Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

DK2 arrived !!! :skip:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

ovrservice_x64 stopped working error !!!

FFS 8O
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Yak »

http://www.reddit.com/r/oculus/comments ... 64exe_has/

basically use that little tool he recommends :)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

Cheers Jeff.

Works a treat now! :D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

Struggling with extended mode now! My eyes seem to be the wrong way round!
Hmmmm. Googling.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dvorak »

Bod wrote:My eyes seem to be the wrong way round!
Turn the Rift upside down then. :wink:

Well, fiddling around with screens and modes can be a bit of a challenge if that's all new.
My own setup, for instance, crashed OculusMinorescue and drove Giles nuts...

So, how's it going? :)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

Had a break cos it was doing my head in !

Everything was working fine in direct mode with the OculusServiceManager tool running, but when I booted up later to have another play I can't seem to get it to work again! It says no device attached & oculus service not available.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Dvorak wrote:
Bod wrote:My eyes seem to be the wrong way round!
Turn the Rift upside down then. :wink:

Well, fiddling around with screens and modes can be a bit of a challenge if that's all new.
My own setup, for instance, crashed OculusMinorescue and drove Giles nuts...

So, how's it going? :)
I did not start to work yet "seriously" on DK2 (*) .. but I'll be on very soon ... you should notice/hear at some point a disturbance in the Force on the Universe the moment my swearwords will begin ...

(*) been busy with other things.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

New SDK released which hopefully will fix the exact problems I've been having. :)

edit : Works a treat. Woohoo !!!! :D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

There is an extra file in the downloads section too ... OculusUnityDemo.
It's the Tuscany demo will full 3d effects. i.e. Butterflies, running water, birds, etc.

Impressive !
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Why they ()@*($*@()$ invented DX11 ? ... why they invented DX at all ? ... Why the setup gives me a weird err - I know, because I had DX9 too installed and I needed it - why the "debug" runtime of DX11 seems not to want to install/be present so I can launch/compile only in "release" ..

Here for the Nth time "N too many" I am re-doing yet-another-version-of .. time ago I would have felt like "I may learn something new" but today I feel like "oh yet another port of because someone has a different OS/machine yet I am re-doing the same things another time, next time they'll change the lib I'll do it all over again ... " ..

And then again "most new features of the new SDK" are all about Unity, some other engines and Unity integration I bet I'll get stupid analyzing little CPP projects ( probably just one ) and work my way out .. like I've done last time .. ( actually in fact it's not one .. it's TWO .. just installed the new sdk ) ..

Oh well .. I am not really so looking forward about DX12 as well .. it really is a rat race .. the only good thing is the feeling that "you'll know how to do it smaller & better & your own way".

Which is a thing I suppose.

Anyway we'll see what I'll take out this time, initially lot of fanculo I suppose ...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dvorak »

Bod wrote:New SDK released which hopefully will fix the exact problems I've been having. :)

edit : Works a treat. Woohoo !!!! :D
Ah, the blessings of being a not-too-early adopter...
Always nice when some others are a few steps ahead and remove all the traps... :wink:

Runtime 0.4.1 installed.
Still waiting for the UPS car to arrive anytime now or later.

btw, did you install a new firmware, Bod?
I just read the hint at runtime Installation that there is one, maybe, eventually.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dvorak »

Bod wrote:There is an extra file in the downloads section too ... OculusUnityDemo.
It's the Tuscany demo will full 3d effects. i.e. Butterflies, running water, birds, etc.

Impressive !
Ah! :D

Tuscany was my very first Rift experience (like it probably was for many others).
Really looking forward to repeating this.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dvorak »

It's there. :skip:

(and yes, I will shut up now for quite some time...)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

Dvorak wrote:
Bod wrote:New SDK released which hopefully will fix the exact problems I've been having. :)

edit : Works a treat. Woohoo !!!! :D
Ah, the blessings of being a not-too-early adopter...
Always nice when some others are a few steps ahead and remove all the traps... :wink:

Runtime 0.4.1 installed.
Still waiting for the UPS car to arrive anytime now or later.

btw, did you install a new firmware, Bod?
I just read the hint at runtime Installation that there is one, maybe, eventually.
Yes, install firmware as soon as it's all plugged in. :wink:
I may have no control over the length of my life, but the depth & width is entirely up to me.
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