In that case, "be ready to pay them"gilesgoat wrote:Trust me good testers are a rare breed, if you wish to test "be ready for what it takes to test correctly"![]()
Llamasoft does TxK for Sony Vita
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Re: Guessed the next game then: Llamasoft does TxK for Sony
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Good, but get it quick. A bit of checking and Dropbox's limit is only 20GB so 20 downloads, if that.Harlequin wrote:https://dl.dropboxusercontent.com/u/11254994/txkrun.movPVB wrote:I missed it.
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Let PVB get it first, then.
Emoticon and contraction free since... quite a while ago.
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Too late, missed it.Harlequin wrote:Let PVB get it first, then.
No probs though, as I got the smaller/different codec mp4 from the YouTube vid and that's good enough for me.
Not sure it is a PC/iPad memory problem though, as I can play a 7GB mkv file in VLC on my PC and in iOS VLC with no issues.
Also, I can covert that mkv with no problems, but when I try to convert the TxK mp4 file my convertors both report a corrupted/unrecognised file.
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Here's the 450MB mp4 from the YouTube vid, if anyone wants it:
https://dl.dropboxusercontent.com/u/100 ... ouTube.mp4
https://dl.dropboxusercontent.com/u/100 ... ouTube.mp4
Re: Guessed the next game then: Llamasoft does TxK for Sony
I am happy to report that i played TxK at Gamescom in the vita indie area. it was great, however there was no way to hear the audio on a crowded show floor...
I know nothing about Konix.
Re: Guessed the next game then: Llamasoft does TxK for Sony
Is there an eta for TxK , sorry if this has been asked before :-) ...I'm excited.
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Another question: will it be available as a boxed release (in stores) or DL or both?
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Yak has Tweeted that it's hoped to be out by the end of this year.MegaZoid. wrote:Is there an eta for TxK , sorry if this has been asked before :-) ...I'm excited.
Re: Guessed the next game then: Llamasoft does TxK for Sony
One thing that I had on my mind was that TxK is essentially the 4th "Tempest" game Yak has worked on, and 2nd for Giles. I know Space Giraffe wasn't Tempest, but it had many similarities. And of course, both Tempest 2000 and Tempest 3000 had many differences distinguishing the two.
If you don't mind me asking, what has become easier, and what has become more difficult, programming-wise and game-design-wise between iterations? What were some lessons you learned from the past that are now helping you in the present? Both of you are this rare breed of programmer/game-designer who have decades of experience under your belts, so I thought it would be very interesting to hear what you might have to say.
If you don't mind me asking, what has become easier, and what has become more difficult, programming-wise and game-design-wise between iterations? What were some lessons you learned from the past that are now helping you in the present? Both of you are this rare breed of programmer/game-designer who have decades of experience under your belts, so I thought it would be very interesting to hear what you might have to say.
Re: Guessed the next game then: Llamasoft does TxK for Sony
It needs Llamas, I haven't seen any Llamas (abstracted or otherwise) in the demos.PVB wrote:Yak has Tweeted that it's hoped to be out by the end of this year.MegaZoid. wrote:Is there an eta for TxK , sorry if this has been asked before :-) ...I'm excited.
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Giles is in Italy to have an operation, so you'll have to wait a bit for his reply, but Yak might do a blog post about the progression of web-based shooters?Dave wrote:One thing that I had on my mind was that TxK is essentially the 4th "Tempest" game Yak has worked on, and 2nd for Giles. I know Space Giraffe wasn't Tempest, but it had many similarities. And of course, both Tempest 2000 and Tempest 3000 had many differences distinguishing the two.
If you don't mind me asking, what has become easier, and what has become more difficult, programming-wise and game-design-wise between iterations? What were some lessons you learned from the past that are now helping you in the present? Both of you are this rare breed of programmer/game-designer who have decades of experience under your belts, so I thought it would be very interesting to hear what you might have to say.
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Re: Guessed the next game then: Llamasoft does TxK for Sony
You are incorrect.sdetoni wrote:It needs Llamas, I haven't seen any Llamas (abstracted or otherwise) in the demos.PVB wrote:Yak has Tweeted that it's hoped to be out by the end of this year.MegaZoid. wrote:Is there an eta for TxK , sorry if this has been asked before :-) ...I'm excited.
EDIT:
Though, a web in the shape of a Giraffe head might be OK...
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Is it just me, or is this article written in the style of those found in TheOnion and DailyMash?
http://www.polygon.com/2013/8/26/465516 ... o-shooting
http://www.polygon.com/2013/8/26/465516 ... o-shooting
..... We controlled a small ship that could only travel on the shape's line; by jumping, however, we could boost ourselves above the shape and deliver widespread damage. As we slid to the left and right, the game propelled us forward....
.........TxK felt similar to old school titles such as Galaga.....
......We played through five different levels, which seemed to become progressively harder....
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Re: Guessed the next game then: Llamasoft does TxK for Sony
Only a thing .. I tought when you say "several" you mean something like 20 .. 30 .. 40 or even more ...PVB wrote:Is it just me, or is this article written in the style of those found in TheOnion and DailyMash?![]()
http://www.polygon.com/2013/8/26/465516 ... o-shooting
..... We controlled a small ship that could only travel on the shape's line; by jumping, however, we could boost ourselves above the shape and deliver widespread damage. As we slid to the left and right, the game propelled us forward....
.........TxK felt similar to old school titles such as Galaga.....
......We played through five different levels, which seemed to become progressively harder....
How much "several" is meant to be ?
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