Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Chuffmeister »

Carmack is on board now too!
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gravy »

ElfQrin wrote:

Fantastic :)

We got ours in the office but everyone's too busy to use them right now :(
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

I've seen videos of people standing up while 'playing' the roller coaster thing and it makes them stumble and even fall over at times!
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dio »

Don't need 3D for that though, the original use of IMAX was for that kind of thing.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

Well, it had to happen, I finally caved-in and ordered a dev kit.

Having been a very long time since I did any programming, and it was not writing a game (and frankly, I don't think I'm smart enough to do that) I'm obviously going to be just playing with countless demos. I might have a play with Unity though if it's relatively straightforward to drop in support for it.

But I just can't keep seeing report after report and constant teasing of the promising future of the product and not try to be part of it.

Even though the commercial release will be significantly better - I still desperately want to play one.
So... now it's ordered.

It's not going to be able to come quick enough!

Has anyone been stung for much import duty on theirs?
I know nothing about Konix.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Firefox »

Mqark nearly wrote:I'm not going to be able to come quick enough!
:wink:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

:spitout: Ugg - opps I'm there already :wink:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Mqark wrote:Well, it had to happen, I finally caved-in and ordered a dev kit.

Having been a very long time since I did any programming, and it was not writing a game (and frankly, I don't think I'm smart enough to do that) I'm obviously going to be just playing with countless demos. I might have a play with Unity though if it's relatively straightforward to drop in support for it.

But I just can't keep seeing report after report and constant teasing of the promising future of the product and not try to be part of it.

Even though the commercial release will be significantly better - I still desperately want to play one.
So... now it's ordered.

It's not going to be able to come quick enough!

Has anyone been stung for much import duty on theirs?
I'd love to hear your honest opinion about your experience when you'll get it possibly compared to mine.

I am still a bit skeptical about the "will they really solve the problems in the commercial version" and "when this is going to be ?".

I'll repeat again : "I've been quite negatively impressed about how bad it works for people wearing glasses like mines", don't
know if it's just me ( and/or why then ? ) but I really hope the final version will work better.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Muttley »

My colleague has kindly lent me his Rift for a couple of weeks (ready for the Star Citizen Hangar Module release.

Last night I just spent a couple of hours getting it set up, configuring my IPD profile, and testing some of the simpler demos and didn't experience even a hint of nausea.

I also discovered that even though I'm long sighted (actually, very long sighted) I can actually happily use the A lenses without my glasses on and see everything perfectly clearly.

Will do a few more in-depth updates about various demos and my experiences over the next few days.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by ElfQrin »

Whiteball wrote:I've seen videos of people standing up while 'playing' the roller coaster thing and it makes them stumble and even fall over at times!
I remember we used to lean while playing driving games on the Commodore 64 and Amiga.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jedburgh »

Muttley wrote:I also discovered that even though I'm long sighted (actually, very long sighted) I can actually happily use the A lenses without my glasses on and see everything perfectly clearly.
Oh, cool. My close-up vision's getting flaky and I was worried I might not be able to enjoy. See also: Glass.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gravy »

Just had a quick go and generally it's really good.

Lowres on the dev board as we all know but that's kind of irrelevant.

To be honest I found the smearing when looking around to be a bigger issue and one that's probably harder to fix with current display technology.

It did make me feel ill though but I've been told the demo I had a go on is the worse for making you feel queasy

Guys are playing with it here be interested to see what they do :D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gravy »

Yeah, played some more. We had an issue with tearing that's now sorted. I do like it. A lot.

Not sure what game you'd put on it though. An FPS seems like an obvious choice but that wouldn't get a lot of benefit beyond the stereoscopic effect.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mark »

After I had a very brief go on it a while ago I found looking around seemed to be a cool enough thing to do on its own. I spent a fair while just marvelling at the solidity of a wall. But that made me think that just hiding objects in the world - levers and switches, or messages and clues and puzzles on walls would be cool. So things like forensic investigation, a Sherlock Holmes type thing, archaelogical treasure-hunting/dungeon exploring etc. Also, using different vision modes would work well - thermal imaging etc.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Firefox »

gravy wrote:Not sure what game you'd put on it though. An FPS seems like an obvious choice but that wouldn't get a lot of benefit beyond the stereoscopic effect.
Flight/space combat sims!

I played the Virtuality sit-down Harriers vs. Mig-29s cab back in the early 90s, and even in that primitive, laggy form the head tracking made a staggering difference to the game play - it was just so easy to maintain situational awareness. It instantly became completely natural, rather than something you have to work at by pressing keys to select views and sliding the hat around on your stick. That aspect of it impressed me more than the stereoscopic effect, to be honest.
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