Option to invert mouse wheel control?

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Martoon
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Option to invert mouse wheel control?

Post by Martoon »

Just bought this beauty, and I'm already madly in love with it. The perfect chill-out game.

Just one minor feature request. I really like mouse control scheme #2, where I can rotate the ship with the mouse wheel. My issue is that the rotation feels backward to me. Any chance we could get an "invert mouse wheel" option?

Also, BTW, as others have mentioned, I tried to register on the llamasoft forum, but the anti-spam image verification thingy is completely illegible. I used up my three attempts, and could only make out a couple of the characters in any of the images.
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Re: Option to invert mouse wheel control?

Post by gilesgoat »

I am down the pub I almost spit out my ginger beer when I saw the pic of your avatar :spitout: :lol: :lol:

Well .. "I am taking notes of all this" when I'll have some time for
I coud try to implement those things maybe .. the problem is just
to add an option like that means :

1.) find if I have a place where to save/load that flag
2.) need to add something somewhere in the UI to select it
3.) if I do that, this means localization/translation
4.) paranoia to rebuild/etc. the strings with the new ones
5.) other paranoia, if I do another build warn all the distributors
that I do have another build make other "custom builds" for them and
test them, upload them, send emails, etc. ..

It's one of those situations where "yes is only 1 bit BUT .." :(

Silly question/hint, I know it's not perfect but, any way you could
invert it by some "malarkey" in the control panel or mouse settings ?

Next thing we'll definitely have a simpler/better way to handle
this kind of stuff.
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Re: Option to invert mouse wheel control?

Post by Rox »

If push comes to shove (whatever that means), you could try a program like X-Mouse, which I used to remap some hotkeys to my mouse in another game. It's a nifty little application that sits in your system tray and lets you remap pretty much anything related to the mouse. Including mapping mouse buttons to other mouse buttons. I'm looking at it now, and it seems like there is an option to map the mouse wheel to itself, but in reverse. You could grab it from this site if you wanna try that approach.



If you're wondering, I was using it to play EndWar using only my mouse. Darn PC port doesn't let you remap keyboard controls, so I had to use X-Mouse to map my space key to the thumb button on my mouse, for voice commands. What's the point of a game you can control entirely with your voice if you still need to use the mouse to aim the camera, and the keyboard to activate voice recognition??
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Re: Option to invert mouse wheel control?

Post by disciple »

How about selling a Llamasoft branded custom mouse with a switch to rewire the wheel the opposite way!
5.) other paranoia, if I do another build warn all the distributors
that I do have another build make other "custom builds" for them and
test them, upload them, send emails, etc. ..
If this is an issue you should look at ways to automate all this.
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Re: Option to invert mouse wheel control?

Post by Martoon »

gilesgoat wrote:I am down the pub I almost spit out my ginger beer when I saw the pic of your avatar :spitout: :lol: :lol:
Thanks. That's from my days as Paris Hilton's publicity double. It was a good gig.
Well .. "I am taking notes of all this" when I'll have some time for
I coud try to implement those things maybe .. the problem is just
to add an option like that means :

1.) find if I have a place where to save/load that flag
2.) need to add something somewhere in the UI to select it
3.) if I do that, this means localization/translation
4.) paranoia to rebuild/etc. the strings with the new ones
5.) other paranoia, if I do another build warn all the distributors
that I do have another build make other "custom builds" for them and
test them, upload them, send emails, etc. ..
I can appreciate that. I'm a developer, too, so I know how that goes. Just thought I'd throw it out there, and maybe you can put it on the list for a future build.

What I tend to do is store the configuration settings in a plain text file, where it's easy to implement various settings, and easy to tweak things during development. Then the stuff that a lot of people actually want to change get put in the UI, and the stuff most people don't mess with doesn't. If someone really wants to change one of those obscure settings, they can edit the config file.
Rox wrote:If push comes to shove (whatever that means), you could try a program like X-Mouse, which I used to remap some hotkeys to my mouse in another game. It's a nifty little application that sits in your system tray and lets you remap pretty much anything related to the mouse. Including mapping mouse buttons to other mouse buttons. I'm looking at it now, and it seems like there is an option to map the mouse wheel to itself, but in reverse. You could grab it from this site if you wanna try that approach.
Thanks! That did the trick. I use XPadder a lot (and recommend it), but it only maps game controllers to mouse and keyboard (not mouse to mouse). And I looked in my Logitech mouse config app, but there's no way to map wheel up to wheel down and vice versa. But X-Mouse actually has an "invert mouse wheel" checkbox!
disciple wrote:How about selling a Llamasoft branded custom mouse with a switch to rewire the wheel the opposite way!
I'd buy one. ;)
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