You forgot the "double the price" step.Sir_LANs-a-lot wrote:In fairness, all they have to do to sell it to Apple users is make it white and call it the iVR.
Fool me, this is real good shit ! [the VR thread]
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Re: Fool me, this is real good shit ! [Oculus Rift]
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Re: Fool me, this is real good shit ! [Oculus Rift]
Arent all Apple users in virtual reality already caused by the late great Jobs' distortion field ?
Now with a new Mac Mini Pro so dont judge me !
Re: Fool me, this is real good shit ! [Oculus Rift]
Also forgot to remove all the connectors and break it into a staged release where it takes five years to reach feature parity with the competition.Muttley wrote:You forgot the "double the price" step.Sir_LANs-a-lot wrote:In fairness, all they have to do to sell it to Apple users is make it white and call it the iVR.
Re: Fool me, this is real good shit ! [Oculus Rift]
indeed...and white i-apple is sooo 2012. Champagne gold "Apple Reality" for me please. I can always sell it on ebay after a year for 20 quid less.
Re: Fool me, this is real good shit ! [Oculus Rift]
Actually, what do Apple even need with VR? Doesn't their RDF render it completely superfluous?
Re: Fool me, this is real good shit ! [Oculus Rift]
Well, I've been watching ebay and I've not seen any go for anywhere near that low a price.gilesgoat wrote:Someone tells me that 200 pounds seems to be "classic ebay price" and thinks it's a bit "too high".Whiteball wrote:OK, I'm playing far to much Elite Dangerous and getting nothing else done.
To curb this I'm going to sell my Oculus DK2 (as I can't play ED anymore on a monitor after experiencing it in the DK2).
It's in great condition and has all the original parts and box etc.
£200 (plus whatever the postage will be) if someone wants it...
and mine's just sold for £327...
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Re: Fool me, this is real good shit ! [Oculus Rift]
I would never spit on the DK2, it's a really nice piece of HW and does the jobWhiteball wrote:Well, I've been watching ebay and I've not seen any go for anywhere near that low a price.gilesgoat wrote:Someone tells me that 200 pounds seems to be "classic ebay price" and thinks it's a bit "too high".Whiteball wrote:OK, I'm playing far to much Elite Dangerous and getting nothing else done.
To curb this I'm going to sell my Oculus DK2 (as I can't play ED anymore on a monitor after experiencing it in the DK2).
It's in great condition and has all the original parts and box etc.
£200 (plus whatever the postage will be) if someone wants it...
and mine's just sold for £327...
.. however .. after I've seen "else" .. ... I am going to wait until the final version comes out ..
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Re: Fool me, this is real good shit ! [Oculus Rift]
I've heard good things about Valve's Vive. Anyone have any experience of that one?
Re: Fool me, this is real good shit ! [Oculus Rift]
So Valve and a bunch of other companies are supporting Razer's OSVR format. Can anyone tell me what that means in relation to the Rift? I can't imagine there would be two competing, exclusionary formats that don't work on competing headsets but I haven't seen any real explanation about it, either. Anyone spare a primer on this?
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Re: Fool me, this is real good shit ! [Oculus Rift]
Mah .. time ago I TRIED to have a quick look about what was all that about .. and quite frankly "by nose did not give me a good feeling" .. that OSRV seems more to me a way to try to standardise/implement some sort of "universal VR APIs" or stuff for "all VR devices".Jamesac wrote:So Valve and a bunch of other companies are supporting Razer's OSVR format. Can anyone tell me what that means in relation to the Rift? I can't imagine there would be two competing, exclusionary formats that don't work on competing headsets but I haven't seen any real explanation about it, either. Anyone spare a primer on this?
Honestly I am interested "in getting the most" and altough some competition is good, makes people improve/develop even more their products I really hope we won't see an "everyone and his dog trying to make a plethora of VR devices" .. even if, maybe "the fact they are VR" implies "there has to be a baseline quality of the product or it won't simply work".
