tenshi_alpha wrote:I wonder if you need a TV or monitor at all... I mean, could you just plug in your PS VR headset and use it as the main PS4 display device for ordinary 2D stuff like menus, games and films?
zip accident wrote:That would be more like cost effective, but I wonder how comfortable it would be. I have some heavy headphones, they're good for an hour or two, but you can't wear them all day.
In the medical equipment world they use this soft blue gel whereever skin is touched by plastic. It's pretty good. I don't suppose they use that on VR headsets, do they?
Last edited by gumboot on Wed Mar 16, 2016 6:16 pm 0, edited 1 time in total.
I decided to go with that one, since I already have a PS4, it's cheaper than the other headsets, and my PC is not up to scratch anyway. I would have to spend €400 on a graphics card to meet the recommended requirements, and I'd rather just spend that on a PS VR instead.
Looking forward to whatever Yak and Giles give us.
VR is finally happening...
...in 7 months time.
"In case of a nuclear attack, the protection of records is essential, if this country is to carry on its economy, and maintain our way of life."
I decided to go with that one, since I already have a PS4, it's cheaper than the other headsets, and my PC is not up to scratch anyway. I would have to spend €400 on a graphics card to meet the recommended requirements, and I'd rather just spend that on a PS VR instead.
Looking forward to whatever Yak and Giles give us.
VR is finally happening...
...in 7 months time.
Likewise. Managed to grab one off Amazon before the sold out in 10 mins.
There's already plenty of titles at launch that I'm interested in so I'm not worried about the lack of software support that plagued Move, Kinetic etc. Sony getting the Indies on board early is a great idea too as that should ensure a constant flow of the more innovative titles that really show off VR.
fog wrote:
Likewise. Managed to grab one off Amazon before the sold out in 10 mins.
There's already plenty of titles at launch that I'm interested in so I'm not worried about the lack of software support that plagued Move, Kinetic etc. Sony getting the Indies on board early is a great idea too as that should ensure a constant flow of the more innovative titles that really show off VR.
The initial launch batch sold out. After 10 mins if you ordered the delivery date was estimated at 31st Oct and now it doesn't appear to give any date at all.
tenshi_alpha wrote:I wonder if you need a TV or monitor at all... I mean, could you just plug in your PS VR headset and use it as the main PS4 display device for ordinary 2D stuff like menus, games and films?
fog wrote:There's already plenty of titles at launch that I'm interested in so I'm not worried about the lack of software support that plagued Move, Kinetic etc. Sony getting the Indies on board early is a great idea too as that should ensure a constant flow of the more innovative titles that really show off VR.
The Eurogamer link that tenshi_alpha posted mentions 50 games by end of the year and 230 development studios involved making games for it, both large and small. As well as Llamasoft, I'm curious to see what Housemarque comes up with. Stuff exploding most likely.
"In case of a nuclear attack, the protection of records is essential, if this country is to carry on its economy, and maintain our way of life."
fog wrote:There's already plenty of titles at launch that I'm interested in so I'm not worried about the lack of software support that plagued Move, Kinetic etc. Sony getting the Indies on board early is a great idea too as that should ensure a constant flow of the more innovative titles that really show off VR.
The Eurogamer link that tenshi_alpha posted mentions 50 games by end of the year and 230 development studios involved making games for it, both large and small. As well as Llamasoft, I'm curious to see what Housemarque comes up with. Stuff exploding most likely.
All I can say is "I've seen quite a few really good VR 'shit' being made by people .. "
Of all the VR stuff I tried so far, Sony VR is quite comfortable to wear, I don't know about that blue gel but it has some padded thing with a sort of "rubbery" feel.
To be honest, been wearing it so much so long I never particularly noticed/felt (*) anything because the weight distribution is well studied.
VERY IMPORTANT, of all I tried maybe this is 'the easiest/best' to wear for people with glasses because "it's more adjustable" and this is quite a thing.
(*) if we forget the very first prototype that was really a thing "for lab ONLY" ..
gilesgoat wrote:Of all the VR stuff I tried so far, Sony VR is quite comfortable to wear, I don't know about that blue gel but it has some padded thing with a sort of "rubbery" feel.
I feel there's some kind of "more used to wearing rubber" gag to be made, here.
gilesgoat wrote:All I can say is "I've seen quite a few really good VR 'shit' being made by people .. "
Yeah, I wasn't assuming they are all going to be good games. With so much development going on though, I'm sure there'll be some great stuff as well as some crap.
"In case of a nuclear attack, the protection of records is essential, if this country is to carry on its economy, and maintain our way of life."