Call Of Duty: Modern Warfare II

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
Post Reply
User avatar
Viscount Charles
Baaaaaa!
Baaaaaa!
Posts: 2008
Joined: Tue Sep 17, 2002 5:34 pm 0

Re: Call Of Duty: Modern Warfare II

Post by Viscount Charles »

I find that whichever weapon I've most recently started to unlock the add-ons for is "the best". The other day it was the M16; today it's the ACR. At some point I will go back and try out the FAL, and that one will turn out to be the best, too.
"Put me back on my bike!"
User avatar
Ratsoap
Baaaaaaa!
Baaaaaaa!
Posts: 6344
Joined: Fri Dec 19, 2003 1:46 pm 0
Location: Back in Edinburgh
Contact:

Re: Call Of Duty: Modern Warfare II

Post by Ratsoap »

benedictw wrote:Oh gods yes. Which of your friends is best on map X? Does Ratsoap have a bad map? Which weapons the favourite etc etc. Very much a missed oppotunity.
Wolrd at War has web stats which give things like heatmaps of kills and stuff like that, it's pretty good.

Completed all the spec ops over the weekend with slagbutt. Some of those are mentally hard. Although the last one where you have to kill 15 juggernauts on the oil rig turned out to be a breeze, despite saying 'this one probably isn't even possible'. :?
Because fucking marketing cunts would never call a spade anything other than a Deluxe Easi-Shift Earth Movement Solution.
User avatar
BrianTheNaughtyBoy
Baaa!
Baaa!
Posts: 173
Joined: Mon Jun 09, 2008 9:19 am 0

Re: Call Of Duty: Modern Warfare II

Post by BrianTheNaughtyBoy »

Viscount Charles wrote:I find that whichever weapon I've most recently started to unlock the add-ons for is "the best". The other day it was the M16; today it's the ACR. At some point I will go back and try out the FAL, and that one will turn out to be the best, too.
I've been using the FAL. You need 150 kills to unlock the ACOG but this is quite a good attachment. Pair it with stopping power and sleight of hand and you have a quick action semi-sniper type thing. The ACOG takes a bit of getting used to.

I cam across the range of the 1887s (or whatever they are called) at the weekend. Ridiculous. Surely they have to patch that?
User avatar
Anders
Baaaaaaa!
Baaaaaaa!
Posts: 9692
Joined: Tue Feb 17, 2004 4:29 pm 0
Location: Sweden

Re: Call Of Duty: Modern Warfare II

Post by Anders »

Not sure if I came up against a cheater, but when I died in a game, the killcam showed the guy shooting at me through a wall. Could have been a glitch too, I suppose. Does the game have ballistics that advanced, ie ammo that penetrates walls?

I was also accused of camping in a Domination game where we did really well, took 2 of the 3 points, and defended them, ie "Camp moar, Metalslave!". This amused me a great deal. :D
User avatar
Ratsoap
Baaaaaaa!
Baaaaaaa!
Posts: 6344
Joined: Fri Dec 19, 2003 1:46 pm 0
Location: Back in Edinburgh
Contact:

Re: Call Of Duty: Modern Warfare II

Post by Ratsoap »

Anders wrote:Not sure if I came up against a cheater, but when I died in a game, the killcam showed the guy shooting at me through a wall. Could have been a glitch too, I suppose. Does the game have ballistics that advanced, ie ammo that penetrates walls?
Yeah, that's a pretty major mechanic of the game. The FMJ attachment enhances this behaviour, which makes nailing people hiding in buildings a lot easier.
Because fucking marketing cunts would never call a spade anything other than a Deluxe Easi-Shift Earth Movement Solution.
User avatar
Flabio
Baaaaaaa!
Baaaaaaa!
Posts: 8717
Joined: Wed Mar 03, 2004 12:37 pm 0
Location: Guildford

Re: Call Of Duty: Modern Warfare II

Post by Flabio »

Anders wrote:Does the game have ballistics that advanced, ie ammo that penetrates walls?
Yes, absolutely. Not every gun can do it, and some can only do it with an upgrade.

Hide behind a fence? You'll get shot. Hide behing a brick wall? Someone with a big enough gun will shoot you.
User avatar
Anders
Baaaaaaa!
Baaaaaaa!
Posts: 9692
Joined: Tue Feb 17, 2004 4:29 pm 0
Location: Sweden

Re: Call Of Duty: Modern Warfare II

Post by Anders »

Flabio wrote:
Anders wrote:Does the game have ballistics that advanced, ie ammo that penetrates walls?
Yes, absolutely. Not every gun can do it, and some can only do it with an upgrade.

Hide behind a fence? You'll get shot. Hide behing a brick wall? Someone with a big enough gun will shoot you.
Ah, I see. I have to grind a bit to unlock FMJ, then. :D
User avatar
Jimaroid
Baaaaaaa!
Baaaaaaa!
Posts: 5146
Joined: Fri May 09, 2003 12:21 pm 0
Location: Dundee

Re: Call Of Duty: Modern Warfare II

Post by Jimaroid »

Seeing a growing trend for ruining Headquarters over the weekend. A lot of people that just aren't engaging in the capture/defend aspect of the gamemode. Just running around trying to pick off people in order to increase their kills and not bothering with score. Pretty much ruins the ability to capture or defend anything when the rest of your team just doesn't fucking bother.