If you tell me "there's a super smooth Oculus only lib that makes it go super mega" VS "there's a standard but less performant" I go for the first of course, when I start to see "too much" of libs of taht, git of this, compilers of that and I hear words "only remotely sounding like that thing called 'Java' " I tend to run miles away in the opposite direction
[edit] - at least in PS4 my "famous" cries for "can I have a damned interrupt and know when ?" .. are totally satisfied
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Re: Fool me, this is real good shit ! [Oculus Rift]
I haven't been keeping up with this thread, but did do a search which was negative ...
So has anyone mentioned FOVE yet?
So has anyone mentioned FOVE yet?
I may have no control over the length of my life, but the depth & width is entirely up to me.
Re: Fool me, this is real good shit ! [Oculus Rift]
Not sure how it's working but Oculus themselves are listed a partner of OSVR:Jamesac wrote:So Valve and a bunch of other companies are supporting Razer's OSVR format. Can anyone tell me what that means in relation to the Rift? I can't imagine there would be two competing, exclusionary formats that don't work on competing headsets but I haven't seen any real explanation about it, either. Anyone spare a primer on this?
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Re: Fool me, this is real good shit ! [Oculus Rift]
Re: Fove.
I haven't tried any current generation tech, but it seems like gaze detection might be require for a natural immersive feeling. Or not. Shouldn't a large FOV negate the need for this? Or do current headsets require you to look through a periscope, and look straight ahead, and turn to look at things instead of diverting a glance?
I haven't tried any current generation tech, but it seems like gaze detection might be require for a natural immersive feeling. Or not. Shouldn't a large FOV negate the need for this? Or do current headsets require you to look through a periscope, and look straight ahead, and turn to look at things instead of diverting a glance?
Re: Fool me, this is real good shit ! [Oculus Rift]
Regarding APIs I think Microsofts the only one with much hope there for forming any sort of standard.that OSRV seems more to me a way to try to standardise/implement some sort of "universal VR APIs" or stuff for "all VR devices".
Despite AR and VR demanding pretty different HMD priorities, in terms of interaction they are likely have a lot of overlap.
For example, the Hololens apparently use's normal API that are in Windows10 - not specific to Hololens.
So, for example, there is scope to supply a point for a "3d click" action which any Windows10 app can respond too - they dont have to be coded specifically for that input device in order to understand x/y/z has had a click.
So much like normal PC software can understand a "click" regardless of if its a mouse,stylus or touch, 3d apps can be agnostic to some extent as to their input system.
Pretty sure, given they stated they wanted others to make HMDs for Windows apps too, this would also extend to stuff like "get current head matrix" and such too.
Not sure they can pull of that aspect, but if they do its a massive boast to the market.
The idea of having games or apps tied to a specific HMD at this point to me puts me off getting any - conceptually its as daft as "you can only play this game on this brand on monitor"
Still plenty of time for Microsoft to fuck it up, but Id quite like a future where I can swap my HMD like a mouse or keyboard and not have to think about compatibility issues.
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Re: Fool me, this is real good shit ! [Oculus Rift]
I can’t see how that will work well in practice. VR is not just another rectangle of pixels with a slightly different interaction model. It’s fundamentally different in a number of ways. You not only get to “click” by waving your hand, in yes three not two dimensions (something which will get tiring very quickly if you have to do it a lot) you get to change what you are looking at, move to change your location. Future versions may use eyetracking for input, or voice.Darkflame wrote:For example, the Hololens apparently use's normal API that are in Windows10 - not specific to Hololens.
So, for example, there is scope to supply a point for a "3d click" action which any Windows10 app can respond too - they dont have to be coded specifically for that input device in order to understand x/y/z has had a click.
So much like normal PC software can understand a "click" regardless of if its a mouse,stylus or touch, 3d apps can be agnostic to some extent as to their input system.
Besides it is Microsoft. The only company that seems to think having the same OS on tablets and desktops is a good idea. After that’s proved a disaster they are doubling down on it, aiming to have Windows 10 and its APIs running on not just on PCs and tablets but also on phones, on the Xbox One and on VR/Hololens.
But it’s years from release anyway; it’s far more ambitious than e.g. Oculus Rift and so will ship long after it. If at all, as it clearly has a number of technical hurdles to overcome, and is really not worth taking seriously until its in the hands of developers and reviewers outside of a stage-managed MS event. Maybe MS will think better of it before then, or realise that Windows 10 everywhere is no use to users or developers.





