Ok looking for a bit of Android testing.
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Re: Ok looking for a bit of Android testing.
It was less successful on the Optimus S. It ran really slowly and the phone rebooted itsself after a few minutes. I'm pretty sure it's not an issue with the game as the phone reboots whenever it gets too warm and would do that during phone calls and other, les strenuous apps as well.
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Re: Ok looking for a bit of Android testing.
Curious .. by the way Android is made I'd expect it to kill the appl rather than reboot the phone .. mah ..p-saurus wrote:It was less successful on the Optimus S. It ran really slowly and the phone rebooted itsself after a few minutes. I'm pretty sure it's not an issue with the game as the phone reboots whenever it gets too warm and would do that during phone calls and other, les strenuous apps as well.
There are still a few experiments/test we can do to see if something can be done to improve a little bit the frame rate, however Gridrunner ( chosen on purpose as well ) it's a bit of 'worst case scenario', some other stuff can go probably a bit better.
Menwhile I have a few things to fix as well regarding the behaviour of certain buttons/transitions that do a little bit different than what could be expected.
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Re: Ok looking for a bit of Android testing.
I actually suspect that the instability is due to the crapware package installed by my carrier and not Android or Gridrunner. That phone was always unstable, which is why I decided to go with a high-end one this time around instead of taking my chances with the cheap stuff.gilesgoat wrote:
Curious .. by the way Android is made I'd expect it to kill the appl rather than reboot the phone .. mah ..
The game runs great on the Nexus 7 and the Galaxy SIII. Classic Llamasoft. Always drawing you in for one more go.
Re: Ok looking for a bit of Android testing.
I had an extreme lockup this morning (low res version), though I suspect that's more due to the overclocking than anything else. Will reinstall the normal version later on and try some more...
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Re: Ok looking for a bit of Android testing.
Would you recommend upgrading from 2.2 to 2.3.5, purely from an OS point of view?toxibunny wrote:Lol, mine's a zte blade too, running custom rom 2.3.5...
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Re: Ok looking for a bit of Android testing.
Running perfectly on my HTC sensation (Andy 4.0.3) No probs at all, apart from me getting my arse handed to me by GR 
Re: Ok looking for a bit of Android testing.
Everything works a treat on my nexus7. All 3 Installations were fine and all versions played equally well.
The controls seem different to the iOS version. It's like there is no acceleration on the android version.
The controls seem different to the iOS version. It's like there is no acceleration on the android version.
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Re: Ok looking for a bit of Android testing.
When you go in pause mode, one of the buttons allows you to switch between expert and novice controls.
On this "new" version it defaults to novice, switch to expert and you will have the inertia again.
On this "new" version it defaults to novice, switch to expert and you will have the inertia again.
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Re: Ok looking for a bit of Android testing.
After a bit of faffing about I managed to update my ZTE-BLADE to 2.3.5 and the game now works fine (low res version), aside from the fact that it runs really slow. Hope you can find out what's slowing it down. It doesn't seem to be doing anything particularly intensive. My own Android game (created using the libgdx framework) handles around the same amount of sprites, transparencies and particles, and runs at a constant 60fps on this device.
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Re: Ok looking for a bit of Android testing.
It does not seem but it does ... and I believe part of it in due the way the Neon engine works, the other part could be the use of vsynch maybe (?) if that thing is lightly slower than what it takes for 60 fps cause vsynch you'd automatically drop to 30 fps.bcass wrote:After a bit of faffing about I managed to update my ZTE-BLADE to 2.3.5 and the game now works fine (low res version), aside from the fact that it runs really slow. Hope you can find out what's slowing it down. It doesn't seem to be doing anything particularly intensive. My own Android game (created using the libgdx framework) handles around the same amount of sprites, transparencies and particles, and runs at a constant 60fps on this device.
The other thing is I think for each 'screen' you see there are at least 3 drawn/computed so you are kinda rendering 3x the amount of what you see.
Stuff like Space Giraffe was doing even 15 .. 20 rendering passes before to render the "final frame".
This is much lighter anyway and muc faster.
There's quite a bit of CPU use as well.
[edit] - must be said also that a device like that one is kinda "out of the target" we have in mind, remember, we always said "since day -1" that "this thing is NOT going to work for/on all possible android devices".
Yet I'll try to have a BIT of a look into but I don't think you can expect "super performance" from anything if not at the cost of loosing something.
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Re: Ok looking for a bit of Android testing.
bcass wrote:Would you recommend upgrading from 2.2 to 2.3.5, purely from an OS point of view?toxibunny wrote:Lol, mine's a zte blade too, running custom rom 2.3.5...
Yes, there are lots of small changes that make the experience slightly nicer and easier - as well as a nicer homescreen layout and move apps to SD card, 2.3 has usb tethering and the ability to turn your phone into a wifi hotspot. I'm using 'moldovan mile high mountain pie' or somesuch. I've tried a few of them and this one seems to be the best...
edit: oops! too late.
I made a deviantart page.
'....The baron is a gay old rogue with an eye for the ladies....'
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Re: Ok looking for a bit of Android testing.
Haha, yeah, I got impatient and upgraded. The difference is night and day, everything is ten times smoother now.
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Re: Ok looking for a bit of Android testing.
I think I almost fixed all those 'buttons related issues', as well as the initial rotation stuff, as well as I put something to identify the CPU type and memory and try to adapt ( for what possible ) some stuff according.
Tomorrow I will try to add support for a couple of more things.
Tomorrow I will try to add support for a couple of more things.
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Re: Ok looking for a bit of Android testing.
v1.04 - Nexus7
So I pause with the back button. Switch to expert mode and can't control the ship. Switching to normal still works. Switch to expert and still not working.
This only happens if the back button is used to pause one time in the game session. Normal top half of the screen pause is fine (unless the back button pause has previously been used in the session, in which case the expert mode still doesn't work).
I should add I have used a hack to remove the nexus7 software buttons (so I get some more real estate) using a program called "FullScreen Toggle" and I get those controls back with another program called "GMD Gesture Conrol". My tablet works like pretty much like my ipad with multitouch gestures and sbSettings.
So I pause with the back button. Switch to expert mode and can't control the ship. Switching to normal still works. Switch to expert and still not working.
This only happens if the back button is used to pause one time in the game session. Normal top half of the screen pause is fine (unless the back button pause has previously been used in the session, in which case the expert mode still doesn't work).
I should add I have used a hack to remove the nexus7 software buttons (so I get some more real estate) using a program called "FullScreen Toggle" and I get those controls back with another program called "GMD Gesture Conrol". My tablet works like pretty much like my ipad with multitouch gestures and sbSettings.
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Re: Ok looking for a bit of Android testing.
Erm explain better ?Chontler wrote:v1.04 - Nexus7
So I pause with the back button. Switch to expert mode and can't control the ship. Switching to normal still works. Switch to expert and still not working.
This only happens if the back button is used to pause one time in the game session. Normal top half of the screen pause is fine (unless the back button pause has previously been used in the session, in which case the expert mode still doesn't work).
I should add I have used a hack to remove the nexus7 software buttons (so I get some more real estate) using a program called "FullScreen Toggle" and I get those controls back with another program called "GMD Gesture Conrol". My tablet works like pretty much like my ipad with multitouch gestures and sbSettings.
.. you mean, if you pause using a "double tap" then you CAN switch from expert/normal controls
BUT
if you pause using the "back" button what happens when you try to change ? Nothing ?
I would SWEAR that from "my SW point of view" what happens/makes the thing go pause in both cases "is the same identical thing" .. I'll try to check here as well to be sure but .. sounds really strange ..
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