Llamasoft does TxK for Sony Vita

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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by The ghost of raids past »

PVB wrote:
The ghost of raids past wrote:On a purely personnel level I find the background chevrons to be distracting. I realise its your game and I am probably not representative but I would like to be able to turn them off. I find it hard to concentrate on the foreground when the background is moving.
As Yak's already said:
I doubt such a thing will be necessary. The game is quite delicate and the backgrounds not at all intrusive. No great gobs of intense feedback in this one.
If you find that unplayable, you'd not do very well on T2K or T3K.
More than likely, I do however have no such problem with Tempest. As I said its only my opinion and all I want to do is ensure that the game when released sells as many copies as possible, even though it will help sony !

I dont see why you would need different leaderboards or trophies for different background modes. That implies you believe that some advantage would be gained by a player with it turned off.
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by PVB »

Well previous comments like that have been because people were saying that they couldn't play/get high scores because they couldn't see what's happening on screen. :roll:
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by gilesgoat »

Dave wrote:It's so damn smooth looking! 8O
"At Llamasoft we swear a lot until we get 60 fps no less" 8)
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Yak »

Dave wrote:It's so damn smooth looking! 8O
Yeah. in a way this is what I really wanted to get at with T3K ages ago - a "no visible pixels" look. The trouble was on that machine the spatial resolution was quite low, so once you blended out the pixels the overall effect was blurry rather than smooth. Plus T3K had to do the shader-style per-pixel calculations on the CPU, which meant he frame rate was too choppy most of the time.

On the Vita the rez is high so everything looks smooth and sharp and clear at the same time. And with a decent GPU frame rate isn't an issue. The result is a smoothness, fluidity and purity that I think is exactly appropriate as an extrapolation of the game's vector ancestry.
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by sdetoni »

gilesgoat wrote:
Dave wrote:It's so damn smooth looking! 8O
"At Llamasoft we swear a lot until we get 60 fps no less" 8)
As it should be, 60fps nothing less, good work guys, looking really trippy.
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by gilesgoat »

Yak wrote:
Dave wrote:It's so damn smooth looking! 8O
Yeah. in a way this is what I really wanted to get at with T3K ages ago - a "no visible pixels" look. The trouble was on that machine the spatial resolution was quite low, so once you blended out the pixels the overall effect was blurry rather than smooth. Plus T3K had to do the shader-style per-pixel calculations on the CPU, which meant he frame rate was too choppy most of the time.

On the Vita the rez is high so everything looks smooth and sharp and clear at the same time. And with a decent GPU frame rate isn't an issue. The result is a smoothness, fluidity and purity that I think is exactly appropriate as an extrapolation of the game's vector ancestry.
And also finally a departure from the "too much overabused" bloom effect that never been on a true vector monitor
( unless totally badly regulated and on the verge of burning the CRT out ).

One thing I began to hate is "when vector stuff all looks like GW" .
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by gravy »

It looks awesome guys. You're doing a brilliant job :)
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by random_dave »

you cannot imagine the noises I just made when i fired this up, pisses on a lot of released stuff, let alone the pre alpha garbage fests that i'm used to getting.

keep it up guys, I can't wait to be sat playing this
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by gilesgoat »

It must be said that even if it's "ok" the video ( just watched it on a PC ) still does NOT 100% make justice to the thing.

I can see why someone may think "the chevrons" but the point is "they really don't look like that on the PS Vita screen".

Actually here ( on the video ) they seem more "intrusive" than what they actually look on the Vita screen, the video does
NOT make full justice to the real brilliance, contrast and "presence" that thing has on the Vita screen, it still looks all
a bit "washed out" compared to the real thing.

All I can say is really "it look at least 5 times better on the PS Vita screen than what you can see here in the video".

At least, if not even 10 :wink:
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Deckard »

So rather than read 27 pages are we looking at a Q4 release date ?
Now with a new Mac Mini Pro so dont judge me !
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by tufty »

random_dave wrote:you cannot imagine the noises I just made when i fired this up, pisses on a lot of released stuff, let alone the pre alpha garbage fests that i'm used to getting.

keep it up guys, I can't wait to be sat playing this
The boy just saw it.

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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by PVB »

Deckard wrote:So rather than read 27 pages are we looking at a Q4 release date ?
There's been no mention of a release date yet, bearing in mind the game's only been in dev less than 4 months. :)


Just read this Tweet from Shahid at Sony last night:
Hello Jeff. Fancy making TxK for the PS4? @llamasoft_ox Or anything else for that matter? Once you’re done making the Vita sing of course.
:D 8) :skip:
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by Markie »

Having just seen this http://minotaurproject.co.uk/YakImages/moo.mp4 I'm really rather liking the pyramid background ... works really nice :-) :skip: and this is just beautiful :-) http://minotaurproject.co.uk/YakImages/tit.mp4
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by PVB »

Markie wrote:Having just seen this http://minotaurproject.co.uk/YakImages/moo.mp4 I'm really rather liking the pyramid background ... works really nice :-) :skip: and this is just beautiful :-) http://minotaurproject.co.uk/YakImages/tit.mp4
Just tried to view moo on my PS Vita.

The browser only gives you the option to save the video file (rather than just stream it), so I save it, but then when I play it in Videos it's choppy as fuck. :|
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Re: Guessed the next game then: Llamasoft does TxK for Sony

Post by gilesgoat »

PVB wrote:
Markie wrote:Having just seen this http://minotaurproject.co.uk/YakImages/moo.mp4 I'm really rather liking the pyramid background ... works really nice :-) :skip: and this is just beautiful :-) http://minotaurproject.co.uk/YakImages/tit.mp4
Just tried to view moo on my PS Vita.

The browser only gives you the option to save the video file (rather than just stream it), so I save it, but then when I play it in Videos it's choppy as fuck. :|
At some point I want to have a little look/play myself with that video thing.

I - unfortunately - got the impression that "to get real Quality video out you need equipment much more
expensive than the one we have, problem is I think if you play the 'native' h.264 capture is a bit nicer and probably slick
as well but it also is a few Gbytes of data for just 40 seconds or so of video :?

Bottom line : "high quality HD smooth video" -> not an easy solution/task at all unless big storage/files.
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