Eugene Jarvis = Pioneer

Inane baanter or words of wisdom - you decide...
User avatar
PVB
Sheepie Whore
Sheepie Whore
Posts: 32542
Joined: Mon Apr 22, 2002 10:16 pm 0
XBL Gamertag: PVBuk
PSN: PVBuk
Location: Medway, U.K.

Eugene Jarvis = Pioneer

Post by PVB »

Eugene Peyton Jarvis - Pioneer
The creator of Defender and Robotron has been honoured by the AIAS - and it's about time.
http://www.eurogamer.net/articles/2013- ... is-pioneer
User avatar
Deckard
Sheepie Whore
Sheepie Whore
Posts: 10746
Joined: Fri Jun 18, 2004 11:27 pm 0
Location: Falmouth, Cornwall, UK

Re: Eugene Jarvis = Pioneer

Post by Deckard »

I would so like to go to this
Classic 2D arcade shooter Robotron: 2084 will be featured in a Classic Game Postmortem session during the 2014 Game Developers Conference, event organizers announced today.

The talk will be given by Eugene Jarvis, veteran designer, programmer and creator of Robotron: 2084, the title Jarvis made after popular 1980 scrolling arcade shooter Defender. Jarvis' talk will cover the development of the title as well as its influence on video games.

Robotron: 2084 was developed by Vid Kidz, founded by Jarvis alongside Defender co-designer Larry DeMar, and published by Williams Electronics in 1982. In the game, players face off against endless waves of robots and try to rescue humans in danger at the same time.

Last month, the Academy of Interactive Arts and Sciences announced Jarvis will be honored with the 2014 Pioneer Award at the DICE Summit awards ceremony on Feb. 6.
Now with a new Mac Mini Pro so dont judge me !
User avatar
gilesgoat
Sheepie Whore
Sheepie Whore
Posts: 27258
Joined: Wed Sep 03, 2003 7:54 am 0
Location: Monfalcone, Italy
Contact:

Re: Eugene Jarvis = Pioneer

Post by gilesgoat »

I think they should give one to Dave Theurer for "I Robot" .. now if that wasn't pioneering :)
Giles the billy goat
"Baa"
User avatar
Kelloggs
Baaaaa!
Baaaaa!
Posts: 1859
Joined: Wed Jun 22, 2005 11:38 pm 0
XBL Gamertag: TheAntiKelloggs
Location: Widnes or Altrincham. Take your pick.

Re: Eugene Jarvis = Pioneer

Post by Kelloggs »

Wasn't that after Dave Theurer did Tempest? Which, to be fair, was also quite good...
User avatar
benedictw
Baaaaaaa!
Baaaaaaa!
Posts: 6012
Joined: Thu Mar 25, 2004 3:44 pm 0
XBL Gamertag: CoderBen
Location: Poole, UK
Contact:

Re: Eugene Jarvis = Pioneer

Post by benedictw »

Gosh, I had completely forgotten about I, Robot, now THAT needs updating for recent hardware.
Gamertag\PSN: CoderBen
User avatar
Jamesac
Baaaaaaa!
Baaaaaaa!
Posts: 6677
Joined: Thu Jun 19, 2003 7:23 am 0
Location: Maine
Contact:

Re: Eugene Jarvis = Pioneer

Post by Jamesac »

I, Robot is such a great game. The arcades around my home in the 80s had it, and it was utterly revolutionary. The psuedo-3D of vector graphics made sense, but I couldn't figure out how they managed to animate the perspectives of true 3D in I, Robot. Seeing it for the first time was amazing.

James
User avatar
gilesgoat
Sheepie Whore
Sheepie Whore
Posts: 27258
Joined: Wed Sep 03, 2003 7:54 am 0
Location: Monfalcone, Italy
Contact:

Re: Eugene Jarvis = Pioneer

Post by gilesgoat »

Jamesac wrote:I, Robot is such a great game. The arcades around my home in the 80s had it, and it was utterly revolutionary. The psuedo-3D of vector graphics made sense, but I couldn't figure out how they managed to animate the perspectives of true 3D in I, Robot. Seeing it for the first time was amazing.

James
All I quickly found out is that it has a special designed ALU made with some Bit-Slice chips.
Giles the billy goat
"Baa"
User avatar
Istar
Baaaaaa!
Baaaaaa!
Posts: 4869
Joined: Mon Apr 22, 2002 4:42 pm 0
Location: London, UK.

