Call Of Duty: Modern Warfare II
- The Captain
- Baaaaa!

- Posts: 1672
- Joined: Thu Nov 02, 2006 12:24 pm 0
- XBL Gamertag: Barbellion
- PSN: Barbellion
- Location: North Yorkshire
Re: Call Of Duty: Modern Warfare II
I think this is a good plan - if there's one thing that makes this sing in team play it's communication - usually everyone plays it a bit like the single-player ie. a lone wolf with other soldiers 'meating' the game... But an organised team sounds good. It's how me and mine attempt to play it, anyway. I'm up for Thursday.
Factory's no place for me, boss man leave me be.
Xbox Live Gamertag/PSN ID: Barbellion
Wii Console Number: 7017 0974 8271 2157
Xbox Live Gamertag/PSN ID: Barbellion
Wii Console Number: 7017 0974 8271 2157
Re: Call Of Duty: Modern Warfare II
well, thats 2 then. lets make it Thurs. I think its 8 for a team isn't it? If Headphlegm get him to drop me an line on the box.The Captain wrote:I think this is a good plan - if there's one thing that makes this sing in team play it's communication - usually everyone plays it a bit like the single-player ie. a lone wolf with other soldiers 'meating' the game... But an organised team sounds good. It's how me and mine attempt to play it, anyway. I'm up for Thursday.
Thursday from 8.15?
- benedictw
- Baaaaaaa!

- Posts: 6012
- Joined: Thu Mar 25, 2004 3:44 pm 0
- XBL Gamertag: CoderBen
- Location: Poole, UK
- Contact:
Re: Call Of Duty: Modern Warfare II
Definately up for that. We could do with setting up varied loadouts beforehand.
Gamertag\PSN: CoderBen
Re: Call Of Duty: Modern Warfare II
cool - lots of chat and ale on the night I foresee!benedictw wrote:Definately up for that. We could do with setting up varied loadouts beforehand.
- Muttley
- Sheepie Whore

- Posts: 13169
- Joined: Thu Apr 25, 2002 12:30 pm 0
- XBL Gamertag: Mu77ley
- Location: In a maze of twisty passages, all alike.
- Contact:
Re: Call Of Duty: Modern Warfare II
Interesting idea. Count me in. 
Except my orders will probably be along the lines of "Creep around there trying to spot the enemy and then get knifed from behind by someone you never saw or heard"
Except my orders will probably be along the lines of "Creep around there trying to spot the enemy and then get knifed from behind by someone you never saw or heard"
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
Re: Call Of Duty: Modern Warfare II
Muttley wrote:Interesting idea. Count me in.
Except my orders will probably be along the lines of "Creep around there trying to spot the enemy and then get knifed from behind by someone you never saw or heard"
thats the potential beauty of this - utter chaos when some lead and we are all under orders to "obey" and perhaps smooth runnings at other times - it'll certainly make for some fun moments as we try to carry out various "strategies"!
Re: Call Of Duty: Modern Warfare II
as a way of getting minds thinking here are some suggestions for "strategies" -
partners - head and arse - move around the map in twos one covering behind and one in front.
"sitting duck" - volunteer as bait, team form a hidden circle around easily seen squady/squaddies.
"the mower" - move forwards across the map as a hard line with 10 ft or so between all armed with high ammo LMGs or with blast shields.
flanken!! - partners or threes use radar in flanking attempts.
"wait for vengeance" - as each member makes a kill, they camp at the site of the kill. Killees viewing killcam often return near to the site of their demise to seek justice.
partners - head and arse - move around the map in twos one covering behind and one in front.
"sitting duck" - volunteer as bait, team form a hidden circle around easily seen squady/squaddies.
"the mower" - move forwards across the map as a hard line with 10 ft or so between all armed with high ammo LMGs or with blast shields.
flanken!! - partners or threes use radar in flanking attempts.
"wait for vengeance" - as each member makes a kill, they camp at the site of the kill. Killees viewing killcam often return near to the site of their demise to seek justice.
- Terrypantsman
- Baaaaa!

- Posts: 1235
- Joined: Fri Dec 10, 2004 6:38 pm 0
- Location: The Hot Place
Re: Call Of Duty: Modern Warfare II
Sounds terrific I'm in.
I like the idea of pairing off, to pepper pot and watch each others backs.
I'm a mid to long range range assault rifle bunny myself so happy to act as support for snipers and heavy machine gunners. Certainly not good enough to be a quick draw forward assault tank.
louie are you on my friends list ? already whats your gamer tag?
I like the idea of pairing off, to pepper pot and watch each others backs.
I'm a mid to long range range assault rifle bunny myself so happy to act as support for snipers and heavy machine gunners. Certainly not good enough to be a quick draw forward assault tank.
louie are you on my friends list ? already whats your gamer tag?
Re: Call Of Duty: Modern Warfare II
louiecat for everything Terry - drop me an FR when you can. Same goes for all who are not on me list!
so far then:
Louie
Muttley
Barbellion
Terrypantsman
Coderben
need three more is that right?
so far then:
Louie
Muttley
Barbellion
Terrypantsman
Coderben
need three more is that right?
- benedictw
- Baaaaaaa!

