Fool me, this is real good shit ! [the VR thread]
Re: Fool me, this is real good shit ! [Oculus Rift]
Especially now there is major financial backing, I would expect the consumer Rift to be substantially ahead of even the new developer's kit. However, I would not be at all surprised if this development pushes it back in time a bit more.
Re: Fool me, this is real good shit ! [Oculus Rift]
It wouldn't be surprising the DK2 to complete disappear from public view. When you've got FB's resources why would you risk testing in the open?
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Re: Fool me, this is real good shit ! [Oculus Rift]
Thanks. Seems a fair price. I'd have bitten your hand off before they announced DK2. But it would have to be a super Pandora style deal for me to even consider a v1 now.Mqark wrote: You can have my V1 for 200 quid if you like... It's just sitting gathering dust.
I agree that the consumer model should move on significantly from DK2, but I can't see how they will get it to market very quickly.
Re: Fool me, this is real good shit ! [Oculus Rift]
It will be telling as to which way they go with that. The availability of prototypes for people without industry connections and without NDAs is a kind of recognition that it takes a whole community to discover the potential of something like this.venusian wrote:It wouldn't be surprising the DK2 to complete disappear from public view. When you've got FB's resources why would you risk testing in the open?
If the open source community does get shut out I wonder what kind of replacement projects will appear.
Re: Fool me, this is real good shit ! [Oculus Rift]
Depending on how cross-platform and how good Morpheus will be, I suspect that the clock is ticking for them to do just thatMisfit wrote:I agree that the consumer model should move on significantly from DK2, but I can't see how they will get it to market very quickly.
Sit down you little bastard
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Re: Fool me, this is real good shit ! [Oculus Rift]
Morpheus cross platform? It's a PS4 peripheral.
Sony's other peripherals are well suited for VR use. The current Dualshock with its light bar. The Playstation Camera that works with them. They make sense as a set, suggesting Sony have been working on this for a while, as long as the PS4 – it's not just a reaction to Oculus.
Sony's other peripherals are well suited for VR use. The current Dualshock with its light bar. The Playstation Camera that works with them. They make sense as a set, suggesting Sony have been working on this for a while, as long as the PS4 – it's not just a reaction to Oculus.
Re: Fool me, this is real good shit ! [Oculus Rift]
I'd be surprised if Sony locked down the Morpheus to PS4, unless they wanted to guarantee reduced sales. It's not the silliest thing a publisher has ever done, of course, but much like the original Kinect there's some nice extra sales to be had if it's not bound to one piece of hardware with iron shackles.
James
James
Re: Fool me, this is real good shit ! [Oculus Rift]
Michael Abrash has jumped ship from Valve to Occulus.
Wow!
Wow!
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Re: Fool me, this is real good shit ! [Oculus Rift]
Everyone's at it now then...
Microsoft buys AR headset patents for $100-150 million
http://www.totalxbox.com/74099/microsof ... on-report/
Microsoft buys AR headset patents for $100-150 million
http://www.totalxbox.com/74099/microsof ... on-report/
Re: Fool me, this is real good shit ! [Oculus Rift]
http://www.oculusvr.com/blog/introducin ... scientist/Abrash wrote:I think it's going to be the biggest game-changer I've ever seen
Shit me, I'm practically wetting myself now. Abrash and Carmack together again. This is HUUUGE.
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Re: Fool me, this is real good shit ! [Oculus Rift]
They're in the Playstation business though. Not the console but the platform: they make more money from games the more Playstations are sold. So anything that supports and differentiates that platform is a good thing for them. They won't make money off it directly, they may even sell it at a loss or close to break even, as happens with consoles.Jamesac wrote:I'd be surprised if Sony locked down the Morpheus to PS4, unless they wanted to guarantee reduced sales. It's not the silliest thing a publisher has ever done, of course, but much like the original Kinect there's some nice extra sales to be had if it's not bound to one piece of hardware with iron shackles.
I don't think patents will be that important. It's not a new idea, the first VR headsets appeared decades ago, so long ago that any patents for inventions then will have expired. The current crop of headsets aren't due to some new innovation, it's just that the devices they've been making for 20+ years are now cheap and powerful enough that a consumer version is possible.
