Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gumboot »

gilesgoat wrote:I know what the external block is and what it does but I cannot tell you ...
Well if it was my block, inside of it is where I'd put the timewarp logic. I'd collect and project orientation data, transmit it to the game pipeline, and have the game annotate its output images with the data it used, and then when I get a copy of that image I'd collect fresh orientation data and apply the necessary correction before display. I'd also measure the latency and error and transmit that back to the game so they have the option of taking some measures to fix it (even if they eventually just zip it up and email it to themselves so they know how badly they're doing).

Note that this does _not_ imply tolerance for frame dropping -- although it implicitly has the ability to implement some interpolation, the results are going to have quality issues -- it's all about rotational latency (you'd still expect positional latency, but not judder, unless the game fucked up, then you get both).
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Dio wrote:
zip accident wrote:Graphics cards can't be that big an issue, or the PS4 wouldn't be capable of running anything similar.
Interesting comment. So why aren't all the VR companies recommending £50 graphics cards of PS4-like performance, but instead a £200+ card with an order of magnitude more horsepower?
I suppose because the moment you put "Windows" 80% of your CPU power or such goes away .. and the moment you put "Made with Unity Engine" the other 90% of the remaining 20% and all the rest goes away as well ? :lol:

.. ok .. ok .. I am being sarcastic here :roll:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Anyway "technicalities apart" ... what you'd like .. is "something VR" .. that DOES NOT require "any big PC" to work .. that someway "does all by itself" ( or most of it ) .. light, high res, portable ..

.. and .. HOW MUCH should all that cost to be OK ?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gumboot »

Yeah. No more big PCs. I want a VR adapter with composite input so I can plug my C64 into it.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Just PURE COINCIDENCE .. it happens I JUST updated the new "Geforce Experience" on my PC that has a GeforceGTX 760 .. I noted there's a "Virtual Reality" thing with a :!:

.. it's telling me "my PC is *NOT* VR ready" .. it tells me I should have a "Geforce DESKTOP GTX970 OR HIGHER" .. which quick look is an about 260 POUNDS graphic card.

.. you tell me ... or you ask NVIDIA why .. sounds like 50 pounds won't do then :?:

[edit] Minorescue VR, for Samsung Gear VR, we managed to make it go 60 fps no drop in "clock mode 0" which is the LOWEST possible clock rate and means you can play IIRC around 2 hours before your battery goes flat.

HOWEVER you HAVE to put MANY LIMITATIONS in what you do and how you do and such .. you won't make "super complex stuff" in that way ..
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by fog »

gilesgoat wrote:I know what the external block is and what it does but I cannot tell you ...
IIRC Sony have said the external block produces the image sent to your TV, pre-processes motion sensor data and handles the 3D audio. So does it do anything regards the actual images sent to the headset? In a way I hope not as that will help keep the price down :)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by DeanoC »

As Giles says, there nothing that stops you making lower end VR games and not requiring top end video cards BUT if you want 'standard' quality PC game quality in VR without making you vomit, you need a lot of horsepower. 90fps twin viewport rendering at 'medium' res for each eye is expensive!

The price and quality ladder, is basically GearVR -> Morpheos -> Rift

Rift as a PC VR experience is going for PC gamers. Spending a few hundreds pounds on a video card or a decent monitor is not unusual. GearVR is for the minimum cost into VR with PS4 somewhere in the middle.

Which imho is good range for a starting unknown range of products...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

I was going to crack and order, but the June delivery date has put me off.

I'll wait and see on opinions and what Vive are doing before I make the call. Pretty sure I'll by the Sony kit regardless, unless the pricing is mad, as it will have llamasoft support and be more kid friendly...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by MegaZoid. »

Yeah I'll be going for playstation 4 and VR combo.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by PumaG »

Misfit wrote:I was going to crack and order, but the June delivery date has put me off.

I'll wait and see on opinions and what Vive are doing before I make the call. Pretty sure I'll by the Sony kit regardless, unless the pricing is mad, as it will have llamasoft support and be more kid friendly...
There's a first ;)

I'm hoping Sony's VR will sway us to join the current gen consoles. Nintendo would be in a good position if they were to go for it in the next gen, their next console will probably be released just at the right time to take advantage of peak hype.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

PumaG wrote:
Misfit wrote:I was going to crack and order, but the June delivery date has put me off.

I'll wait and see on opinions and what Vive are doing before I make the call. Pretty sure I'll by the Sony kit regardless, unless the pricing is mad, as it will have llamasoft support and be more kid friendly...
There's a first ;)
I'm not saying it's a permanent state, plenty of time to break.

I just ordered a Steam Link/Controller to ease the need for some new tech to play with....
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by PumaG »

from Absolute_Zero's eurogamer link

'core graphics rendering for VR all takes place within the PlayStation 4 hardware itself and it's going to be down to developers to work within existing limitations to get the best results. But from our perspective, the idea of computationally expensive, latency-sensitive tasks being offloaded to the external box is a good one, and should produce a better overall experience. It certainly represents a sizeable investment from Sony'
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

.. meanwhile in Wales ...

.. I am ripping even more hair off my head cause VR and some TRCs and things-not-so-clear-how-they-should-be-done-it's-a-fucking-complicated-mess-give-me-an-example-pleeease .. :cry:

From "poking bytes into a video mem" in 1980 or so .. to "sending polys buffers to a GPU" in 1990 or something to "weird synchronization issues problems between multiple cores and pipelines full of shit and CPU threads doing crap you-cannot-do-this-now-yet docs-wtf-are-you-saying-here-about-WHAT ?" in 2016 ...

WHAAH WHHAAH WHAAH WHAAH !

( moment of crisis )

5 hours I am modifying code and such for a thing that the user will THINK "it's automatic" .. NO IT IS *NOT* NOTHING IS "automatic" ..
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

I got the "sample" .. as usual I got it 90% right .. but OF COURSE it's always the 10% that fucks you ...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

Vive and Rift comparison from the floor of CES

http://www.gamespot.com/videos/htc-vive ... 0-6428847/

Seems to come out in favor of Vive. TBH I'm sure I won't want to be walking around a room - just as I grew very tired of the simulated physical sporting movements of the Wii. So for me that's not too much of an issue.
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