Call Of Duty: Modern Warfare II

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Hedphelym
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Re: Call Of Duty: Modern Warfare II

Post by Hedphelym »

Definitely up for it, will FR you in a bit, LC.

I'll get this down now, I tend to use the scavenger perk and carry a Stinger Launcher - very helpful in taking out enemy harriers and choppers but for team based stuff, the sweetness of it is taking out UAV's. So I will volunteer to be Anti-Air man, if you like.

On small (ish) maps like Favela, or Rundown, I think one good tactic would be to have 3 teams of 2-3 players. Split up at the start, and don't follow each other arse to arse, keep some distance and spread between you. Team 1 goes to the left flank, Team 2 the right flank, and team 3 stays as much central in the map as possible.

Team three has the job of actively engaging the enemy, so if it moves - shoot it, even if you miss. Because Hopefully this way, this will draw the fire and/or attention of the enemy players who aren't trying to flank themselves. Giving our flanking teams oppertunities to get to the rear of the opposing team.

While this is going on, the flanking teams should either have silencers on or if you don't have them, try to slip past the enemy if you can (even if you see them), unless you can knife kill the bastard(s). Use buildings and good eyes-on positions, but dont stay there too long. The overall point is to get to the enemy side of the map, regroup with the other flanking team and form a sort of line, or as much of one as you can, across the map and push back in the direction you came with full lethal force, and fuck the enemy's shit up from behind. (and again, space and spread between you)

The supressing team (Team 3) should be taking most of the flak, a couple of deaths involved maybe. But I find a lot of it is about attention grabbing. People seem to rush for the closest red dot - and thats a beutiful thing if you have guys trying to flank.

So providing that all goes well, the flanking teams (however intact) should make it back to the original spawn point, swap the teams around or not, and repeat this process.

You may find that we can only end up "finishing" this whole process only once in an entire game (Depending on the pace), or we could end up repeating it several times.

So,
Basically team three - rush forward, cause a fuss, keeping enemy players on thier toes. (Maybe plant some claymores about)

Teams one and two - Go right and left, engage if necessary, regroup at other end of map. Both teams disperse in a line, and push back with full force until you get back to our spawn point.

A bit long-winded maybe, but it's a tactic I've always thought would work on COD, due to people mainly expecting to be safe from behind, and also the fanatic rush most players have to the nearest or last sighted red dot.


And to my bro,: I'm really trying not to sound like I know it best beacuse I'm in the army, honest. Do tell if you think that it's a croc of shit.

Edit: here's a map I just threw together, again, maybe a bit longwinded but a picture paints a thousand words, as they say. As you can see it's pretty much a big loop:

Image
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louiecat
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Re: Call Of Duty: Modern Warfare II

Post by louiecat »

whoa ! I'm glad someone has some serious ideas as well as the funner stuff - your image doesn't display dude - post it again?
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CarlBillen
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Re: Call Of Duty: Modern Warfare II

Post by CarlBillen »

A few questions from someone whose last CoD was CoD1 on the Gamecube :lol: :
- so you gain XP by playing in multiplayer, unlocking new weapons? new skills? new abilities?
- someone mentioned a Hardcore mode (1 shot = 1 kill); I liked this in a Ghost Recon/Rainbow Six game; is this still available in this version?
- are games sorted by the skill of the players, or not? In Warhawk you have a certain rank and games are played in certain ranges of ranks (however, there are some people who are massively good and decide not to unlock their next rank so that they can keep killing the newbies. Is there a system in this game that disallows such abuse, or are the newbs and the experts all running around in the same game?

The problem is that most reviews all think that you've played CoD4 or something similar; the only FPSses I've played on the PS3 are Borderlands and Warhawk, and I barely touched Halo and Gears of War in my 360 days (long ago).

So if the multiplayer has something like 'everything you do earns XP to get more stuff' and if you have a mode that doesn't allow you to run around like a jumping, shooting kangaroo I might be interested in this game.
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Ratsoap
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Re: Call Of Duty: Modern Warfare II

Post by Ratsoap »

XP earns you new weapons, skills (known as 'perks') and kill streak rewards (airstrikes, supply drops etc). There are then challenges for each weapon that you unlock which earn you upgrades for that weapon, things like silencers, scopes, larger mags and stuff.

There are a couple of hardcore modes in this one, team deathmatch and a couple of tactical games.

Games are not sorted by skill level as far as I can tell, so you end up with a baptism of fire. Unless you are totally crap, you'll pick it up fairly quick and not get steamrollered all the time.
So if the multiplayer has something like 'everything you do earns XP to get more stuff' and if you have a mode that doesn't allow you to run around like a jumping, shooting kangaroo I might be interested in this game.
It does and you have basically. There are game modes that range from frantic carnage (FFA), to stealthy creepy no-respawn type stuff (sabotage).

