Show us yer programming projects!

Coders forum. Discuss techniques, swap code snippets, ask for help etc. relating to all forms of software development.
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MikeB
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Re: Show us yer programming projects!

Post by MikeB »

CannibalCat wrote:
beerman wrote:Beefed up the title screen graphics a bit and added some more interesting enemy behaviours. Starting to come together a bit now.
Dude, i love this!! Awesome!
Ah man.. I wish I'd known about this when I was doing the Robotron/Robo-clones features for this month's RG - this is really very good indeed (Every Other Shooter)

Lagertron on the hand... hehe... well it definitely has potential :spitout: :D
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Mark
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Re: Show us yer programming projects!

Post by Mark »

Space Cowboy wrote:
CannibalCat wrote:This looks awesome... definitely want a copy if you do release it!
Ditto, that looks like a lot of fun. It reminds me of the old Atari vector style arcade games with your use of colour.
Cheers, guys.

Did a little more work on it at the weekend - mainly making EVERYTHING colour cycle so that it all flashes to some degree, and paved the way for different colour schemes, so that I can add some variety throughout the game. I can then also perhaps add an extreme mode where I can do Very Bad Things with colours, which is one of my hobbies. :)
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CannibalCat
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Re: Show us yer programming projects!

Post by CannibalCat »

MikeB wrote:Ah man.. I wish I'd known about this when I was doing the Robotron/Robo-clones features for this month's RG - this is really very good indeed (Every Other Shooter)
Oh man! Thanks though... perhaps you can help me promote it somehow still? :)
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Dave_M
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Re: Show us yer programming projects!

Post by Dave_M »



Here’s something I’ve been mucking around with for the last month or so. It is a Scramble(ish) clone for Windows. Originally I was wanting to remake ZX Spectrum’s Penetrator but ending up trying procedurally generated landscape and random enemies. I also wanted something which was pretty tough, wouldn’t last too long (hence “Speed”) and the aim would just be high score rather than level progression (given that there are no levels).

You can get the download here http://www.batteredgibberish.co.uk/

Thanks to Mamemeister Al for testing and suggestions :)
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CannibalCat
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Re: Show us yer programming projects!

Post by CannibalCat »

Dave_M wrote:
Here’s something I’ve been mucking around with for the last month or so. It is a Scramble(ish) clone for Windows. Originally I was wanting to remake ZX Spectrum’s Penetrator but ending up trying procedurally generated landscape and random enemies. I also wanted something which was pretty tough, wouldn’t last too long (hence “Speed”) and the aim would just be high score rather than level progression (given that there are no levels).

You can get the download here http://www.batteredgibberish.co.uk/

Thanks to Mamemeister Al for testing and suggestions :)
This is really nice
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Re: Show us yer programming projects!

Post by nyarla »

the 3d roguelike thing i'm making is taking me a looong time so i've been messing with some other stuff.. mostly this shooty game..

Image

player ship in this pic is shroom.. there will also be a witch-on-broomstick, and at least one other, not sure what yet..
witchy night-time vibe inspired by Cauldron for C64 >_<
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Re: Show us yer programming projects!

Post by adam »

i still giggle childishly about penetrator, 29 years after release
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random_dave
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Re: Show us yer programming projects!

Post by random_dave »

nyarla wrote:the 3d roguelike thing i'm making is taking me a looong time so i've been messing with some other stuff.. mostly this shooty game...
Ooh, in my quest to learn how psuedo 3d raster effect and full on software 3d engines work I thought about knocking up a firstperson dungeon crawler with elements that i like from roguelikes
Which also allows me to work out fun ways off making randomised dungeons

Have you come across any other firstperson roguelikes you'd like to share that i could look at for ideas, i haven't had much of a chance to look, but all i have briefly come across are top down roguelikes and more 'fair' and traditional firstperson rpg's

I was thinking that a mobile 'infinite' dungeon crawling roguelike could be an idea with some legs (leaderboards for furthest level down reached/points/time)
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nyarla
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Re: Show us yer programming projects!

Post by nyarla »

random_dave, cool! i've never played any first person roguelikes actually.. pretty much doing it with exactly the same idea as you.. learning 3D etc.. :) i haven't yet decided if i'll have rogue style battling, or JRPGish menu based.. making up ways of generating dungeons is really fun. so far mine just uses the level generator from my forget-me-not game (but in 3d).. eventually i'll make it do different kinds of levels - more proper roguey ones with large rooms connected by corridors etc..

i did recently see this game called Delver - http://forums.tigsource.com/index.php?topic=24764.0 - which looks awesome cool, though it has free movement.

another 3d, free moving roguelike i really like is Baroque (wii / ps2), though it's not first person..
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evilpaul
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Re: Show us yer programming projects!

Post by evilpaul »

For maze generation (and all things Rogue-like) you might like to browse around here: http://roguebasin.roguelikedevelopment. ... /Main_Page
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Orangy Tang
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Re: Show us yer programming projects!

Post by Orangy Tang »

random_dave wrote: Have you come across any other firstperson roguelikes you'd like to share that i could look at for ideas, i haven't had much of
Etrian Odyssey perhaps? It's a DS game, has a few sequels too, and there's a fair bit of talk on this forum if you search for one of the big nintendo threads.

http://en.wikipedia.org/wiki/Etrian_Odyssey
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nebogeo
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Re: Show us yer programming projects!

Post by nebogeo »

A bit of an experimental online game here http://borrowed-scenery.org/aniziz/ trying out HTML5 canvas with open streetmaps and an accompanying android app:

Image

The idea is to feed plants that people have tagged in Ghent, Belgium (it's part of this arts festival http://vooruit.be/en/serie/70 ) - but you can also add "wormholes" to jump to other places... I'd be keen on feedback, from "it doesn't work on my browser" (probably won't on IE) to ideas for making it better... More info here: http://www.pawfal.org/dave/blog/categor ... d-scenery/

Oh yep - the source is here https://github.com/nebogeo/borrowed-scenery if anyone is interested.
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sdetoni
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Re: Show us yer programming projects!

Post by sdetoni »

Sorry, no playable demo this time, that would spoil things.

Image

Been plugging away at Javascript HTML5 and things are coming together... Most of the game framework is in place, so I'm starting to
focus on level designs after I've built about 10 different enemies with some more to design ... looking at 30 - 40 levels with a few boss meanies in there. It will have somewhat stackable power-ups with a power shot gauge, if you shoot more stuff, your ship shoots more stuff, so a self fulfilling power up (sorry Jeff, stole your idea, it was too cool to pass up). Having said that, this game is somewhat different than Grid Runner, only thing in common is a grid!

At this moment, FireFox is playable and I'm using it for development.
Chrome is 'holy shit thats fast!', also found the magic parameter to run it via the file system '--allow-file-access-from-files'.
As for IE, it runs at the unimpressive speed of ~30-40fps! I suppose I could try to add frame skip feature... argh bugger it, no one uses IE these days to even bother.

Also implemented basic joystick (Xbox 360) controller support via http://code.google.com/p/javascript-joystick/
which was simple enough.

Another month and I may actually finish a project I started 8O
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Re: Show us yer programming projects!

Post by bcass »

Looking good. I like the ship design. Don't own any Apple devices yet so not had chance to play the new Gridrunner.
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CannibalCat
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Re: Show us yer programming projects!

Post by CannibalCat »

sdetoni wrote:Sorry, no playable demo this time, that would spoil things.

...

Another month and I may actually finish a project I started 8O
Awesome looking so far! Can't wait to try it out
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