Replay 2014, the usual one.bcass wrote:What event are you going to in Manchester?
PS4 version in work.
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Re: PS4 version in work.
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Re: PS4 version in work.
Rad, can't wait to see some stuff man. Are you guys partnered with Sony? Like, is there any chance of anything hitting PC at some point?gilesgoat wrote:Replay 2014, the usual one.bcass wrote:What event are you going to in Manchester?
Also, any chance of lightsynth VR?
Games would be better, but I could just imagine how trippy it would be to strap into a Llamasoft VR world.
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Re: PS4 version in work.
.. you just come .. and you will see ...ALLseeingEYE wrote:Rad, can't wait to see some stuff man. Are you guys partnered with Sony? Like, is there any chance of anything hitting PC at some point?gilesgoat wrote:Replay 2014, the usual one.bcass wrote:What event are you going to in Manchester?
Also, any chance of lightsynth VR?![]()
Games would be better, but I could just imagine how trippy it would be to strap into a Llamasoft VR world.
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Re: PS4 version in work.
Oh damn, psyched! Maybe we'll see a retina searing TXK...PS4 Morpheus edition!?gilesgoat wrote:.. you just come .. and you will see ...ALLseeingEYE wrote:Rad, can't wait to see some stuff man. Are you guys partnered with Sony? Like, is there any chance of anything hitting PC at some point?gilesgoat wrote:Replay 2014, the usual one.bcass wrote:What event are you going to in Manchester?
Also, any chance of lightsynth VR?![]()
Games would be better, but I could just imagine how trippy it would be to strap into a Llamasoft VR world.
Honestly, I just waltzed onto Yakyak yesterday hoping to hear of you guys doing something on PS4 or PC and bam, it's been nothing but good news. Here's to hoping that PS+ does well for you too.
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Re: PS4 version in work.
This one?gilesgoat wrote:Replay 2014, the usual one.bcass wrote:What event are you going to in Manchester?
http://www.playexpo.net
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Re: PS4 version in work.
Yes that one.PVB wrote:This one?gilesgoat wrote:Replay 2014, the usual one.bcass wrote:What event are you going to in Manchester?
http://www.playexpo.net
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Re: PS4 version in work.
Here's an idea, because I'm sure you need ideas.
How about a level play list editor? To be honest I'd love to just be able to play level 25 to 28 on repeat. Or even a never ending level 25.
Level 25 is probably my single favourite level from any game ever. The audio/visual experience coupled with it just being hard enough to keep you alert, but not so hard that a mere mortal can still just enjoy the ride makes it as close to perfect as I've found.
How about a level play list editor? To be honest I'd love to just be able to play level 25 to 28 on repeat. Or even a never ending level 25.
Level 25 is probably my single favourite level from any game ever. The audio/visual experience coupled with it just being hard enough to keep you alert, but not so hard that a mere mortal can still just enjoy the ride makes it as close to perfect as I've found.
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Re: PS4 version in work.
Looking forward to this. A morpheus based mode would be wonderful.
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Re: PS4 version in work.
Looking forward to this. A morpheus based mode would be wonderful.
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Re: PS4 version in work.
axel000 wrote:Looking forward to this. A morpheus based mode would be wonderful.
Code: Select all
// define this to have the Morpheus on
// #define USING_MORPHEUS 1
What's the point of having a Morpheus unit if you are not going to use it ..
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Re: PS4 version in work.
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Re: PS4 version in work.
Nice one - I should be off to that. Be good to say hi again and see what you're up to...gilesgoat wrote:Yes that one.PVB wrote:This one?gilesgoat wrote:Replay 2014, the usual one.bcass wrote:What event are you going to in Manchester?
http://www.playexpo.net
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Re: PS4 version in work.
.. I am a very busy bee ...
YES this IS PS4 in the work ..
NO this is NOT "just a straight port" from PS Vita .. there's much more to that ..
YES this IS PC too ..
NO this is NOT "just a port" this is "two projects, two sets of sources, one architecture dependant, one not" compile 'A' get PS4, compile 'B' get PC ..
YES there is still lot of work been done.