Also, Halo Jumpy Twat behaviour is on the rise.

Also, FUCKING GRENADE LAUNCHERS.

Also, sad face.
User avatar
Flabio
Baaaaaaa!
Baaaaaaa!
Posts: 8717
Joined: Wed Mar 03, 2004 12:37 pm 0
Location: Guildford

Re: Call Of Duty: Modern Warfare II

Post by Flabio »

I'm really good with grenade launchers, I seem to have a knack for judging the arc of shot needed.

It's fun popping them into the upper stories of buildings that you know people like to snipe from.
User avatar
aureole
Baaaaaaa!
Baaaaaaa!
Posts: 7150
Joined: Fri May 24, 2002 12:35 pm 0

Re: Call Of Duty: Modern Warfare II

Post by aureole »

Jimaroid wrote: Also, Halo Jumpy Twat behaviour is on the rise.

Also, FUCKING GRENADE LAUNCHERS.

Also, sad face.
Does the jumpy thing help anyone though? I'm not minding the grenade launchers at the moment when there's so much more stuff I hate worse (akimbo shotguns, ludicrous bling on weapons).
User avatar
Ratsoap
Baaaaaaa!
Baaaaaaa!
Posts: 6344
Joined: Fri Dec 19, 2003 1:46 pm 0
Location: Back in Edinburgh
Contact:

Re: Call Of Duty: Modern Warfare II

Post by Ratsoap »

PS3 leaderboards hacked.

Not really sure what people hope to achieve by doing things like this, other than getting banned.
Because fucking marketing cunts would never call a spade anything other than a Deluxe Easi-Shift Earth Movement Solution.
User avatar
Terrypantsman
Baaaaa!
Baaaaa!
Posts: 1235
Joined: Fri Dec 10, 2004 6:38 pm 0
Location: The Hot Place

Re: Call Of Duty: Modern Warfare II

Post by Terrypantsman »

Jimaroid wrote:Seeing a growing trend for ruining Headquarters over the weekend. A lot of people that just aren't engaging in the capture/defend aspect of the gamemode. Just running around trying to pick off people in order to increase their kills and not bothering with score. Pretty much ruins the ability to capture or defend anything when the rest of your team just doesn't fucking bother.

Also, Halo Jumpy Twat behaviour is on the rise.

Also, FUCKING GRENADE LAUNCHERS.

Also, sad face.



I am also seeing a serious decline in games on line at the moment, starting to worry that this is going to be completely ruined over the next month. :cry:

.....ludicrous bling. on weapons

what are people at large with diamond encrusted silencers and gold plated motion sensors :wink: :D
User avatar
Viscount Charles
Baaaaaa!
Baaaaaa!
Posts: 2008
Joined: Tue Sep 17, 2002 5:34 pm 0

Re: Call Of Duty: Modern Warfare II

Post by Viscount Charles »

Jimaroid wrote: Also, Halo Jumpy Twat behaviour is on the rise.
It's a shame that games allow you to do this sort of thing. It really messes with my "suspension of disbelief" to see behaviour that ought to have been consigned to the dustbin some time around Quake 2. Bunny-hopping, knife kills by someone charging down the barrel of a gun, in fact pretty much all of the "run & gun" repertoire. Try any of that in RL and you either break an ankle or shoot yourself.
"Put me back on my bike!"
User avatar
Portland
Baaaaaaa!
Baaaaaaa!
Posts: 8828
Joined: Thu Apr 06, 2006 8:16 am 0
Location: Swinton, South Yorkshire

Re: Call Of Duty: Modern Warfare II

Post by Portland »

Jumping people amuse me - just means they look dumb hitting the deck.

Might have to level a little tonight with the tedium that is TDM.

@Anders Barrett .50 doesn't really need FMJ to get through walls. Amusing to use the heart beat sensor to spot people in building and drill them through the wall.
Portland 3.0.1.0 public release rolled out
User avatar
aureole
Baaaaaaa!
Baaaaaaa!
Posts: 7150
Joined: Fri May 24, 2002 12:35 pm 0

Re: Call Of Duty: Modern Warfare II

Post by aureole »

Viscount Charles wrote:It's a shame that games allow you to do this sort of thing. It really messes with my "suspension of disbelief" to see behaviour that ought to have been consigned to the dustbin some time around Quake 2. Bunny-hopping, knife kills by someone charging down the barrel of a gun, in fact pretty much all of the "run & gun" repertoire. Try any of that in RL and you either break an ankle or shoot yourself.
I dunno, there's very little about the MW games that's realistic. It might be more realistic than Quake2, but there's an awful lot of silly in the game.
Post Reply