The game modes are:
Mercenary Team Deathmatch
Team deathmatch
Free for All
Domination
Ground War
Demolition
Sabotage
Headquaters Pro
Search and Destroy
Capture the Flag
3rd person Teams
Hardcore Ricochet (includes hardcore search and other game modes)
Hardcore Team deathmatch
3rd person Cage match
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Ratsoap
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Re: Call Of Duty: Modern Warfare II

Post by Ratsoap »

Just reading that back, the game modes don't mean much. I'll explain a bit.
Mercenary Team Deathmatch (Mercenary basically means no clans or parties)
Team deathmatch (straightforward enough)
Free for All (Ditto)
Domination (there are 3 flags on the map, teams must capture the flags, and each flag captured earns points over time - like king of the hill in some other games)
Ground War (A mixture of big team deathmatch and domination)
Demolition (Not too sure, haven't really played it. Something to do with blowing up various points on the map)
Sabotage (Single bomb in the middle of the map, pteams fight over it to destroy the opposing team's base.)
Headquaters Pro (An 'HQ' appears on the map every minute or two and teams must take control of it. Once the team has it it earns them points until the opposing team destroys it. Once an HQ is captured, if there is no respawning for the team that captured it)
Search and Destroy (There are two points on teh map and one bomb. One team attacks and the other defends. Plant the bomb and then make sure the other team don't defuse it. No respawns)
Capture the Flag (flags, capture them)
3rd person Teams
Hardcore Ricochet (includes hardcore search and other game modes)
Hardcore Team deathmatch
3rd person Cage match (1 on 1)
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Flabio
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Re: Call Of Duty: Modern Warfare II

Post by Flabio »

I tend to spend most of my time playing GroundWar. I prefer the bigger teamsize in it.
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Re: Call Of Duty: Modern Warfare II

Post by louiecat »

still need 1 more for the thurs evening "leader" sessions! Ratsoap - you mentioned that Slagbutt might be interested?

So far -

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Re: Call Of Duty: Modern Warfare II

Post by louiecat »

won my first Team Deathmatch yesterday! Ever! There was Louiecat at the TOP of the list AND I got the game winning kill. With my precision airstrike! Nothing to do with skill, but a 5 killstreak got me a care package full of fast air and the numbers racked up!
I am SO average at this so its a big moment for me (in the scheme of not so important ones) and I have to say credit goes to a rehash of a game that allows average joes to pull of a win now and again.
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Terrypantsman
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Re: Call Of Duty: Modern Warfare II

Post by Terrypantsman »

Tsh Tsh, the amount of people on my friends list who are on-line playing this when they should be at work :D





GET BACK TO WORK AND STOP THINKING ABOUT PERK COMBINATIONS AND CAMPING SPOTS YOU LAZY BUGGERS!
louiecat
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Re: Call Of Duty: Modern Warfare II

Post by louiecat »

are there achievements for making longshots? I just made a huge kill across the afghan map using a TAR without sight upgrades. I felt like Martin Riggs!
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Terrypantsman
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Re: Call Of Duty: Modern Warfare II

Post by Terrypantsman »

Hmmm, I don't think so.

I just take pleasure from imagining the scream of frustration when they watch the killcam when of you pulling of a head shot from the other side of the map :D



The thing is people have bloody big TV's nowadays and in HD = pixel perfect head popping.
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Jimaroid
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Re: Call Of Duty: Modern Warfare II

Post by Jimaroid »

Not Achievements but I think there are the Long Shot challenges? Could be wrong though.
louiecat
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Re: Call Of Duty: Modern Warfare II

Post by louiecat »

Terrypantsman wrote:Hmmm, I don't think so.

I just take pleasure from imagining the scream of frustration when they watch the killcam when of you pulling of a head shot from the other side of the map :D



The thing is people have bloody big TV's nowadays and in HD = pixel perfect head popping.
indeed......I negated to mention I am playing this on a screen just under 9 ft wide. Heh. :mrgreen:
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Re: Call Of Duty: Modern Warfare II

Post by Portland »

The deed is done - PC based I fear, so not so much with the sociable Yak gaming evenings.

Not played any FPS's for a while, but I worried people on a board at word when I referred to Mozambique-ing.

Cheapie mouse on order with hardware adjustable dpi for sniping fun.
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Re: Call Of Duty: Modern Warfare II

Post by Portland »

Wow.

I'm very out of date with fps-ers, but wow.

I'm glad to see that run around shooting from the hip like a cock = dead.

Happier to see that cover is well implemented, you don't have bottomless clips and that someone shooting over a fence is going to have some 5.56 for lunch.

Quite like the flashbang effect too.

Just generally impressed with this so far.
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