Elite on Kickstarter...

Inane baanter or words of wisdom - you decide...
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pete_uplink
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Re: Elite on Kickstarter...

Post by pete_uplink »

I had great fun flying through the rocks in the rings of the planet at Asellus Primus :mrgreen:
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Re: Elite on Kickstarter...

Post by Darkflame »

pete_uplink wrote:
Darkflame wrote: hu? Isn't there a no fire zone in effect?
Maybe they need to up the penalty/fit Gatling guns on the docking ports
From what I gathered in the ED forums, the guy was waiting in silent running mode, then attacking. He usually tried to chase the other player out of the no fire zone (as most people panic when shot at from behind) to get away from the station. If he got attacked by the station he logged out...
Sounds like an easy thing to fix then; Just have the game remember he broke the rules.
He logs back in at the same place no matter what right?
The station just sits there waiting to gun him down. :twisted:
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Re: Elite on Kickstarter...

Post by Darkflame »

Incidentally, is there any systems with two stations? Haven't come across any yet.
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Re: Elite on Kickstarter...

Post by Muttley »

Darkflame wrote:Incidentally, is there any systems with two stations? Haven't come across any yet.
Not seen any yet, but I'm barely scratched the surface of the new systems...

Anyone tried the voice comms yet? They've got this awesome 60s NASA style radio effect on them:

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Re: Elite on Kickstarter...

Post by pete_uplink »

Darkflame wrote:Incidentally, is there any systems with two stations? Haven't come across any yet.
I don't think there are at the moment. Word on the forum is that they'll be added in Gamma.
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Re: Elite on Kickstarter...

Post by Stuart B »

Just someone reverse parking :)

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Re: Elite on Kickstarter...

Post by pete_uplink »

Ooh! Scratched it a bit on the way in :lol:
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Re: Elite on Kickstarter...

Post by F-ZeroOne »

You know, in the book "Backroom Boys", which covers the development of the original, its mentioned that if the game didn't work out as a whole they had a cool space station docking game they could have sold instead... :lol: ("Anaconda Simulator 2014")...
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Re: Elite on Kickstarter...

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Re: Elite on Kickstarter...

Post by Darkflame »

Bah, had 3 missions to get various bits of metal at the same time and couldnt find any of them for sale.
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Re: Elite on Kickstarter...

Post by defsdoor »

Well I bit the bullet and bought a Cobra. Now juggling the options of either kitting it out but having little money left to trade (gambling on being able to earn from bounties etc) or to trade on for a while with the extra cargo space more than doubling my previous run profits.
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Re: Elite on Kickstarter...

Post by Yak »

I'm at around 80k, was originally planning on buying a Cobra after a few more runs but wondering if I'll hang on now for a Lakon type 6. I just fancy all that glass in the cockpit and the lovely views after being sat in the Transit for a while...
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Re: Elite on Kickstarter...

Post by defsdoor »

I bought at 200k in the bank. Not got enough left to fill my hold - i do a run then nets me 700 per ton from a cost of 2900 approx (can remember what they are) between aulin and eranin. Can buy 19 ton ATM but still more than I could get in the van so I might do a few runs before arming up.
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Re: Elite on Kickstarter...

Post by Yak »

Trip report from Dahan services with the Oculus DK2:

- It can take a bit of voodoo to get it going with the dk2. I ended up using the Bilago's service manager to turn off the Oculus runtime services (run it in admin mode) and then quickly starting Elite (if I wait too long it goes into a loop playing the USB connect/disconnect sound endlessly). Make sure you have the dk2 in extended desktop mode too.

- Once in I was all ready to moan about the pentile matrix being lower rez than the HD DK1 I was using previously as I was having difficulty reading the text. Then I put my glasses on and realised I needed to wear them in rift and it was fine.

- To put my glasses on I had to wind the eye relief all the way out. This also had the effect of reducing greatly the chromatic aberration which had been bothering me.

- Game looks great in dk2, really vibrant colours and deep blacks. Frame rate a bit choppy at times in stations but that's just my rig I think. I put the shadows down to low and it's decent enough now.

- Protip: when you start, push back so you are in good view of the tracking camera then hit F12 to centre yourself. You'll be close enough to read the displays well and even have a bit of leeway to lean forward to examine things more closely if necessary.

- Lateral tracking makes a nice difference, the 3D effect is if anything more pronounced as you get extra parallax from stuff floating in front of you (like the warp countdown) as you naturally move your head. It's also kind of cool being able to lean out the side of your chair and gawp around the cockpit :).

So - yes, needs a bit of voodoo and fiddling to get going (no doubt that will be reduced once an official dk2 version comes out) but well worth the effort!
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Re: Elite on Kickstarter...

Post by Whiteball »

How comfy is the DK2 with glasses on?

While I'm glad it seems to work ok with glasses, as I can't see anything without mine, doesn't it put pressure on the arms at the side where they inevitably go past the rift where it 'seals' around your face?
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