I still would say anyway that "a big part of the fault in all this" is exactly in those that allowed it to happen, so Google and Apple in the first place to allow such market policies to be possible.pogo wrote:It's the news item that the longer blog post was referring to, though it does not have much more information. Here's a new, longer, report on the same topic: Making mobile games with a 60 percent piracy rate: the 'Dead Trigger' experience
Re again the 'complex and subtle reasons'. Like what? It's not price: apps costing as little as 99¢ suffer as much piracy. It's not convenience: it couldn't be easier to buy an app. Developers can't make apps cheaper or easier to obtain to combat piracy.
"If you allow a thing to happen is going to happen, if you don't want it to happen you have to make it impossible to happen".
Let's face it, they mostly tought at "but we are going to make money anyway", now maybe they'll start to realise better that "actually maybe it wasn't the best thing to do".
I think that the whole concept of "ultra low pricing, mega mass marketing" ultimately will collapse, it will turn out not to work as expected nor to be a real sustaineable regime.
I think that on a global scale "if things would cost more and there would be less of them around" ultimately "everyone would have more money to spend in things even if in quantity there would be less transactions".
Reality is "99p does not make anyone richer" , you don't become rich because things are now cheaper, there's only so much cheaper stuff can go and even if it's free you are still not richer at all, it's a temporary illusion.
You are not richer because you don't have "the power", "the power" belongs to those making the stuff cheaper or free not to you, you are only a user of what it's been given you in reality you are even more enslaved by the system.
Time to wear tinfoil hats and listen to crazy Jones