Re: Eugene Jarvis = Pioneer

Post by Istar »

Christ, how fucking awesome is I, Robot? I completely missed this at the time - never even heard of it before today, in fact (to my shame). Just watched a couple of gameplay vids on YT and am now itching to have a blast on it.

That is so, so ripe for an up-to-date version. Is there a conversion that's worth playing on anything retro (Atari 800, C64, ST/Amiga, etc?) or a MAME image that's playable?
User avatar
merman
Sheepie Whore
Sheepie Whore
Posts: 10943
Joined: Wed Feb 16, 2005 1:44 pm 0
XBL Gamertag: merman1974
Yahoo Messenger: andrewrfisher
Location: Skegness, England
Contact:

Re: Eugene Jarvis = Pioneer

Post by merman »

It is playable in MAME, it never got a conversion.
Twitter, Xbox, Wii U and Steam - merman1974
ZZAP is back - https://www.patreon.com/zzapmagazine
User avatar
gilesgoat
Sheepie Whore
Sheepie Whore
Posts: 27258
Joined: Wed Sep 03, 2003 7:54 am 0
Location: Monfalcone, Italy
Contact:

Re: Eugene Jarvis = Pioneer

Post by gilesgoat »

I think I Robot could be a "bookcase" of "Too advanced for its time" .. there's absolutely nothing wrong with that game, it's just as awesome now as it was probably TOO awesome when it came out.

Quick look around seems to tell, in fact, that I Robot is in the Guinness Book of Records as "the FIRST ever arcade game to use 3D".

So ... it's incredible .. if you think it was there at that time and "it took SO long" before people actually started to understand 3D ...
Giles the billy goat
"Baa"
User avatar
Jamesac
Baaaaaaa!
Baaaaaaa!
Posts: 6677
Joined: Thu Jun 19, 2003 7:23 am 0
Location: Maine
Contact:

Re: Eugene Jarvis = Pioneer

Post by Jamesac »

I'm not so sure about the understanding being the limiting factor, rather than the hardware. Once the PS1 came along and barely-acceptable 3D could run at a decent framerate it took off to the point that it basically destroyed 2D for several years. Games like Race Drivin' were more for novelty factor than real contenders, just because the framerate was so utterly abysmal.

One of the first times I played Race Drivin' was in one of those sit-down machines with the hood that extended back over the player, immersing you in the game. A friend was watching, crouched and peeking around the edge, as I tried the loop and went sailing off the side in such a way as to flip end over end after flying up to a decent height. Bad as the framerate is in retrospect, at the time we both let out a protracted "AAAAAAAAAAHHHHHH!!!!" Immersion used to be so easy. :)

James
User avatar
Yak
Sheepie Whore
Sheepie Whore
Posts: 20266
Joined: Wed Apr 17, 2002 10:22 am 0
Location: Wales
Contact:

Re: Eugene Jarvis = Pioneer

Post by Yak »

My favourite bit in Hard Drivin' was the cow. I probably spent more time making the cow moo than playing the game properly.
Justified and Ancient.
User avatar
Deckard
Sheepie Whore
Sheepie Whore
Posts: 10746
Joined: Fri Jun 18, 2004 11:27 pm 0
Location: Falmouth, Cornwall, UK

Re: Eugene Jarvis = Pioneer

Post by Deckard »

I always found the challenge levels with the spikes broken tbh - One miss and you are dead which seemed far too handy for them to grab more coinage from you



4mins 58 in
Now with a new Mac Mini Pro so dont judge me !
User avatar
fog
Baaaaaaa!
Baaaaaaa!
Posts: 6022
Joined: Sun Jan 30, 2005 1:08 pm 0
XBL Gamertag: Dense Fog
PSN: DenseFog
Location: Newcastle, England
Contact:

Re: Eugene Jarvis = Pioneer

Post by fog »

If you get the chance, listen to Jarvis getting interviewed alongside Mark Cerny at this years DICE. I think he might have been on something stronger than coffee. The usually laid back Cerny looked like he wanted to kill him :lol:

It's just finished, but I'm sure it will end up on Youtube later.
User avatar
buddh4sack
Baaa!
Baaa!
Posts: 189
Joined: Wed Feb 27, 2008 6:12 pm 0

Re: Eugene Jarvis = Pioneer

Post by buddh4sack »

Couldn't find that Jarvis interview yet, but I thought this one was great. Pretty funny, the details about the first Robotron brain level and how the brains all chase Mikey only at first, and how to use that to maximize your points.

http://www.youtube.com/watch?v=Uv_sHdjaJpg
Post Reply