Ok looking for a bit of Android testing.

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gilesgoat
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Ok looking for a bit of Android testing.

Post by gilesgoat »

Ok .. hoping ( well it would be nice and it would be not :lol: ) I won't get a "one million of ME TOO !" :lol:

I just finished trying some PITA procedures to make this thing I don't even know if I done it right or works OK ?

That's why it's called "TESTING" :lol:

Anyway who would be interested in making a bit of "crash testing" ( hopefully no crash testing ) for Android ?

The thing to test would be "Gridrunner", which so far it's been seen running on .. 4 devices about.

If I understand correctly what I have done the thing is supposed to work with Android machines supporting OpenGLES 2.0., ,minsdkversion 8 sooo I think .. it should be from Android 2.2 up so if I read correctly "minimum supported version should be Froyo".

What I wish to see/know in this test is :

1. if it works/crashes
2. how reasonably well it works/crashes/is playable ( if you think it's too slow or reasonable )
3. things you find out

I can tell you that "the cheapest playable device" I tested it with ( so far ) is a Versus Touchpad 7, which costs about 80 quids and "goes reasonably well" I would take this as "the minimal baseline" it has some MAIL-400MP GPU

So who is interested please send me an email to gilesgoat@llamasoft.co.uk specifying Android test in the subject and tell me a couple of lines about who you are :wink:

I will send you back the thing to test :)

Let's see what happens.

I also have to add that this is "our common framework", "if this works well, all the rest does" so let's try to find out "the most" on this.

Useless I add "usual discretion required" and that "this application has to go nowhere", took quite a considerable amount of time/work to make it.















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Re: Ok looking for a bit of Android testing.

Post by gilesgoat »

"Testing will be resumed tomorrow morning".

.. told you "it's a test" .. so far 2 people tried it, turns out "I must have done something wrong in packaging" which .. I don't have a clue what it is I'll have to find it out.

Actually it may be I've done it "wrong" in the last pass with that "zipalign" thing and that 'alias' or "outfile" thing, appearently it complains ( so they tell me ) "Library gridrunnerjni not found.".

I suspect I have to keep that "canonical name ?" com.android.giles.banana.lamadonna.etc.etc.etc.etc.etc.GridrunnerJNIfanzul.etc. ..

I'll check it tomorrow morning, as I said this is the first time I tried to give an APK to someone, tried to follow step-by-step all the procedures but in fact there were a couple of points like "I don't quite understand what they want here" ..

Oh well, it's called "testing" for something.
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Re: Ok looking for a bit of Android testing.

Post by everklear »

Ooh ooh! Pick me! :D
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Re: Ok looking for a bit of Android testing.

Post by gilesgoat »

Ok 'there's somethig odd here'.

I've done the following steps :

1. UNINSTALLED my previous Gridrunner application
2. when in 'settings' and checked "Enable unknown sources"
3. downloaded and install on Mac the "Android File Transfer" -> http://www.android.com/filetransfer/
4. downloaded and installed the "Astro file manager"
5. copied the TestGridrunner.apk into "Downloads" ( from the Mac )
6. Navigate to downloads with the file manager
7. Clicked on the pkg it asked me "would you like to install this ?" YES ..
8. It all worked and the program was launched.

So what's wrong with other people then ?
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Re: Ok looking for a bit of Android testing.

Post by bcass »

Can you try deploying from a PC instead, just to make sure it has nothing to do with the Mac setup?
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Re: Ok looking for a bit of Android testing.

Post by gilesgoat »

bcass wrote:Can you try deploying from a PC instead, just to make sure it has nothing to do with the Mac setup?
I can try again ( from the PC ) , I just sent you another thing, this time i zipped the .apk I wonder if some email client/filter maybe removed some .exe or the fuck what ?
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Re: Ok looking for a bit of Android testing.

Post by gilesgoat »

I tried another packaging this time done via the 'wizard' in Eclipse.

Let's see if there is more luck.

So far not been able to try from PC because the PC seems not to want to recognize something of my Andorid tablet and cannot find an opportune driver for it :(
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Re: Ok looking for a bit of Android testing.

Post by gilesgoat »

Ok some other people report it's working.

I did try 'live' with someone to install both packages/try a bit of this & that they all work, I don't think it's at all a packaging issue at this point.

What instead probably is it's a "device" issue and/or maybe OS version too.

After talking with some people knowing Android a bit better than what I do it seems that :

- device with 256 Mb or less "if it works is a miracle and if it does it's probably going to work bad"
- 2.2 should be ok

I'll try to add a few more 'checks' to see if I can identify something like mem and such and see if I could 'tune' some params but we'll see.

However someone just tried it on the following devices and it did work in all of them :

HTC One X
Huawai IDEOS X3
Toshiba AT100 tablet
Kogan 8 inch tablet

Works great on the HTC and Toshiba and a bit slower on the other 2.
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Re: Ok looking for a bit of Android testing.

Post by bcass »

The device I tested on (ZTE-BLADE) is running 2.2 OS and has 512MB RAM. Generally, it runs apps better than some of the cheaper tablets I've seen.
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Re: Ok looking for a bit of Android testing.

Post by gilesgoat »

bcass wrote:The device I tested on (ZTE-BLADE) is running 2.2 OS and has 512MB RAM. Generally, it runs apps better than some of the cheaper tablets I've seen.
Actually one guy said he did TRY and have it working on that same thing, but he had upgraded it to 4.0 ..

[edit] - he also told me that device has a bit of a so and so CPU but a better GPU than other things that's why it may be better than some cheaper tablets.
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Re: Ok looking for a bit of Android testing.

Post by gilesgoat »

I sent you a package with a lower res version to try.
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Re: Ok looking for a bit of Android testing.

Post by bcass »

gilesgoat wrote:
bcass wrote:The device I tested on (ZTE-BLADE) is running 2.2 OS and has 512MB RAM. Generally, it runs apps better than some of the cheaper tablets I've seen.
Actually one guy said he did TRY and have it working on that same thing, but he had upgraded it to 4.0
Mine's the original model, I don't think I can go any higher than 2.2 on this one.
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Re: Ok looking for a bit of Android testing.

Post by bcass »

Actually, I might be wrong about that... http://sanfranciscoandroid.co.uk/androi ... ra-u-v880/

I'll see if I can install a later version and try again.
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Re: Ok looking for a bit of Android testing.

Post by toxibunny »

Lol, mine's a zte blade too, running custom rom 2.3.5... Quick first impressions - the original version runs fine, but very slowly. The low-res version runs just as slowly but with graphical glitches, most noticeably the top row of pixels being missing from the font, and occasional single-frame 'digital noise' spaz out glitches.

Original version seemed to speed up a little bit after a minute of play, and the slowness didn't seem to have much to do with how many bullets were on screen.

Overclocking to 750 improved things, but comparing it to the ios version as viewed on youtube, it is, on the zte blade, way too slow. That's absolutely not surprising though - wasn't it one of the earliest OpenglES 2.0 phones..? It's not too good with the 3d games...

No crashes so far though, and overall, I'd say it definitely *works*, though I haven't spent much time on it yet...
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Re: Ok looking for a bit of Android testing.

Post by p-saurus »

I've installed and played it on both of my devices. No crashes or problems so far.

I have a Nexus 7 and a US Spec Galaxy SIII.

I'll dig my old Optimus S out of the closet to see what it does on there.
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