PS4 version in work.

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Re: PS4 version in work.

Post by gravy »

Nah, FMOD truns them into one big mega file and we can't check anything great 100mb into github. So we've only got a few of them in the dev build :)
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Re: PS4 version in work.

Post by snaff »

gravy wrote:Nah probably not, it'll be an interim fix prior to the exciting new thing :)

But it will work on a few different machines. Currently aiming for PS3 / Mac / Linux / Android (w controller) as a minimum. Considering XBONE, 360 and WiiU. The dev wouldn't be all that difficult BUT TRC etc can a be a pain.

Hoping for first releases sometime in August but it's been a tricky of late as it's just me and Jimaroid doing it and we've both got other things on our plate as well. Been a lot of fun tho so far though :)
I'm really happy to hear about Linux and PS3 support. Let me know if you need any Linux testing.
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Re: PS4 version in work.

Post by gilesgoat »

gravy wrote:*SNIP* BUT TRC etc can a be a pain.
Correction :

BUT TRC etc IS going to be a MEGA pain :wink:

Unless you done it a number of times already and you are already quite prepared for it, it certainly is for first timers ...

.. beware of document xxx paragraph 7.1 comma 23 variant 11.b exemption 2.a according to TRC 12.47.4 see notes 1,7,11,32,56,127,4051 .. and most of all beware of the "update" that just came 11 mins ago just when you almost were about to click the "submit" icon ... :roll:

"Yes your package will be evaluated using TRCs version x.yy but you haven't packaged it with the tools with just updated 11 mins ago therefore is an instant rejection" .. :roll:

[edit] - anyway all this despite all that is still a blessing in a disguise (i.e. guarantees things did pass a TRC ).
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Re: PS4 version in work.

Post by gravy »

I've been doing it for years :D One of things that will help a little is the front end and stuff that would relate to TRC stuff has been rewritten in lua.

It's slower than C++ but easy to hotreload without recompiling the main binary and quick to knock stuff up quickly.

Even so, it's still going to be an arse
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Re: PS4 version in work.

Post by gilesgoat »

I think it's also a pretty good exercise in becoming good at games like cryptic crosswords :roll:

The more I am working with this PS4 stuff the more I am realizing how much "tremendous layer" of abstraction/things must be into an OGL/DX lib/driver ( and probably half a ton of compromise situations ) to try to find a one size fits many thing ..
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Re: PS4 version in work.

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Yeah, something I like / don't like about the Sony SDK is the very thin layer above the HW.

What I like is you get to understand how the underlying hardware works. The PS4 / PS3 / Vita GPUs are a good range of chips that encompass just about every approach to how GPUs work in the last 10 years.

The downside is you end up writing a load of non portable, hard to debug code of the kind that's likely to have a load of async issues.
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Re: PS4 version in work.

Post by PVB »

None of this IAP bollox in PS4 TxK!

You get as many gems as you want! FOR FREE!

Image

8) :lol: :wink:
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Re: PS4 version in work.

Post by gilesgoat »

gravy wrote:Yeah, something I like / don't like about the Sony SDK is the very thin layer above the HW.

What I like is you get to understand how the underlying hardware works. The PS4 / PS3 / Vita GPUs are a good range of chips that encompass just about every approach to how GPUs work in the last 10 years.

The downside is you end up writing a load of non portable, hard to debug code of the kind that's likely to have a load of async issues.
Si ..

.. you kinda end up with the choice of :

1. do still quite complex code to kinda do "mundane" things not too complex and/or "mimic" things you'd do in some other machines OR

2. do very complex mega-optimized code that will work on the PS4 and nothing else on this planet not even the next/previous Sony console/thing

In BOTH cases you end up with hard to debug code.

The good things is you really see/learn much better about "how things really work" and .. and maybe you learnt how to code more complex things that
otherwise you would have not done.

All that would be lovely if you maybe could just stay on PS4/etc. and nothing else and think you'll never need to port your code.

Which of course .. it's an utopia.

Still .. is very interesting to see how things really are "a step deeper" than what you normally see.

Next step : "even more difficult" let's just write streams of packets for the GPU sequencer :lol: :lol:

I heard some ( mad ? ) people actually done it ...
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Re: PS4 version in work.

Post by gilesgoat »

As a matter of fact I already have quite a thread with someone at 'support' trying to understand how to make something that "conceptually is not that hard" ( and in fact it kinda works ) but "practically" it gets pretty hard when you have to keep care about "what's happening with the memory while that thing runs and the polygon is kinda there but not yet there and the ring buffer pointer to the ... " ..

.. right ... "just render the fraking polygon would you ?" ..

Sometime this PS4 seems a bit like writing SW for the Atari 2600 ...
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Re: PS4 version in work.

Post by Sir_LANs-a-lot »

Is this still on the cards? - *Hope so*

:tea:
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Re: PS4 version in work.

Post by gilesgoat »

Yes yes it is ..
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Re: PS4 version in work.

Post by Sir_LANs-a-lot »

Jolly good.

As you were cadet. :D
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Re: PS4 version in work.

Post by ALLseeingEYE »

Fuck yes, I'm stoked Giles and Jeff. Probably nothing more I could ask for than TXK on PS4 or PC, melt my eyeballs please?

I just booted up Space Giraffe on my shiny new PC and was dreaming of how awesome and trippy it would be if the Lllamabros decided they wanted to make another virtual acid trip like that ;).
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Re: PS4 version in work.

Post by gilesgoat »

All I can say all this year basically we had no holidays, we almost had now week ends, we are all time on things the moments we had "a little holiday" been while in London to deal with Sony and/or last time in Blackpool at the exhibition ( i.e. read some hours in the evening of 'something different' ) ..

And I am still getting nuts on things I can tell you "there are/will be things to be seen" ..

.. don't miss Manchester if you can :wink:

Also there could be some little 'extra surprise' as soon as some things will become public knowledge ...

Nuff said ...
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Re: PS4 version in work.

Post by bcass »

What event are you going to in Manchester?
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