the other one is calvium appfurnace, i was tempted when the beta was $20 or $60, the new pricing model is that you pay £500 or £750 when you publish each app, so probably worth it if you're writing it for someone else (can factor into the cost), but probably not for an app on a store.
As they say "The beginning it's all a program ..."
Welcome to the Android SDK!
The Android SDK archive initially contains only the basic SDK tools. It does
not contain an Android platform or any third-party libraries. In fact, it
doesn't even have all the tools you need to develop an application.
They're cross platform frameworks, not just Android.
Marmalade isn't without problems but pretty good, the result of a lot work and used in a tonne of games. Because of that core functions like HDMI mirroring will work. I think it might even support second screen rendering.
But calling it and software of that ilk SHITE? A bit off IMHO give they can save you a lot of time supporting multiple platforms.
If you already have completed projects in C++ or ObjectiveC, then porting to Android would depend how much you value the market.
If your starting a project fresh, from java, or a webport its obviously a lot more attractive.
I'd've thought most people most of the time play on the devices the games run on. Can't say I've ever used any of my tablets/phones hooked up to a telly at all, really.
No its not. The general point is that cross platform libs that are well written and get a lot of use usually end up being very compliant with what you need to do to use any of the hosts capabilities.
Actually that extends out to a load of great code out there than can do some amazingly difficult things. You can miss out on a lot with a not invented here approach.