Elite on Kickstarter...

Inane baanter or words of wisdom - you decide...
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Darkflame
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Re: Elite on Kickstarter...

Post by Darkflame »

Governmentyard wrote:
Darkflame wrote:Isnt the whole project supposed to be about creating a new glory?

And whats so bad about DLC? They talked specifically about walking around planets and going inside spaceships....thats not trivial "buying new ships" crap, thats major new game-play that would surely cost a heck of a lot more then what they are asking for initially.
Dunno about you, but Id love those options in future, so I think its great they are designing the engine with that in mind.
That sounds like the sort of thing CCP and Mojang are already well on the way to giving me. DLC is frequently dissappointing, even at expansion level. I'm happy to buy this game if it comes out and doesn't suck, but I'm no longer excited enough about it to spend most of my annual gaming budget on it in the new year, only to play it the year after..
Your annual gaming budget is just 20GBP O_O

I do understand you need patients to "pay now, play latter", but without that you wont get any kickstarter games at all.

Also, minecrafts great and all, but not really seeing much comparison here. I guess insofar as "interesting terrain generation algorithms". If minecraft has a spaceship/galaxy/other-worlds expansion coming up though; coooool.
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Re: Elite on Kickstarter...

Post by Barney »

To be fair, I'm not looking forward to the multiplayer, and don't intend to play that part of it. I'm just looking forward to a nice game of Elite.

I'm not going to bother with DLC either - just the game will be enough for me.
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Re: Elite on Kickstarter...

Post by Little stoned kiwi »

Minecraft is cool in that you can shape the world.
Procedural generation is all well and good, but often inflexible, static, and timeless.
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Re: Elite on Kickstarter...

Post by Governmentyard »

Darkflame wrote:Your annual gaming budget is just 20GBP O_O

I do understand you need patients to "pay now, play latter", but without that you wont get any kickstarter games at all.

Also, minecrafts great and all, but not really seeing much comparison here. I guess insofar as "interesting terrain generation algorithms". If minecraft has a spaceship/galaxy/other-worlds expansion coming up though; coooool.
This year I've only had the disposable income for one game, which was Halo. I'm not really bothered if someone like Frontier can't fund a game, I cn live without it.

As for Minecraft... I wasn't talking about it. Mojang are doing a space sim.
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Re: Elite on Kickstarter...

Post by Little stoned kiwi »

http://en.wikipedia.org/wiki/0x10c

I hadn't heard of it before, thanks! It could be very promising.

"In the game, each space ship will be controlled by a virtual 16-bit computer called a DCPU-16, and the players will be able to modify its programming. This will be "a fully functioning emulated 16 bit CPU",[1] for which the formal specifications have been released: it has 0x10000 words of RAM (64 kibiwords at 16 bits, or 128 KiB), eight registers, a program counter, stack pointer, and overflow.[14]"

:D
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Re: Elite on Kickstarter...

Post by Darkflame »

10^x or whatever? I'm sure it will be great - programmable computer and all that. I love games in games. Seems a little early to say it will be anything like Elites trying to be here though.

Halo at release was what 50 quid? So thats 2 and a half Elites atm. Fair enough, you pick and choose your games. We all have our preferences.

I just didn't see why you withdraw funding because of the DLC.
If they never mentioned the possibility of planet terrain or sneaking on ships would you find it more appealing?
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Re: Elite on Kickstarter...

Post by Istar »

Little stoned kiwi wrote:"...64 kibiwords at 16 bits, or 128 KiB..."
F'kin n00bs. Kibi-bollocks.

It's base 2, people. We in the computing sciences work in base 2. I'm fairly sure of the response I'd get if I asked my local builder to specify his timesheets in decimal instead of base 12. DEAL WITH IT.
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Re: Elite on Kickstarter...

Post by Governmentyard »

Darkflame wrote:10^x or whatever? I'm sure it will be great - programmable computer and all that. I love games in games. Seems a little early to say it will be anything like Elites trying to be here though.

Halo at release was what 50 quid? So thats 2 and a half Elites atm. Fair enough, you pick and choose your games. We all have our preferences.

I just didn't see why you withdraw funding because of the DLC.
If they never mentioned the possibility of planet terrain or sneaking on ships would you find it more appealing?
Probably, yes.

Halo is something I do want to play online, mind you... And a lot of my mates join me. Plus the story is great if you like the expanded universe, which I do. It's an uncharacteristically AAA title for me. And I got it new for thirty quid.
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Re: Elite on Kickstarter...

Post by Jamesac »

I'm pretty happy to play the game as initial described, and think 20GBP is more than fair. If the potential future DLC is worth it, I'll probably spring for that too. Or wait for a Steam sale.

Honestly, by the time DLC hits I'm usually completely done with a game. I haven't touched any Borderlands 2 DLC, for example, and a load of new toys is easy to pass over if I've had my fill of the core game.

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Re: Elite on Kickstarter...

Post by Darkflame »

Well most DLC - at its very best - is just level packs. Its rearrangements of things and reskins. Maybe marginally different statistics on a gun.
Rarely do they ever introduce a brand new element.
I dont think I have ever bought any....unless MarioGalaxy2 counts, as that was basically a level pack really.
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Re: Elite on Kickstarter...

Post by axel000 »

The enhancements planned for Elite essentially take it from the original Elite game design (space stations, space battles) to include some of the Frontier elements (seamless transition from space to planetary landings) and other things from say Mass Effect (walking around inside ship and boarding other ships, walking around space station).

Very ambitious; but if anyone can pull of an ambitious space sim its these guys.
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Re: Elite on Kickstarter...

Post by defsdoor »

The landing and walking around interests me little. Give me a trading screen to load and unload and that will do.

I fear that this will fail to hit target now though :(
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Re: Elite on Kickstarter...

Post by Governmentyard »

30 grand a day they need, for ten days. Roughly. Possible but maybe not probable anymore.
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Re: Elite on Kickstarter...

Post by axel000 »

And Godus wasn't going to make it either but they took in about 150k in two days. Kickstarters always raise about 70%+ of their funds in the first and last two days of the project.

Here is the latest Kicktraq chart, not taking into account the end-of-project surges that happen :

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Re: Elite on Kickstarter...

Post by PaulEMoz »

I dunno, I think it's too ambitious. I've backed it from very early on, but I just can't see them pulling off the whole landing on planets and walking around thing. Not to any large degree, anyway. That worries me, because if it does get funded I don't think there's any way the product, as currently envisaged, can get made without a lot more funding.
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