gravy wrote:Consumer law applies here as far as I understand. It doesn't matter that Occulus sold this as a dev kit or what kind of agreement you signed prior to purchase, they can't erode your consumer rights.
That said if you bought it as a sole trader or as a company your recourse may be limited compared to an individual's rights.
All of that aside do you acutally have a claim?
The old SDK still works doesn't it?
And are they intending to reinstate support at some point?
gaz
Thanks!
I just bought it as a regular guy. They say they 'may' reintroduce support for OS other than Windows. There's no guarantee. Personally I seriously doubt it'll happen. It's very obvious from following their SDK efforts that their internal team is completely Windows-centric. They've never had the expertise to properly support the OS they promised to. The existing Linux and OSX SDKs are a joke.
My beef is that the API has already moved on significantly from the last multiplatform version, so development for platforms other than Windows is already out of date. Plus, as graphics drivers and other parts of the abandoned OS move on, the deprecated SDKs will inevitably stop working completely. They barely work now. And so many parts of the DK2 are propitiatory and undocumented that a fully working Open Source SDK has proved impossible to create, despite some really talented people working on it.
So basically I now have a near-brick, and will very soon have a brick.
The DK2 is now sold as "Windows Only". That's all very well, but it's exactly the same piece of hardware that was sold to me and others as "multiplatform". And it now, effectively, isn't.