Fool me, this is real good shit ! [the VR thread]

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

Did you try a DK1 at all?

I've not tried the DKII but I did use an HD DK1 at Gamescom and it was much better than the SD version, it still had a noticeable screen door effect however. From what I've read this is reduced somewhat in the DKII unit.

I assume PPI is critical, the resolution probably doesn't really matter if you can get the pixel density so high that you really can't see the individual pixels.

This is no doubt why the Avegant Glyph is supposed to be good as it projects an images into your eye without effectively having to pass it through a virtual mesh.
I don't know how and when and where to see one in action however.

I'm (naively) hoping there will be some sort of common standard or practice with VR that they all work ostensibly the same so that you can make a judgement about what works best for you with your budget (but that'll never happen...).
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Oh goat .. here unforuntaly we enter the NDA situation .. but I'll say just this "ok, everyone has seen DK1", DK1 has almost "bee eye effect" in terms of "screen door effect" as in "is huge" cause the resolution is really low.

But I've seen "something else" that is LOT better so if you tell me DK2 has "very noticeable" this to me sounds like a WTF ? This is a step back not a step forward !

LCD trust me "hope they'll stop using it", what you really want is .. another type of screen ..

Now Morpheus I think I can say that because "some people has seen it around so we should be able to talk now" has "almost if not zero pixel mesh effect" and the FOV is I - think - "maybe higher/larger/dunno" in essence you look into "an easier way to see and a wider scene" .. but still has "some other problems" I won't say.

After I've seen XXXXX I tought DK2 was going to be "superlative" at this point I really have to see it with my eyes to understand WTF is all that about from what you say I fear this DK2 is not going to meet my expectations.

"I know Oculus can do it" so at this point I am asking myself "have they done it in DK2 or if not why not ?" however knowing how different perceptions can be I will stop talking/reserve any judgement until I'll really have seen DK2 with my own eyes.

Until a while ago I would have said/tought "ok you can't make VR better then this yet" .. but literally .. there's more than what meets the eye here so .. I fear/guess that it still all falls into the 'damned thing' of "how much are you willing to spend for a VR that really works well" ..

The screen door vanishes ( almost totally ) the moment you put a really high rez screen, "I can't live with the screen door" but "I cannot live with the blur when you move" and that can vanish too ..
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Yak »

I think with dk2 screen door is WAY less noticable but still visible (from what I have herd, I don't have mine yet). And there's some visible smearing of deep blacks under certain circumstances (although that may be fixable in software). It isn't perfect, but remember it's just another step on the way to CV1. It *is* a massive step up from dk1 though so it should still be rather good!
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mat »

Nope Mqark, this was my first experience with VR in any form.
Don't get me wrong, I don't want to come across as overly negative; the overall experience is fantastic, and is truly deserving of the hyperbolic over-used term "immersive". It really is like being transported somewhere different.
There was no lag at all that I could perceive, and tracking was incredibly accurate, mirroring body movement perfectly (or rather head movement).
And I can't stress enough how happy I am that even with my blurry, Sixties-Batman-Tiltshift right eye, VR works for me :D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

I hope I didn't come across as taking you wrong! :)

I'm sure eventually, just as LCD displays on phones started at stupidly low resolutions with horrible viewing angles and terrible colours with nasty blur that the HMD technology will get to a point pretty darn soon (especially as Oculus are working with Samsung) that it becomes flawless.

I'm curious - did you get the "Woah, that's REAL 3D" feeling where objects seem to have real substance and it's not just some multi-planar trick like cinema 3D. I couldn't get over how in the racing game I tried that it REALLY felt like I could reach out and touch the buttons in the cockpit of the car - It didn't even matter that it was computer graphics, the objects had a convincing volume - probably like playing with a rubber duck isn't 'real' like playing with a real duck - but that doesn't stop you being totally convinced in real life that you are touching an object - regardless of how close a facsimile it is to the 'real' duck.

Do I sound mad now? :lol:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mat »

Ha, if you're mad, paint me with the same brush!
As I mentioned before, every single one of us who tried it reached out to try and grab objects from the virtual table. The illusion was complete, and I completely understand what Carmack & Co. are talking about now when they harp on about "Presence".
One of the guys even convinced himself that they must be working on a way of giving physical feedback when your hands intersect with objects in the virtual world!
:lol:

Oh, and an interesting side-note; I don't know if it's the same on the DK1, but on the DK2, there are little cut-outs in the foam below your eyes so you can see your hands in the real world. They don't distract from the experience, but negate the need to lift the headset away from your eyes when you're groping for the keyboard!

Edit:
Oh, and something else that might explain the "Coarseness" I'm referring to; in taking it apart, people have discovered that DK2 uses a Galaxy Note 3 as its screen.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

Mat wrote: Oh, and an interesting side-note; I don't know if it's the same on the DK1, but on the DK2, there are little cut-outs in the foam below your eyes so you can see your hands in the real world. They don't distract from the experience, but negate the need to lift the headset away from your eyes when you're groping for the keyboard!
Yep - that's going to help!

If I understand what Yak has said about Elite, if you can map all your controls to the input device, then it's not much of a hassle - problem comes when someone forgets you may be rifting and force you to F5 something or other... that will help (although I'd like the idea that I could totally block external light so I can be Fully immersed).
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

Mqark wrote:
Mat wrote:Oh, and an interesting side-note; I don't know if it's the same on the DK1, but on the DK2, there are little cut-outs in the foam below your eyes so you can see your hands in the real world. They don't distract from the experience, but negate the need to lift the headset away from your eyes when you're groping for the keyboard!
One of the other VR headsets that was floating about on kickstarter had little sliding shutter like cut-outs that could be opened and closed.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Deckard »

So it's got a samsung galaxy note display then ?

http://www.trustedreviews.com/news/ocul ... -3-display
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Re: Fool me, this is real good shit ! [Oculus Rift]

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

This site demonstrates the visual differences between Oculus devices.
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by KlaxonCow »

Bod wrote:This site demonstrates the visual differences between Oculus devices.
Beat me to it.

(Well, sort of. The video I posted earlier has a link in the description for that website and mentions it, but not everyone's necessarily going to click through the video and see that, so I was about to come here and drop the link directly - only to find you'd done it already.)

But, yeah, as Yak's already mentioned, you have to bear in mind that the DK2, while a much improved development kit, is still a development kit and the final consumer version - the CV1 - is going to up the resolution once again. The DK2 is "not representative of the final product", so to speak, but just more representative than the DK1 was.

Basically, the DK1 was barely over 720p. The DK2 is 1080p. The CV1 is intended to be 2560 x 1440.

So the CV1 is going to be pretty much the same kind of resolution jump from the DK2 again, as the DK2 was from the DK1.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

Now, if only they could throw in a Morpheus simulation into that then I'd know where to throw my next 300 quid...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

Mqark wrote:Now, if only they could throw in a Morpheus simulation into that then I'd know where to throw my next 300 quid...
Much as I hope the Morpheus will be good I'm wondering if there will be the support to merit the cost?

It's not like the PS4 has much normal suff and its nearly a year old.

There are already hundreds of toys for the Rift and it's still only available as a dev kit.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

I think you're right, despite the painful wait for the Consumer version, Oculus have done the right thing and have already built a platform as such and have a vast wealth of content available (even if it's only strictly for the dev community).

There's just this part of me that wants the best technical offering and would be a little gutted if Sony produce something nicer. In reality, it's much better to have something that works with negligible flaws and LOTS of content than a white elephant that wins on one front but has no serious content to offer on the other.
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