NO it's not completed yet.
YES it is playable but we are tightening up the graphics and loose ends
YES it's VR .. "all the VR we can put hands on" ( except in this case Samsung VR not (yet?) in there no ) , works on Morpheus, works on Oculus, if you have other VR you want it too sends us a prototype and we'll talk about it
( possibly two if you can )
YES did I mention I supported 3DTV too ?
NO I won't show you more of it for now
DOES it work well in VR ? .. YES .. amazingly "more than what you could think of" we are of course adjusting stuff "to make it even better for VR" but man .. I can say "TxK in VR is something the world has yet to experience" IS .. IT'S ...
So for the moment just get this and don't ask me "what you are doing/when it's ready"
.. it will be ready .. soon .. about what I am doing it's about "working on 3 things at the same time" ..
Oh you haven't seen "the other thing" yet


YES that strange colour warping/stuff "it is as it is" for the DK2, once you look into the DK2 it looks PERFECTLY normal you will see a really good image perfectly linear and such none of those "artifacts" you see in the screenshot are visible.
YES is silly WIN 8 goes perfectly 60fps mega smooth and I am still running in "debug" mode with quite a fuck of PRINTF() enabled.
EVERYTHING you see here is currently in change/subjected to change "yes there will be lot more stuff to see" I am still working on being sure this "double project thing" works fine before to "merge" with the other stuff that Yak is doing but so far so good I am working with 3 monitors and 2 different VR systems the same time checking that "same here, same there" as I compile one thing one way and the other.
DON'T take this pics for "ah this is what it is" .. there's more than that
#ifdef _WINDOWS
#endif
#ifndef _WINDOWS
#endif
...
Luckily not even much of that ..
YES this IS PS4 in the work ..
NO this is NOT "just a straight port" from PS Vita .. there's much more to that ..
YES this IS PC too ..
NO this is NOT "just a port" this is "two projects, two sets of sources, one architecture dependant, one not" compile 'A' get PS4, compile 'B' get PC ..
YES there is still lot of work been done.
NO it's not completed yet.
YES it is playable but we are tightening up the graphics and loose ends
YES it's VR .. "all the VR we can put hands on" ( except in this case Samsung VR not (yet?) in there no ) , works on Morpheus, works on Oculus, if you have other VR you want it too sends us a prototype and we'll talk about it
YES did I mention I supported 3DTV too ?
NO I won't show you more of it for now
DOES it work well in VR ? .. YES .. amazingly "more than what you could think of" we are of course adjusting stuff "to make it even better for VR" but man .. I can say "TxK in VR is something the world has yet to experience" IS .. IT'S ...
So for the moment just get this and don't ask me "what you are doing/when it's ready"
Oh you haven't seen "the other thing" yet


YES that strange colour warping/stuff "it is as it is" for the DK2, once you look into the DK2 it looks PERFECTLY normal you will see a really good image perfectly linear and such none of those "artifacts" you see in the screenshot are visible.
YES is silly WIN 8 goes perfectly 60fps mega smooth and I am still running in "debug" mode with quite a fuck of PRINTF() enabled.
EVERYTHING you see here is currently in change/subjected to change "yes there will be lot more stuff to see" I am still working on being sure this "double project thing" works fine before to "merge" with the other stuff that Yak is doing but so far so good I am working with 3 monitors and 2 different VR systems the same time checking that "same here, same there" as I compile one thing one way and the other.
DON'T take this pics for "ah this is what it is" .. there's more than that
#ifdef _WINDOWS
#endif
#ifndef _WINDOWS
#endif
...
Luckily not even much of that ..
Giles the billy goat
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"Baa"
Re: PS4 version in work.
So stop posting and get coding....gilesgoat wrote:.. I am a very busy bee ...
So for the moment just get this and don't ask me "what you are doing/when it's ready".. it will be ready .. soon .. about what I am doing it's about "working on 3 things at the same time" ..
This is going to be awesome in VR. Top stuff guys.
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Re: PS4 version in work.
We want those graphics as tight as you can get them...
Seriously, good luck with this!
Seriously, good luck with this!
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