Jamesac wrote:You don't understand space travel. You know about it, and probably have a fairly good mental picture of it, but you don't understand it in a way that someone who's been up there and lived in zero G has. Your understanding is a stick figure, as compared to Chris Hadfield's masterwork painting. VR isn't quite such an extreme leap, of course, but until you've played a game or two and gotten some time inside your understanding is utterly compromised by a lack of experience.
I do understand it. I understand it well enough that I found last year’s “Gravity” film most annoying as it again and again replaced good (and exciting) science with nonsense. Totally spoiled it for me. Some of that understanding comes from my science and maths background but a lot comes from the many reports made by people like Chris Hadfield and the many people that have gone before him.
I don’t think VR is indescribable, no more than space travel. It’s just too early to describe it, or at least describe Rift. The final version doesn’t exist and the version closest to it (though we don’t know how close) isn’t available for extended hands-on testing, only at trade shows. The only finished software for it is Elite. There‘s little point doing an in depth review as it will be totally out of date when the final version ships. When it is released we’ll see comprehensive and in-depth coverage, from a wide range of gaming and technology sites.
It will still be true that it will work differently for different people and so the recommendation will be to try it yourself. But probably even that will be made easier by extensive testing which will at least give some indication of who will get on with it, who will have most trouble with it.