Yes we know that about the game assets and we'd be totally careful about that.Dio wrote:If you're in the game industry now, you're probably at more risk of that from some random patent troll, who's suddenly decided they own the idea of render feedback or something.gravy wrote:That all said if someone wants to bring a case with no merit and have deep pockets to pay lawyers you're kind of fucked.
I'd agree that all the art and sound assets need to be original and properly licensed this time round though.
However with all the respect for inventions and innovations ( including our ones ) there's the point of "but where do you
draw the line" ?
What could prevent one to patent "a method for displaying a cube by rendering 12 triangles on screen" and then claim that
no one can even render a cube on a screen ?
I mean can you patent "anything that comes into your mind" and/or there is some "definition" of what can be patented
and what not ?
And then again .. I think the ONLY ones making something out of patents are the lawyers involved into the causes.
If it's really "so secret" you would not patent it at all, you'd keep it well secluded so nobody can have a hint of a clue about
how it works and how is done.
I think it's unavodaible that soon or later, possibly later, a technology gets "cloned" and/or "replicated" in a different way.