- Posts: 6012
- Joined: Thu Mar 25, 2004 3:44 pm 0
- XBL Gamertag: CoderBen
- Location: Poole, UK
- Contact:
Re: Call Of Duty: Modern Warfare II
We could do with using some real world tactics - e.g. flash and clear. (2 people entering the room, both throw flashes or stuns in at different angles then charge though and remove enemies).
Pairing up is fairly mandatory. I've experimented with using a riot shield as a shield on my back - did kinda work but not as much as I had hoped.
I'm a LMG nut. I may have FMJ unlocked by then so I can get some nice penetration kills.
You might want a sniper - watcher(assault rifle+heartbeat sensor+silencer) pair. If both had (say) claymores then that would double up any protection. Watcher takes out any pesky people coming up the stairs. If the sniper has no silencer then the sniper would act as bait. The watcher shouldn't stand out (well, until they kill someone) but if the peep just clicks past the respawn then it might go unmissed.
For a standard pair I think I would want a assault rifle OR smg+rocket launcher and a LMG and rocket launcher. (For those pesky aircraft).
In an ideal world the sniper\watcher would have 'heavier' deathstreaks and the standard pair would have lighter deathstreaks. If the sniper can get enough kills then bringing in a controlled helicopter or c130 would win the match.
edit: The priority should be survival not killing - if they can't kill us then they get no score and it deprives them of killstreaks.
Pairing up is fairly mandatory. I've experimented with using a riot shield as a shield on my back - did kinda work but not as much as I had hoped.
I'm a LMG nut. I may have FMJ unlocked by then so I can get some nice penetration kills.
You might want a sniper - watcher(assault rifle+heartbeat sensor+silencer) pair. If both had (say) claymores then that would double up any protection. Watcher takes out any pesky people coming up the stairs. If the sniper has no silencer then the sniper would act as bait. The watcher shouldn't stand out (well, until they kill someone) but if the peep just clicks past the respawn then it might go unmissed.
For a standard pair I think I would want a assault rifle OR smg+rocket launcher and a LMG and rocket launcher. (For those pesky aircraft).
In an ideal world the sniper\watcher would have 'heavier' deathstreaks and the standard pair would have lighter deathstreaks. If the sniper can get enough kills then bringing in a controlled helicopter or c130 would win the match.
edit: The priority should be survival not killing - if they can't kill us then they get no score and it deprives them of killstreaks.
Gamertag\PSN: CoderBen
Re: Call Of Duty: Modern Warfare II
you're right - never thought about that before. Of course, in the real world strategy would always lean towards as little contact as possible to get the mission accomplished.benedictw wrote: The priority should be survival not killing - if they can't kill us then they get no score and it deprives them of killstreaks.
Those heartbeat sensors are great, but I haven't unlocked one yet. I love the the vector and the FAMAS in combination with using corners and moving quickly to the next static position. I am CRAP at firing from the hip, and I love using the L86 LMG with the holograph sight.
Can't wait for thurs now. Trying to work as a team takes the sting out of being killed too.
- The Captain
- Baaaaa!

- Posts: 1672
- Joined: Thu Nov 02, 2006 12:24 pm 0
- XBL Gamertag: Barbellion
- PSN: Barbellion
- Location: North Yorkshire
Re: Call Of Duty: Modern Warfare II
Headphleym's up for it. He's a rather demon sniper...
Factory's no place for me, boss man leave me be.
Xbox Live Gamertag/PSN ID: Barbellion
Wii Console Number: 7017 0974 8271 2157
Xbox Live Gamertag/PSN ID: Barbellion
Wii Console Number: 7017 0974 8271 2157
Re: Call Of Duty: Modern Warfare II
wicked!
so.....
Louie
Muttley
Barbellion
Terrypantsman
Coderben
Headphlegm
Ratsoap
1 more......
so.....
Louie
Muttley
Barbellion
Terrypantsman
Coderben
Headphlegm
Ratsoap
1 more......
Last edited by louiecat on Mon Nov 16, 2009 3:24 pm 0, edited 1 time in total.
- Ratsoap
- Baaaaaaa!

- Posts: 6344
- Joined: Fri Dec 19, 2003 1:46 pm 0
- Location: Back in Edinburgh
- Contact:
Re: Call Of Duty: Modern Warfare II
I'm up for it, and I'll see if Slagbutt is too.
Because fucking marketing cunts would never call a spade anything other than a Deluxe Easi-Shift Earth Movement Solution.
Re: Call Of Duty: Modern Warfare II
Ratsoap wrote:I'm up for it, and I'll see if Slagbutt is too.
put you in above. send me an FR Mr Soap
