Press and Reviews Thread

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Dio
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Re: Press and Reviews Thread

Post by Dio »

galaxis wrote:Yep, with mostly positive comments too.
Including Rev Stu putting SG in his top 3 XBLA games :D .
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Re: Press and Reviews Thread

Post by Yak »

aces, well happy with that :D.
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Re: Press and Reviews Thread

Post by oddbob0 »

Played and won!
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Re: Press and Reviews Thread

Post by Yak »

And another 8/10 at Gamereactor (review in Swedish mind) :)

http://www.gamereactor.dk/anmeldelser/7 ... evolution/
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Re: Press and Reviews Thread

Post by disciple »

Danish

http://translate.google.co.uk/translate ... olution%2F

Basically the Grid Runner Revolution as a game of the kind where you have a small rumfly whose only life goals is to shoot the strange enemies to atoms, and view high scores gallop toward the sky.

Plus:
Delicious graphics. Captivating gameplay. Madness in game shape.
Minus:
Too confusing for many.
Last edited by disciple on Thu Oct 01, 2009 11:38 am 0, edited 1 time in total.
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Re: Press and Reviews Thread

Post by IronGiant »

What's a rumfly? ;)
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Dio
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Re: Press and Reviews Thread

Post by Dio »

I hope you're nicking a few choice review quotes - "Madness in game shape" should definitely be a keeper.
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Re: Press and Reviews Thread

Post by WladimZappo »

"Rumfly" is "Spacecraft"

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Re: Press and Reviews Thread

Post by cj2003 »

IronGiant wrote:What's a rumfly? ;)
Spaceship! (edit, WladimZappo beat me to it, but I'll leave it there anyway)

You really should try reading the translation - he's very happy with the game, and it's quite readable too! The reviewer is one of the few 'old chaps' in the Danish games media, and he's actually a large fan of Yak.

....and he's the one, I've been pushing to get something out in Denmark :wink:
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Re: Press and Reviews Thread

Post by IronGiant »

disciple wrote:Danish

http://translate.google.co.uk/translate ... olution%2F

Basically the Grid Runner Revolution as a game of the kind where you have a small rumfly whose only life goals is to shoot the strange enemies to atoms, and view high scores gallop toward the sky.

Plus:
Delicious graphics. Captivating gameplay. Madness in game shape.
Minus:
Too confusing for many.
Too confusing? He's obviously not played it properly, I never found it even slightly confusing and I'm but an average gamer.
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Re: Press and Reviews Thread

Post by PVB »

galaxis wrote:Yep, with mostly positive comments too.

Don't forget to click the green "Yes" button next to the "Are you excited about Gridrunner Revolution on PC?" - question below the review ;)
Missed that too, ta. :)
.........and modern Shader-Model 4 effects (if your graphics card supports DX10 effects, that is.......
Oops. :)
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Re: Press and Reviews Thread

Post by IronGiant »

Rev Stu's reaction to the Eurogamer review:

"Written by someone's 10-year-old nephew for a homework project, apparently. "

http://s2.zetaboards.com/worldofstuart/ ... 9&t=820223

:roll: :roll: :roll:
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Re: Press and Reviews Thread

Post by gilesgoat »

PVB wrote:
galaxis wrote:Yep, with mostly positive comments too.

Don't forget to click the green "Yes" button next to the "Are you excited about Gridrunner Revolution on PC?" - question below the review ;)
Missed that too, ta. :)
.........and modern Shader-Model 4 effects (if your graphics card supports DX10 effects, that is.......
Oops. :)
We DO NOT use Shader Model 4, we use Shader Model 3 AND 2.

As clearly specified in the Online README.TXT :wink:

We had "a fuck ton of people" complaining when we wanted to go 3.0, so to satisfy both we implemented 2.0 AND 3.0

4.0 was considered "too much high specs" and for the moment left apart, besides not really necessary so why to use
something "bigger" when we do not need it :wink:
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Re: Press and Reviews Thread

Post by HGFB »

gilesgoat wrote:We had "a fuck ton of people" complaining when we wanted to go 3.0, so to satisfy both we implemented 2.0 AND 3.0
You'd have been the ones complaining if you'd done it 3.0 only and most of your customer base found they couldn't play.
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Re: Press and Reviews Thread

Post by gilesgoat »

HGFB wrote:
gilesgoat wrote:We had "a fuck ton of people" complaining when we wanted to go 3.0, so to satisfy both we implemented 2.0 AND 3.0
You'd have been the ones complaining if you'd done it 3.0 only and most of your customer base found they couldn't play.
In fact, and this is absolutely true, 3.0 and most people would have not been able to enjoy GRR there's been a point I
remember I said "well, we could ditch 2.0, 3.0 is the new thing and amen" and lot of people told "no actually there are still
far too many people having 2.0 ONLY".

And they were correct, 2.0 is still "a large base" despite now still 3.0 only would have been quite limiting.

Supporting 3.0/2.0 meant do two completely different sets of stack so double work for Yak but it also ended with 2 different flavours so it's good.

4.0 we really at the moment felt not the necessity to go into it, we really did not need to use features specific/only to 4.0
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