Llamasoft does TxK for Sony Vita

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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by gravy »

How you doing the pixel shatter thing?

I did a shadery thing a while back where it was all on one Quad and just spread the points out. Brilliant on a desktop machine, would absolutely kill a PowerVR :D

Hey, there's a load of spods like me who like asking technical questions. You should do a live Q&A sesh :D Like a reddit AMA.

Be good fun and you'd get some nice press for it
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by bcass »

Would love to see that happen.
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Yak »

Here's a bit of more realistic play. I don't think the particles ever get unduly onerous.

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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by tufty »

Ooooooh, I say.
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Misfit »

:)
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Sir_LANs-a-lot »

Looks like it's coming along nicely.


Jeff, have you experimented with the movement of the ship flipping over and over (like the advancing enemies) to navigate it around the edge of the web? (rather than using the glide method). I know you mentioned the need to make it look elegant and the "walk" anim didn't look right at higher speeds which is why you did the gliding?
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by sdetoni »

Nice star like splosions.

I'm hoping the hit and jump sounds are just place holders, I'd prefer something with a little more grunt/bass.
They currently sounds a little too Atari 2600 at the moment :-)
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Yak »

Yeah the sfx are pretty much just placeholder stuff (not really going to use the jump sound from VCS Pitfall for my jump sound).

Nothing I'm doing is technically that tricky really yet, just pointsprites'n'polys :). But the GPU seems to be pretty nice and it feels like I'll have all the grunt in hand I need to do what I want to. I'm just really pleased with how smooth and nice and vibrant it all looks so far :).
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Whiteball »

That's a great little video :D
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by PVB »

tufty wrote:argle blargle I can't see what's going on! 2/10

<ducks>
I said
[slap]
that it
[slap]
was just
[slap]
a test!
[double slap]
:P
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Yak »

Sir_LANs-a-lot wrote: Jeff, have you experimented with the movement of the ship flipping over and over (like the advancing enemies) to navigate it around the edge of the web? (rather than using the glide method). I know you mentioned the need to make it look elegant and the "walk" anim didn't look right at higher speeds which is why you did the gliding?
I don't think flipping would work so well. In this game the position of the firing origin is quite critical - usually it's in the "hand" of the claw that's in the direction you last moved. (You can actually shift it to the other "hand" without moving by pressing a button, quite useful if you are beset from enemies from both sides). I think everybody tried to do it instinctively in the old coin-op Tempest - try and lean your claw over as far as you can in a lane and hope to nab encroaching enemies before they flip on to you. In this game you can actually do that for real.

So you kind of want to know which "hand" you have your gun in. If you started to roll over when you moved quickly there's be no coherence over where you were holding the gun. As it is, in glide mode you kind of "hold your gun out in front of you" when you move fast.

I'm using more quotes than Giles here. It's kind of hard to describe but I guess when you play you'll see it.

Actually maybe I should add a visual indication of the gun point. I actually had that in as a test during developing the claw movement. If I tart it up maybe it'd be a useful indicator for the real game.
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by gravy »

That video makes me do a big grin :D
gravy wrote:How you doing the pixel shatter thing?

I did a shadery thing a while back where it was all on one Quad and just spread the points out. Brilliant on a desktop machine, would absolutely kill a PowerVR :D

Hey, there's a load of spods like me who like asking technical questions. You should do a live Q&A sesh :D Like a reddit AMA.

Be good fun and you'd get some nice press for it
Wow, Shahid from Sony has done his own sort of AMA on Twitter last night about the TxK :D

Someone storified it

http://storify.com/magmar126/shahid-kam ... co-twitter

Good read :D
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Jamesac »

Ok, I don't get it. While I think Llamasoft being able to develop on Vita is awesome (and am actually getting tempted to buy one because of Sony's indie-friendly stance) I'm not sure how it's different from any other developer. Check this article at Gamasutra out.
Ahmad notes that a number of people were surprised to see Sony working with Jeff Minter recently, and questioning the move.

"Well, because the guy is a legend! Why not Jeff Minter, right?" was Ahmad's reply.
So while I'm glad to see Llamasoft in a more comfortable space, happy with the work and doing bigger things, I'm a little fuzzy as to how it's seen as such a big surprise. Based on Sony's recent indie stance, it seems perfectly logical to me.

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Re: Guessed the next game then: Llamasoft does TxK for Sony

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Jamesac wrote:Ok, I don't get it. While I think Llamasoft being able to develop on Vita is awesome (and am actually getting tempted to buy one because of Sony's indie-friendly stance) I'm not sure how it's different from any other developer. Check this article at Gamasutra out.
Ahmad notes that a number of people were surprised to see Sony working with Jeff Minter recently, and questioning the move.

"Well, because the guy is a legend! Why not Jeff Minter, right?" was Ahmad's reply.
So while I'm glad to see Llamasoft in a more comfortable space, happy with the work and doing bigger things, I'm a little fuzzy as to how it's seen as such a big surprise. Based on Sony's recent indie stance, it seems perfectly logical to me.

James
I would imagine a lot of the queries are from younger players, asking why Sony are interested in someone so old. :wink:
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by PVB »

gravy wrote:That video makes me do a big grin :D
gravy wrote:How you doing the pixel shatter thing?

I did a shadery thing a while back where it was all on one Quad and just spread the points out. Brilliant on a desktop machine, would absolutely kill a PowerVR :D

Hey, there's a load of spods like me who like asking technical questions. You should do a live Q&A sesh :D Like a reddit AMA.

Be good fun and you'd get some nice press for it
Wow, Shahid from Sony has done his own sort of AMA on Twitter last night about the TxK :D

Someone storified it

http://storify.com/magmar126/shahid-kam ... co-twitter

Good read :D
That was great to follow 'live' last night. :D
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