OX mkII wrote:It's back to the old - old days like in 8 bit times when you had to pay for the privilege of everything, they'll need a bloody good ad campaign and some killer titles ready for release for the launch. I know the last wave of VR in the 90's doesn't compare but I'm wondering just how many people will hold off due to thinking it will be another failed and largely unsupported fad, this is where the likes of Sony can step in and do bundle deals with their current console.gravy wrote:Wonder if they've even decided. Bit of a weird situation with Sony and Valve waiting in the wings.
In the old days you take a hit on the HW to make money of software sales but it hasn't been that way for a while.
Exciting though
GearVR only works if you already have a Samsung handset.Mqark wrote:First to market is the Gear VR which I have sitting at home. A genuine, full VR headset that is commercially available now.
If people mean first to market as in it's attached by a wire to a PC or console then sure, Gear VR doesn't count.
However, I've sat at home enjoying exactly the same sorts of experiences on the Gear as the early VR demos and experiments with my DK1 and DK2.
I will be buying a consumer Rift for the deep, complex experiences that a high power games machine with masses of storage can deliver - but for casual gaming and experiences the Gear VR is fit for purpose.
Which, so far as I can tell, makes the rest cheaper if you haven't already joined the Samsung clique.








