Elite on Kickstarter...

Inane baanter or words of wisdom - you decide...
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Surfr
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Re: Elite on Kickstarter...

Post by Surfr »

Awesome, bagged Commander Field.
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Mqark
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Re: Elite on Kickstarter...

Post by Mqark »

Surfr wrote:Awesome, bagged Commander Field.
Commander: Campbell

NPC: Konix (you're welcome! ;) )
I know nothing about Konix.
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t0ne
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Re: Elite on Kickstarter...

Post by t0ne »

Anyone actually had approval confirmation for your names yet ?
I did mine on Friday and they are still showing the cogs after the fields :?
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rowan
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Re: Elite on Kickstarter...

Post by rowan »

Maybe they're waiting until a significant percentage are registered before approving them - the names are first come first served [based on backing date.]

It's let me update my names, dunno if they plan to fix them once they're approved..
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Re: Elite on Kickstarter...

Post by axel000 »

Was playing the old Star Wars vector based arcade game on my iPad last night (thanks Gridlee) and the thought occurred to me that what a wasted opportunity Star Wars has been. There is no reason why there isn't an MMO x-wing / tie fighter type space sim in the scale of Elite in development.

Other than lack of imagination I guess...

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Yes the Old Republic had some space combat but it was on rails.
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Little stoned kiwi
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Re: Elite on Kickstarter...

Post by Little stoned kiwi »

axel000 wrote:Yes the Old Republic had some space combat but it was on rails.
Just like those pictures. Notice how 'up' is clearly defined?

The problem with space combat simulators is the entry difficulty. Many cop-out with an Afterburner type of game play as a full-on 3D environment disorientates some people. Then we have the other end of the scale with trading, where it's basically Dope Wars with travel time.
Finding a balance so the punter doesn't get bored or lose their lunch is tricky, perhaps even impossible. Combining the different players in the same environment certainly increases the challenge, Frontier have their work cut out for them on this one.
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Re: Elite on Kickstarter...

Post by Istar »

OT, but just your standard X-Wing install with the graphics engine poly count bumped for 2013 hardware, plzkthx. Actually, gimme the Special Edition with the A-, Y- and B-Wing missions to fly too, all wired up for a 360 controller option, and that's me sorted until ED turns up next year.
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Re: Elite on Kickstarter...

Post by sdetoni »

axel000 wrote:Was playing the old Star Wars vector based arcade game
I blown away with that game in the arcades in the day. The technical feat to produced fluid animation with vector graphics, and intuitive controller (the computer mouse doesn't come close as a replacement) was awesome .... I miss the vector displays of old, and Atari when they did something new pretty much each game... hopefully someone will buy Atari and actually produce some good games, the brand deserves to resurrected.
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Re: Elite on Kickstarter...

Post by The ghost of raids past »

You can buy an original controller with some slightly altered electronics and connect it directly to a PC for a completly original Star Wars experience.
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Re: Elite on Kickstarter...

Post by adam »

could be if elite etc do well disney will consider a star wars game - i'd say it depends whats in vogue at the time and if they think it'll sell well
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Re: Elite on Kickstarter...

Post by tufty »

sdetoni wrote:
axel000 wrote:Was playing the old Star Wars vector based arcade game
I blown away with that game in the arcades in the day. The technical feat to produced fluid animation with vector graphics, and intuitive controller (the computer mouse doesn't come close as a replacement) was awesome .... I miss the vector displays of old, and Atari when they did something new pretty much each game... hopefully someone will buy Atari and actually produce some good games, the brand deserves to resurrected.
For an idea of exactly /how/ fucking clever Star Wars (and the other Atar vector stuff) was, http://www.jmargolin.com/vgens/vgens.htm#Star (the whole article is worth a read, and a re-read, and a WTF and a re-re-read)
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gravy
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Re: Elite on Kickstarter...

Post by gravy »

Wow, never heard of Tunnel Hunt before reading that article. Good find Tufty

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Re: Elite on Kickstarter...

Post by Darkflame »

Thats a great read indeed.
When Star Wars came out, it was the Number #1 Game until Dragon's Lair came out. Unfortunately, Dragon's Lair came out two weeks after Star Wars.
Great, if I didn't already hate Dragon's lair enough :D
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Re: Elite on Kickstarter...

Post by Whiteball »

gravy wrote:Wow, never heard of Tunnel Hunt before reading that article. Good find Tufty

Wow, never seen that one before.

I bet Yak and Giles could do a stonking update to something like that 8)
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Re: Elite on Kickstarter...

Post by Mqark »

Do we know a realistic spec that will be required to play elite dangerous yet? I'm so ready to pull the trigger on a 27" imac pimped with the best stuff.
I know nothing about Konix.
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