Goatup 2?
- axel000
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Re: Goatup 2?
This looks great.... reminds me of Goat Up!, Sheep in Space and Ancipital
Definately looks like yak's best yet on iOS.
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Gamertags:
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[Star Citizen] Zander9
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Re: Goatup 2?
This could well be a true Llamasoft classic ... From what we have seen so far it's firmly routed in the old style of what Jeff did. For me, very excited! and rather eager to play as soon as possible :-)axel000 wrote:This looks great.... reminds me of Goat Up!, Sheep in Space and AncipitalDefinately looks like yak's best yet on iOS.
- merman
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Re: Goatup 2?
From the videos posted so far, I personally like the old-school bytes free message in the editor. But wonder if a more modern percentage free might be easier to grasp?
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melkig1967
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Re: Goatup 2?
Well if it's a number that goes down, does it really matter? Those in the know like the look of it, while those that aren't might be educatedmerman wrote:From the videos posted so far, I personally like the old-school bytes free message in the editor. But wonder if a more modern percentage free might be easier to grasp?
("What's a byte? Oh I see; Google is my friend"
Re: Goatup 2?
Yeah I think "number counting down towards 0" is pretty universally understandable.
I now have choose/load/save/share level sets working. (Share through iTunes at the moment, may add dropbox, we'll see).
Should have something for testers to play with soon now
I now have choose/load/save/share level sets working. (Share through iTunes at the moment, may add dropbox, we'll see).
Should have something for testers to play with soon now
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Re: Goatup 2?
Is that sharing on iTunes or iCloud? iCloud would be awesome as I've seen it work spectacularly wellYak wrote:Yeah I think "number counting down towards 0" is pretty universally understandable.
I now have choose/load/save/share level sets working. (Share through iTunes at the moment, may add dropbox, we'll see).
Should have something for testers to play with soon now
Re: Goatup 2?
can you even share with someone else over icloud? I know it's good for sharing amongst your own devices but haven't seen it used for sharing amongst everybody yet.
iTunes sharing is a little clunky but it has the advantage that it is already working
.
iTunes sharing is a little clunky but it has the advantage that it is already working
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Re: Goatup 2?
Do we have a estimated release time for GU2 yet? I'm assuming we are talking mid-Jan now?
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Goatup 2?
Hmm. How big are the levels? Could they be compressed into QR codes or images of hieroglyphic sheep? It just seems it would be really useful to have them in a form that's easily shared on social networks.Yak wrote:can you even share with someone else over icloud? I know it's good for sharing amongst your own devices but haven't seen it used for sharing amongst everybody yet.
iTunes sharing is a little clunky but it has the advantage that it is already working.
- gilesgoat
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Re: Goatup 2?
HUMMMMMM .. what would be the point ? The fact that "you can't share a file X but you could more easily share an image" ?hyphz wrote:Hmm. How big are the levels? Could they be compressed into QR codes or images of hieroglyphic sheep? It just seems it would be really useful to have them in a form that's easily shared on social networks.Yak wrote:can you even share with someone else over icloud? I know it's good for sharing amongst your own devices but haven't seen it used for sharing amongst everybody yet.
iTunes sharing is a little clunky but it has the advantage that it is already working.
Like "here get this 20K of image garbage let's call it 'gif' and let's say we share a pic ?".
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Re: Goatup 2?
The levels are not huge, but nor are they trivially sized. I have to believe that people who engage with the editor enough to create a level will deal with the extra level of abstraction if they want to share what they made, and people who don't engage with the editor enough to make a level probably won't care. I know it's terribly outdated but I'm not actually getting paid in advance for this so I only have a finite amount of time to spend on each feature.
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Goatup 2?
You wouldn't need a camera. It'd just drop it into your photo album and you can put it on Twitter etc. then it'd offer to load them from photo album too. No scanning so no awkward vision algorithms to correct for skew etc.PVB wrote:Also, how would QR codes work for devices/computers with no camera?
But.. I see Yak's point.. I'm sorry to hear the economics are so harsh
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Re: Goatup 2?
an even more convenient thing than QR codes would be encoding levels to a string, possibly short enough to post on twitter, with a #goatup2 hashtag or some such.. and then have the app make a custom url scheme on ios devices so, eg, "goat://<levelstring>" opens the level in Goatup 2. (exactly the same as what Glitch Machine does with its glitch:// song encoding). pretty much the only good reason for an app to tweet stuff!
no idea if your levels can fit in a string like that though, even if it is worth the effort to make it do so. using the "file sharing" bit in iTunes is really common in music apps, and i've seen a few other games that use it too IIRC.
no idea if your levels can fit in a string like that though, even if it is worth the effort to make it do so. using the "file sharing" bit in iTunes is really common in music apps, and i've seen a few other games that use it too IIRC.
