Yes I can vouch for that, games NEED to be adapted, tested and designed FOR/WITH VR in mind, you just do not take anything 3D and put it as that thinking that "it should work" because 50% of it will but the remaining 50% will be puke in a bucket.Dio wrote:HD at rock-solid 75Hz? You certainly want to be playing in the £100+ market.
The good news that the entire market is reasonably linear on price performance nowadays, much more so than in days of old, although the halo cards still do merit a premium price.
Tom Forsyth's talk on it yesterday was fascinating. My concern is that if the games need to be THAT different to be very comfortable, VR needs to build a million-plus userbase for the games to be properly viable. Big ask. (Far from impossible, but far from assured too).
Been using quite a bit of Oculus recently is truly amazing/surprising how many things that at first glance you would not even think of they don't work and how STRONG the need to run in the bath and puke your soul out comes when things go bad.
SW MUST be designed and tested to carefully avoid those situations, otherwise .. Well .. It wil
Increase a lot the market of anti vomit stuff ...
However, this is the new tech, this is the challenge, this is a new world to discover and implement ... Bring it on ..
At least we won't be always doing the same things
But yeah it may take a while more before to really become a more mainstream thing, yet the potential is amazing.






