PS4 version in work.

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Soluzar
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Re: PS4 version in work.

Post by Soluzar »

gravy wrote:It's awesome!

A video here:

http://www.twitch.tv/gyratory/b/601749359
Are you an early tester? I'm pretty sure that version isn't available to everyone just yet...

I did get a brief chance to play at the Manchester Play Expo, but naturally enough I'm looking forward to a more extended experience with it.
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ozzzy189
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Re: PS4 version in work.

Post by ozzzy189 »

Those videos won't work for me unfortunately.
Please can we have ps4 space giraffe?
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Re: PS4 version in work.

Post by PVB »

ozzzy189 wrote:Those videos won't work for me unfortunately.
Twitch does seem a bit shit at streaming and replays. All I tend to get is the buffering spinny thing.
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Whiteball
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Re: PS4 version in work.

Post by Whiteball »

gravy wrote:It's awesome!

A video here:

http://www.twitch.tv/gyratory/b/601749359
That does indeed look awesome. Can't wait.
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Re: PS4 version in work.

Post by BillyT »

Wow, TxK looks great in the rift! That's looking fantastic.

But I would like to bring up the offending article of Gary programming in his underpants ;)

http://www.twitch.tv/gyratory/c/5544044

It's weird looking at the private moments of a programmer in the domain of the home. I dread to think what I get up to - all I can say is I'm glad I'm not the only one that chatters to myself. Also, I felt that moment after Gary wrote loads of code… compile and run. That's a well known programming feeling of will it actually work, crash, or sort of work in not the right way… this is where the highs and lows of programming happen in the running of code.
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Dio
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Re: PS4 version in work.

Post by Dio »

That is truly astonishing. I thought the camera still moving around with the position of the spinner on the web is a little unsettling in VR, but I seemed to be getting used to it after a few levels. I still might tone that down a bit; if the user needs to look at an obscure portion of the web, they can use their head to do it.

My brother sat there slack-jawed. Indeed, I think he found the game a bit much (never played Tempest or T2K before :) ) and in the end just sat watching the title screen for five minutes trying to make his head fit through the triangles. A game on its own :) .
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Re: PS4 version in work.

Post by gilesgoat »

Glad you are liking it Dio :)

.. at some point I may have "a couple of DX11 questions" for you, just still trying to sort out some "loose strings" about my implementation and the SDK implementation of some stuff.
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tonalaxis
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Re: PS4 version in work.

Post by tonalaxis »

Will there be a co-op mode?
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Re: PS4 version in work.

Post by tonalaxis »

Oh, a PS4 is now in my household. Bring on TxK PS4!! :)
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buddh4sack
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Re: PS4 version in work.

Post by buddh4sack »

Has there been any word on a possible PS4 release date? I read with great enthusiasm all the Project Morpheus VR work that's going into PS4 TxK, but that's not even for sale yet... we could always play the 2D version now, and Llamasoft could push out an update when it's time...? Or is the plan to jump on the hype and be a flagship game for when Morpheus finally does get released?
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Re: PS4 version in work.

Post by PVB »

tonalaxis wrote:Oh, a PS4 is now in my household. Bring on TxK PS4!! :)
Me too! :D
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Re: PS4 version in work.

Post by ozzzy189 »

Really enjoying geometry wars 3 whilst I wait for this. Add me for scores etc if you like? Dan_ozzzy189 psn id
Please can we have ps4 space giraffe?
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Re: PS4 version in work.

Post by Markie »

PVB wrote:
tonalaxis wrote:Oh, a PS4 is now in my household. Bring on TxK PS4!! :)
Me too! :D
and the PC version ... let's av it!
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Re: PS4 version in work.

Post by gilesgoat »

Markie wrote:
PVB wrote:
tonalaxis wrote:Oh, a PS4 is now in my household. Bring on TxK PS4!! :)
Me too! :D
and the PC version ... let's av it!
The PC version and the PS4 version are co-existent and simultaneous, in fact the thing that been demonstrated and running at the Manchester Replay 2014 was the PC version running on a PC under WIN 8.1
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Jamesac
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Re: PS4 version in work.

Post by Jamesac »

Do you have a delivery time-frame in mind? So much work has been done for Rift/Morpheus that the average end-user won't have a chance to experience I was kind of curious if the game might get held back until closer to their release dates. On the one hand, that seems highly unlikely, but on the other the VR implementation seems like an awful lot of work to not be seen until who-knows-how-long after release.
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