Re: Fool me, this is real good shit ! [Oculus Rift]
The Morpheus doesn't differentiate the platform, though. It just gives it parity to other platforms.
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Re: Fool me, this is real good shit ! [Oculus Rift]
What other platforms? Rift isn't out, the 2nd devkit isn't even released so we're a long way from a commercial version. Sony's main competitor in the console space is Microsoft, and we've not seen what if anything they have planned yet.Jamesac wrote:The Morpheus doesn't differentiate the platform, though. It just gives it parity to other platforms.
Morpheus could come out first, or be cheaper, or better. The latter two possibilities seem quite likely: with the cross-subsidy from the PS4 and its games they could sell it at cost or less, separately or bundled it with the PS4, and connected to the PS4's high performance memory and GPU the quality should be pretty high.
Re: Fool me, this is real good shit ! [Oculus Rift]
In terms of patents;
a) As the mobile market has demonstrated, innovation is not needed to get patents over something. The fact something has been done before is largely irrelevant these days.
Patents are a bargaining chip, a legal security, and in some case's even a marketing method. Most have little to do with new things being possible thanks to a idea.
b) In terms of optical, especially for AR headsets, however there probably is quite a few genuine innovations still. What Microsoft bought might contain some valuable stuff. Getting in focus graphics displayed near the eye is hard - getting it displayed near the eye on a transparent background while maintaining a good contrast is even harder.
a) As the mobile market has demonstrated, innovation is not needed to get patents over something. The fact something has been done before is largely irrelevant these days.
Patents are a bargaining chip, a legal security, and in some case's even a marketing method. Most have little to do with new things being possible thanks to a idea.
b) In terms of optical, especially for AR headsets, however there probably is quite a few genuine innovations still. What Microsoft bought might contain some valuable stuff. Getting in focus graphics displayed near the eye is hard - getting it displayed near the eye on a transparent background while maintaining a good contrast is even harder.
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Re: Fool me, this is real good shit ! [Oculus Rift]
Phones did usher in a wave of patenting, mostly due to touch/multitouch/UI innovations and rapid improvements in wireless technologies. I don't see this happening in VR as the concepts aren't new: people were using VR headsets 20 years ago. They've just got better and cheaper.
And even if things get patented it doesn't mean things get held up. Many wireless patents are included in standards, so anyone can implement them. We could e.g. see an open standard for VR. When big firms are involved they usually end up cross-licencing their patents, i.e. giving each other access to them, with additional payments to allow for the different values of them. Apple and MS have a big cross-license for example. Apple licensed some of Nokia's patents and pay them for every iPhone. Etc. I'm sure Sony and Facebook could do the same if they needed.
It's only not worked with phones as Google refuse to participate. They have relatively few patents, being very new entrants to the industry (though they obtained a few by buying Motorola) and steadfastly refuse to pay for other people's patents, mostly as then they'd have to pass on those costs in Android and it would no longer be free. They don't get sued over this - there's little point as they don't sell anything - instead all the phone makers do. Almost all Android phone makers have had to pay, requiring dozens of separate licence agreements and payments for Android, clogging up the courts in the process. It would be much cheaper and easier if Google took care of this but they refuse to.
And even if things get patented it doesn't mean things get held up. Many wireless patents are included in standards, so anyone can implement them. We could e.g. see an open standard for VR. When big firms are involved they usually end up cross-licencing their patents, i.e. giving each other access to them, with additional payments to allow for the different values of them. Apple and MS have a big cross-license for example. Apple licensed some of Nokia's patents and pay them for every iPhone. Etc. I'm sure Sony and Facebook could do the same if they needed.
It's only not worked with phones as Google refuse to participate. They have relatively few patents, being very new entrants to the industry (though they obtained a few by buying Motorola) and steadfastly refuse to pay for other people's patents, mostly as then they'd have to pass on those costs in Android and it would no longer be free. They don't get sued over this - there's little point as they don't sell anything - instead all the phone makers do. Almost all Android phone makers have had to pay, requiring dozens of separate licence agreements and payments for Android, clogging up the courts in the process. It would be much cheaper and easier if Google took care of this but they refuse to.

