Fool me, this is real good shit ! [the VR thread]
Re: Fool me, this is real good shit ! [Oculus Rift]
Rift will be coming in 4k
http://m.gizmodo.co.uk/2013/10/4k-oculu ... evelopment
http://m.gizmodo.co.uk/2013/10/4k-oculu ... evelopment
Re: Fool me, this is real good shit ! [Oculus Rift]
Meh, Rift Shmift - I want a Avegant Virtual Retinal Display now. 
Fuck the shareholders
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Re: Fool me, this is real good shit ! [Oculus Rift]
Someone made a game in which you try to swat flies in a secret underground meth lab.
Jedburgh
It's all about trying to work out what the fuck is going on.
It's all about trying to work out what the fuck is going on.
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Re: Fool me, this is real good shit ! [Oculus Rift]
If you have the Steam version of Euro Truck Simulator 2 you can now subscribe to the beta channel which has experimental Oculus Rift support:
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Re: Fool me, this is real good shit ! [Oculus Rift]
Too bad the second revision of the dev kit isn't available yet. Perhaps they are adding some of the planned features of the consumer version such as stereo cameras and position tracking, aside from the HD panel already shown at E3? Altogether it looks very tempting now, but it seems like the next hardware rev must be close.
The Sixense STEM system looks poised to become the standard for motion input on PC and probably Steambox. As popular as the Virtuix Omni seems it apparently isn't very fully developed; I read it only goes straight ahead and doesn't directly support turning or strafing, these tasks are currently handled with other control inputs. This may change, but it looks like crouching or jumping may be difficult and the use of an external Kinect requires even more physical space for the whole unit... The Virtualiser seems to be more fully developed, supporting turns and jumps.
The Sixense STEM system looks poised to become the standard for motion input on PC and probably Steambox. As popular as the Virtuix Omni seems it apparently isn't very fully developed; I read it only goes straight ahead and doesn't directly support turning or strafing, these tasks are currently handled with other control inputs. This may change, but it looks like crouching or jumping may be difficult and the use of an external Kinect requires even more physical space for the whole unit... The Virtualiser seems to be more fully developed, supporting turns and jumps.
Re: Fool me, this is real good shit ! [Oculus Rift]
Apparently the Oculus has been used with Google street view. Anyone tried that?
Re: Fool me, this is real good shit ! [Oculus Rift]
zbandito- Frequency Domain? Sorry, the Youtube link isn't showing for me, but the game can be gotten and played on the Rift (or PC/Mac, non-Rift) from its Steam Greenlight page.
James
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Re: Fool me, this is real good shit ! [Oculus Rift]
As a matter of fact I tried yesterday European Track Simulator with Rift, sometime after a long day tried it for 20 mins while driving a van not sit in a chair but standing up ( I suppose this added an extra complication factor ).
Apart the fact that the prototype res is in fact "too low for any real use" and that the grating effect is really pretty disturbing, it was okeish ..
BUT ..
After 20 mins or so the moment the "oh my god oh my god" started, had to abruptly interrupt the session or I was going to empty all my stomach contents on Yak's desk.
Not sure what was causing that strong effect but I noticed it was slowly building up, "something was wrong" when turning head to see left/right and .. dunno .. felt a bit maybe there was some delay, in the sw, not really in the rift I suppose that was causing "a weird effect".
But yeah the prototype once more again proves to be a fantastic proof of concept yet it's miles away far from anything really useable in real life.
Apart the fact that the prototype res is in fact "too low for any real use" and that the grating effect is really pretty disturbing, it was okeish ..
BUT ..
After 20 mins or so the moment the "oh my god oh my god" started, had to abruptly interrupt the session or I was going to empty all my stomach contents on Yak's desk.
Not sure what was causing that strong effect but I noticed it was slowly building up, "something was wrong" when turning head to see left/right and .. dunno .. felt a bit maybe there was some delay, in the sw, not really in the rift I suppose that was causing "a weird effect".
But yeah the prototype once more again proves to be a fantastic proof of concept yet it's miles away far from anything really useable in real life.
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Re: Fool me, this is real good shit ! [Oculus Rift]
@zbandito: I fixed your Youtube links (you should only have the video id code in the tag, not the whole URL).
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Re: Fool me, this is real good shit ! [Oculus Rift]
Thanks. Frequency Domain looks nice but there isn't much actual game, is there? Is it massively disorienting in VR?
The biggest problem in the current setup seems to be lack of position data, and not necessarily lag or resolution. I guess this can be worked around by attaching a Hydra controller to the Rift headband, which is pretty silly, but probably a forward looking approach at least given that Oculus wants to add basic position tracking and the Sixense STEM supports multiple tracked objects...
The biggest problem in the current setup seems to be lack of position data, and not necessarily lag or resolution. I guess this can be worked around by attaching a Hydra controller to the Rift headband, which is pretty silly, but probably a forward looking approach at least given that Oculus wants to add basic position tracking and the Sixense STEM supports multiple tracked objects...
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Re: Fool me, this is real good shit ! [Oculus Rift]
John Carmack has left Id for rift !!!!
whoa big move
Now with a new Mac Mini Pro so dont judge me !
Re: Fool me, this is real good shit ! [Oculus Rift]
Interesting. I think that is a good move though.Deckard wrote:John Carmack has left Id for rift !!!!whoa big move
He is clearly a very very clever guy and very talented, but what has Id done over the last number of years that has really had the wow factor? Not a lot I would say.
If he can move along with the rift and get back to be groundbreaking we will see some really special stuff I'm sure.


