader 88
HLSL shader
Creating shader 88
Compiling/Assembling shader 89
HLSL shader
Creating shader 89
Compiling/Assembling shader 90
HLSL shader
Creating shader 90
Compiling/Assembling shader 91
HLSL shader
Creating shader 91
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Re: The MY MACHINE WONT run it thread ...
<Mafalda>
"Is it you Borman ?"
</Mafalda>
( now that is something that only true Mafalda fans can know about ).
If it's the same you we are having those letters I said I am investigating what's weird with shader 91/92 ..
That log seems to say that certainly never passed beyond shader 91, it coud be dead/stuck into D3DCreateShader();
Or something else.
"Is it you Borman ?"
</Mafalda>
( now that is something that only true Mafalda fans can know about ).
If it's the same you we are having those letters I said I am investigating what's weird with shader 91/92 ..
That log seems to say that certainly never passed beyond shader 91, it coud be dead/stuck into D3DCreateShader();
Or something else.
Giles the billy goat
"Baa"
"Baa"
Re: The MY MACHINE WONT run it thread ...
Grats on getting it out guys
I is having teh funs, bought it as soon as I found it would run 
Now, I have a Athlon XP2600+ and a Radeon 9800. The simpler levels run silky smooth but later ones get slowdown.
I'm thinking of upgrading to a Sapphire HD3650 graphics card like this:
http://www.scan.co.uk/Products/512MB-Sa ... DVI-I-HDTV
Can anyone answer if that will be good for all levels / difficulties at 1280x960 with PS3?
Just want to add I'm fucking stoked about this Yak+Giles, cheers a million
Now, I have a Athlon XP2600+ and a Radeon 9800. The simpler levels run silky smooth but later ones get slowdown.
I'm thinking of upgrading to a Sapphire HD3650 graphics card like this:
http://www.scan.co.uk/Products/512MB-Sa ... DVI-I-HDTV
Can anyone answer if that will be good for all levels / difficulties at 1280x960 with PS3?
Just want to add I'm fucking stoked about this Yak+Giles, cheers a million
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Re: The MY MACHINE WONT run it thread ...
I won't even try it then. I have a crappy old P4 2Ghz which crawls down to a slow when watching YouTube vids. 
Boy: "Have you met monsters before?" The Doctor: "Yes."
Boy: "Are you scared of them?" The Doctor: "No, they are scared of me!"
Boy: "Are you scared of them?" The Doctor: "No, they are scared of me!"
Re: The MY MACHINE WONT run it thread ...
Why not try at least try it?DutchLlama wrote:I won't even try it then. I have a crappy old P4 2Ghz which crawls down to a slow when watching YouTube vids.
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Re: The MY MACHINE WONT run it thread ...
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK it works!
it's PROPER SEXY... kids, if you got a 2.0GHz(or better)P4, just shell out for a good graphics card and you're set for GR:R.
Had to go for a HD3850 in the end but it was worth it.
it's PROPER SEXY... kids, if you got a 2.0GHz(or better)P4, just shell out for a good graphics card and you're set for GR:R.
Had to go for a HD3850 in the end but it was worth it.
Re: The MY MACHINE WONT run it thread ...
Can't get PS3.0 going with my ATI X1950 - anyone else found this?
Happy shooting shit with PS2.0 though
Happy shooting shit with PS2.0 though
