Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dio »

The lack of ability to see the controls is a bit of a problem there though.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Sir_LANs-a-lot »

I think I'd really like to see Fallout4 support it.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gravy »

Firefox wrote:
gravy wrote:Not sure what game you'd put on it though. An FPS seems like an obvious choice but that wouldn't get a lot of benefit beyond the stereoscopic effect.
Flight/space combat sims!
Actually the Eve Occulus side project is supposed to be absolutely astounding, everyone I know who's played it has said it's a game change.

It is kind of perfect cos you aim by looking at stuff.

I want Rez through :D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Firefox »

Dio wrote:The lack of ability to see the controls is a bit of a problem there though.
Funny you should say that...

("Seeing the controls" bit starting about 4 minutes in.)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Muttley »

gravy wrote:Yeah, played some more. We had an issue with tearing that's now sorted. I do like it. A lot.

Not sure what game you'd put on it though. An FPS seems like an obvious choice but that wouldn't get a lot of benefit beyond the stereoscopic effect.
Try out the Proton Pulse demo: https://dl.dropboxusercontent.com/u/678 ... t_DEMO.zip
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Sir_LANs-a-lot »

gravy wrote:I want Rez through :D

Ooh, good call sir!
:D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Muttley »

Dio wrote:The lack of ability to see the controls is a bit of a problem there though.
Non time-critical controls, ie. cabin lights, landing gear, etc. and not things like rudders/throttles could be easily done with look controls. A couple of demos use this and it works really well. You basically hold your gaze on a control for a little bit to toggle it. More difficult with lots of small buttons, but if the cockpit is designed with that in mind it's very doable.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

I still wonder if/how they are going to sort the vision problems for people with glasses.

In pure theory with the "normal eyes lenses" and my glasses on I should have been able
To see a clear pic, in practice it did not work.

In pure theory they say you should have "a focus at infinity" but in practice I suspect this
Only means you have to try to keep your eyes "parallel" pretending to focus at infinity while
In reality you are looking at a screen that is much less than 10 cm away from your eyes.

I already seen with various experiments there is no fucking way eyes of my mind can
Look at an image like that with standard glasses, standard glasses are not designed for
Such short distances and not human eyes too as well ( it is a big eye strain ) .

So still very much looking forward to the final product hoping it is really going to be much
Better than the prototype, but still I fear I am quite skeptical.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gravy »

gilesgoat wrote:I still wonder if/how they are going to sort the vision problems for people with glasses.
I don't know if they have to. It's kind of like wondering how Nike is going to solve trainers not working for people too fat to run.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dio »

gilesgoat wrote:means you have to try to keep your eyes "parallel" pretending to focus at infinity while
In reality you are looking at a screen that is much less than 10 cm away from your eyes.
No, there'll be a lens to adjust light so it appears to come from infinity. Otherwise everyone would have mongo eyestrain in minutes. It's virtually impossible to reliably focus under 20cm with normal vision anyway.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Sir_LANs-a-lot »

http://www.oculusvr.com/blog/announcing ... hare-beta/
Today we’re excited to announce the beta launch of Oculus Share, a new platform that lets you self-publish, discover, download, and play the best VR games and experiences out there.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dio »

gravy wrote:I don't know if they have to. It's kind of like wondering how Nike is going to solve trainers not working for people too fat to run.
I'm confused by this metaphor. I'm not blind, with my glasses on, I have perfect eyesight, probably better than most people's here, with my glasses on. Oculus has to work with glasses for me to be able to use it...

Muttley fortunately has reported he didn't find it a problem. I am optimistic.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gravy »

You need to read the thread, it comes with a set of different lenses that -probably- covers the majority of people and common eye defects but it doesn't work for Giles.

At the the end of the day it needs to work a for a large proportion of users but given the variability of people's eyes there will be a portion it will never work for and it'd be a fools errand to try and deal with that.

I think Giles may fall into that group of people as he's tried the lenses and they don't work for him.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

You can't please all of the people all of the time.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Whiteball wrote:You can't please all of the people all of the time.
I have a very light myopia, surely lighter than other people here.

The only thing on the top of that is astigmatism that according to stats affects over 35% of
World population.

So expect at least 30 % of people probably not being able to use it I guess.

Sure probably it cannot work for anyone but what surprises me is "why it does not work ?" I
Would be expecting that with glasses on it should work or at least know why not.

Oculus support has not been able to give me any answer.
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